BATTLETECH

BATTLETECH

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Alith-Ahnar Jul 22, 2019 @ 4:31am
HD Texture Pack(s)
As the Title mentions have been made any steps towards a HD Texture Pack?

I get the muddy visuals can be considered a throwback to the miniatures painted with some oil based paints and would resemble perfect a 30 Year back in the past Tabletop Battle.

Still harping the nostalgia even back then people did use acrylic paints and inks/washes to pull of amazing sharp and high contrast paint jobs.

With at least one more DLC in the pipeline can is a visual fidelity increase still a thing that we can hope for?

P.S. not Battletech Related but typing this i just realized how much i would love to see a Shadowrun Paris, Frankfurt or Prague.
Originally posted by Sinsling:
What you are seeing is intentional and a result of the the already high detail texture they used. Just zoom in - you can clearly see that the rust/grime is intentional over the metal platings.

I may be remembering wrong but the look of the interior improves as you upgrade the argo.
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Boltergeist Jul 22, 2019 @ 5:19am 
they use mostly 4k textures, and i dont know what you did but most dont have "muddy textures"
Alith-Ahnar Jul 22, 2019 @ 5:38am 
Originally posted by Boltergeist:
they use mostly 4k textures, and i dont know what you did but most dont have "muddy textures"

What i did was i maxed out everything you know those things that say high/ultra and such and still you get blurry muddy textures.

About the 4k textures this means nothing as it is only the resolution not the quality.
Why do you think i mentioned oil and acrylic colors both can be used and still the application and technic is more a deciding factor then the size of the area you apply it to.
Werecat101 Jul 22, 2019 @ 7:59am 
I play at 4k and the game looks good, but maybe that is because I don't have a small monitor, I am playing this on a Acer EB490QK 48.5" with a AORUS GeForce® GTX 1080 Ti Waterforce Xtreme Edition GPU.

Now I could point out these are war machines, not pretty cars, so just like a tank the paint job isn't about pretty its just a paint job to cover the metal.
Alith-Ahnar Jul 22, 2019 @ 9:02am 
Originally posted by steve:
I play at 4k and the game looks good, but maybe that is because I don't have a small monitor, I am playing this on a Acer EB490QK 48.5" with a AORUS GeForce® GTX 1080 Ti Waterforce Xtreme Edition GPU.

Now I could point out these are war machines, not pretty cars, so just like a tank the paint job isn't about pretty its just a paint job to cover the metal.

The Quality of a Display does not scale proportional with the size of the Display the opposite is the case if DPi stays constant so please elaborate why you think a bigger Display would improve visuals?

I get it not all people have the same quality standards some are happy with less some want more.

Just jump into the different stations Cpt Quarters. CMD Center. Navigation look at the ceiling or at wall panels as there it is easier to spot what i mean by muddy textures.

It does not change on ground just that it is harder to spot still depending on Biome it ranges somewhere between toy models and birds eye view also a reason why i did ask if it is a art decision.

I am not saying the game looks bad on a 10" Tablet it certainly would look amazing but not on a 35" that is 2' to 4' away from the visual receptor called Eyeball Mk.I :2017eyeball:

I might be spoiled thanks to the Total War: Warhammer Series or the X-Com Games or even a mobile Port like Warhammer Quest all make some compromises in regards to textures but they all ways fit the scene high Quality for closeups and slightly turned down for further away scenes.

Now i have written more then should be necessary as i had a simple Question is a HD Texture Pack a thing in/for the Future?
The author of this thread has indicated that this post answers the original topic.
Sinsling Jul 22, 2019 @ 9:27am 
What you are seeing is intentional and a result of the the already high detail texture they used. Just zoom in - you can clearly see that the rust/grime is intentional over the metal platings.

I may be remembering wrong but the look of the interior improves as you upgrade the argo.
Last edited by Sinsling; Jul 22, 2019 @ 9:29am
Alith-Ahnar Jul 22, 2019 @ 9:40am 
Originally posted by Sinsling:
What you are seeing is intentional and a result of the the already high detail texture they used. Just zoom in - you can clearly see that the rust/grime is intentional over the metal platings.

