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What i did was i maxed out everything you know those things that say high/ultra and such and still you get blurry muddy textures.
About the 4k textures this means nothing as it is only the resolution not the quality.
Why do you think i mentioned oil and acrylic colors both can be used and still the application and technic is more a deciding factor then the size of the area you apply it to.
Now I could point out these are war machines, not pretty cars, so just like a tank the paint job isn't about pretty its just a paint job to cover the metal.
The Quality of a Display does not scale proportional with the size of the Display the opposite is the case if DPi stays constant so please elaborate why you think a bigger Display would improve visuals?
I get it not all people have the same quality standards some are happy with less some want more.
Just jump into the different stations Cpt Quarters. CMD Center. Navigation look at the ceiling or at wall panels as there it is easier to spot what i mean by muddy textures.
It does not change on ground just that it is harder to spot still depending on Biome it ranges somewhere between toy models and birds eye view also a reason why i did ask if it is a art decision.
I am not saying the game looks bad on a 10" Tablet it certainly would look amazing but not on a 35" that is 2' to 4' away from the visual receptor called Eyeball Mk.I
I might be spoiled thanks to the Total War: Warhammer Series or the X-Com Games or even a mobile Port like Warhammer Quest all make some compromises in regards to textures but they all ways fit the scene high Quality for closeups and slightly turned down for further away scenes.
Now i have written more then should be necessary as i had a simple Question is a HD Texture Pack a thing in/for the Future?
I may be remembering wrong but the look of the interior improves as you upgrade the argo.
Thank you this reply is actually appreciated the thought that it indeed is the artistic license i am not fully onboard with does not make me happy yet acceptable.
My guess i have to take a closer look at the product should they add more DLC as it is paradox tradition
I completely understand that the grit look isn't for everyone but I'm pretty sure that was their goal, considering you can still see some of the plate grooves through the layers, and there is a huge difference between the coated and uncoated areas.
I'm sure Yang and most mechtechs are more worried about wether or not the mechs work than how clean they are. :p
So the answer is no they are not making another.
as for looking bad on a 36" did you notice my screen is 48.5" the mechs and in game materials look good, but that could be persistence, Gamma,colour balance, sharpness and refresh rates all causing slightly different visual effects. The dot pitch is not the only part that can change how graphics look.
as for your comparison go look at a castle walls in Warhammer its a background and as such is designed to look a certain way and all of the walls in every Total war games are the same level of its a blotchy stone effect.
I still appreciate the game mechanics to be as close to the tabletop as ever there was a game on PC.
For a second i thought the game is based on https://en.wikipedia.org/wiki/BattleTech.
Just teasing i am well aware what the source material to the game is.
As i pointed out before a larger display only makes a scene more pixelated if DPi does not increase to compensate or the viewer sits further away negating the size increase of the Display
in the first place.
I am also aware that over saturation to high a contrast and brightness all can result in a texture to either distort or bleed out but this is not what my concern was/is.
As the pinned reply should show i am not fully onboard with the art style weird part is i do like the cut scenes tho.
And yet the textures work for the scene they are supposed to be used in it is all about the proper level of detail for the scene in question.
Some scenes in game do just have some anomalies that stand out like a sore spot to me.
Is the same with the recent X Series Games from EGOsoft they up scaled some of the original textures and it just looks wrong in a static scene as it is to easy to notice but you won't in a frantic space combat or even at a slow flyby.
Still i got my answer i can life with even if not happy as i appreciate the game mechanics to be close to the source material.
o7, Fly Safe