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The clans worked well in novels but since no one will ever play using the code of combat so the clans just screw up the system.
Could they add clans to the game yes, they would need to make a true clan AI that followed the clan code, everything else is already possible as shown by the Rogue Tech team.
Right, Clans work ok as an NPC boogeyman, but IMHO, are terrible for players to have access to because without the Clans social structure and dogma, their tech invalidates or trivializes the entire rest of Battletech.
For us it did not ruin the game at all... you just had to equal out the sides and the combat value system was quite ok. The clan mechs were more powerful but when you played them with the rules it was ok. I remember a chapter fight where an IS light mech damaged my Ryoken and I had to chase him since no IS mech bunked the rules and we were bound to not attack other IS mechs if they did not damage us. But truely it was mandatory to play with their honor system. Therefore I am looking forward to it... especially in a PC game.
The Clans will likely come eventually (probably to a Battletech 2 assuming Battletech stays successful) because they are popular, but I wouldn't expect them anytime soon because they are also unpopular.
Likely if they market it well, it would be "BattleTech: Way of the Clans" or "BattleTech: Invasion" or something... something foreboding and ominous lol it'll happen, they've garnered enough of a following to do it, plus with PGI's stable of designed Mechs, it won't be too far a stretch to see when that happens, we'll get all (most of them... minus a few "MWO" non-canon Mechs) the IS/Clan Mechs in BTdubz as the timeline gets pushed up.
I just use BT2 as a placeholder :)
My reasoning is simply that as a niche market game it took a Kickstart to make it happen at all, I cant see them trying that again, for some people this game is spot on, for others its way off mark and that seems to be a split that goes well into people that paid into the kickstart.
Look at the arguments from various people, and to be fair why would they need to make a new game nothing requested or required for the clans and any other tech need a new engine.
http://www.sarna.net/news/catalyst-announces-new-kickstarter-to-bring-clan-invasion-to-new-box-sets/
Well, I think they would do it just to differentiate. Maybe less Battletech 2, and more stand alone clan version. I suppose they could build in a DLC with clans as an option, but I personally think that's a lot of extra work to provide something as an option. To my way of thinking, clans would bring a massive change to the way BT does some things - the mech lab for example, plus there would need to be a new campaign, a huge structure change to the way dropping works, and the reward/penalty system. In short, I don't really see the clans working in the current "run a mercenary group" way very well. So, it seems to me that you'd have to change a lot of core things to get clans into the game in any lore-friendly way, and that doing that, while also trying to make it optional may be just a bit too much development work. I don't see HBS just upping the timelines, dropping Clan tech in, and then saying "have at it".
so the people that want the minitures and so far have not been a split market from anything I have read will kickstart a product they want which is a niche product.
this game which lots of people are complaining about not being what they wanted, half of them seem to have read turn based and magically thought it would be RTS or just hate the way the turn system has been done for this. what wouls they get from a BT2 99% the same game.