I may be remembering wrong but the look of the interior improves as you upgrade the argo.

Thank you this reply is actually appreciated the thought that it indeed is the artistic license i am not fully onboard with does not make me happy yet acceptable.

My guess i have to take a closer look at the product should they add more DLC as it is paradox tradition :snaggletooth: or release a Battletech 2.
Sinsling Jul 22, 2019 @ 9:45am 
Well, they do seem to be chugging out dlc for BT so... it's possible. xD

I completely understand that the grit look isn't for everyone but I'm pretty sure that was their goal, considering you can still see some of the plate grooves through the layers, and there is a huge difference between the coated and uncoated areas.

I'm sure Yang and most mechtechs are more worried about wether or not the mechs work than how clean they are. :p
Last edited by Sinsling; Jul 22, 2019 @ 9:45am
Werecat101 Jul 22, 2019 @ 9:54am 
ok, the simple answer is you have a high res "soft focus, art styled for backgrounds" texture pack as designed by the game developers for the game. Please think about the origins of the game its was taken from an Anime visual based series called Robotech "which was an amalgamation from 3 Japanese Anime with a rubbish American storyline" and as such backgrounds are just that.

So the answer is no they are not making another.

as for looking bad on a 36" did you notice my screen is 48.5" the mechs and in game materials look good, but that could be persistence, Gamma,colour balance, sharpness and refresh rates all causing slightly different visual effects. The dot pitch is not the only part that can change how graphics look.

as for your comparison go look at a castle walls in Warhammer its a background and as such is designed to look a certain way and all of the walls in every Total war games are the same level of its a blotchy stone effect.
Alith-Ahnar Jul 22, 2019 @ 9:56am 
Well yes yet it is also on ground maps where the pure basic details of the terrain just does not woo me away either, the Biome looks closer to something you would see as a Battletech Tabletop Scenario at a Hobby Store then a TBS Game in 2019.

I still appreciate the game mechanics to be as close to the tabletop as ever there was a game on PC.
Alith-Ahnar Jul 22, 2019 @ 10:21am 
Originally posted by steve:
ok, the simple answer is you have a high res "soft focus, art styled for backgrounds" texture pack as designed by the game developers for the game. Please think about the origins of the game its was taken from an Anime visual based series called Robotech "which was an amalgamation from 3 Japanese Anime with a rubbish American storyline" and as such backgrounds are just that.

For a second i thought the game is based on https://en.wikipedia.org/wiki/BattleTech.
Just teasing i am well aware what the source material to the game is.

Originally posted by steve:
as for looking bad on a 36" did you notice my screen is 48.5" the mechs and in game materials look good, but that could be persistence, Gamma,colour balance, sharpness and refresh rates all causing slightly different visual effects. The dot pitch is not the only part that can change how graphics look.

As i pointed out before a larger display only makes a scene more pixelated if DPi does not increase to compensate or the viewer sits further away negating the size increase of the Display
in the first place.

I am also aware that over saturation to high a contrast and brightness all can result in a texture to either distort or bleed out but this is not what my concern was/is.
As the pinned reply should show i am not fully onboard with the art style weird part is i do like the cut scenes tho.

Originally posted by steve:
as for your comparison go look at a castle walls in Warhammer its a background and as such is designed to look a certain way and all of the walls in every Total war games are the same level of its a blotchy stone effect.

And yet the textures work for the scene they are supposed to be used in it is all about the proper level of detail for the scene in question.

Some scenes in game do just have some anomalies that stand out like a sore spot to me.

Is the same with the recent X Series Games from EGOsoft they up scaled some of the original textures and it just looks wrong in a static scene as it is to easy to notice but you won't in a frantic space combat or even at a slow flyby.

Still i got my answer i can life with even if not happy as i appreciate the game mechanics to be close to the source material.

o7, Fly Safe
Last edited by Alith-Ahnar; Jul 22, 2019 @ 5:51pm
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Date Posted: Jul 22, 2019 @ 4:31am
Posts: 10