Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So my typical thing to do is replace PPCs with LLs + other stuff.
(That said, in my latest Career I lucked into a Highlander 733P very early on when I had not a lot of gear in stock. So I put on 3 PPCs and a couple dozen heatsinks - it can fire slmost continuously, even in Desert :D)
Getting hit by a PPC gives you a "sensor interference" debuff, -1 to hit for the next turrn.
In general I'd say they are underwhelming and as wesnef says LLs are much better in general (they got a much bigger buff), shorter range but the +++ LL variant has +dmg and +accuracy, the heat now is quite good for a long range weapon and are relatively easy to boat.
That said, PPCs can be good in some very niche setups with endgame equipment, like a 5xPPC Atlas-II. Now the mostly inconsequential debuff becomes substantial because there are five of them, a -25% to hit is quite decent if you're also dealing damage at the same time. And the heat in manageable thanks to several TTS++ and DHS, allowing to fire many times in a row all PPCs. But that makes it not as much of a sniper (although it can be) but more of support mech, because if you expect to kill that same round the target using Precision Shot the debuff is useless. But if for example you PSed before with two other mechs and now with your PPC boat target a different mech with a regular attack where you wouldn't expect to kill, that -25% debuff can be handy. Another example you have three foes, one of them is a 100t mech bulwarked in cover and the other two are easier to deal, so the PPC boat targets without PS the hardest one and the rest of your lance focus on killing the softer ones first, so the next turn all your lance can focus at a single mech.
so far having only 1-2 PPCs per team.
1 shot only 1 bullet.. it's a hit or a miss. Plus that huge weight per PPC and heat generation makes me consider much now of using them. Lower damage too compare to other similar range weapons.
I build my lances: 1 recon. 1 outrider, and 2 lancers--1 sniper, 1 LRM. Using dual PPCs and enough LRMs, I can get knockdowns almost every turn. It works great.
against assault mechs i simply take out their head in 1 round with the amount of srm6 i have.
The damage output can be devestating to other light mechs in early fights.
Heat to damage becomes more and more pronounced as a stat the more heatsinks you are required to fit.
Stat for stat though, the PPC is pretty poor once you reach the point where your fitting heatsinks.
I've used them a couple of times, and I did play around with 3 PPC mech on a pilot with breaching shot (hit three targets in a round for full damage and a small targeting debuff). It just didn't mesh with my playstyle.
Tactic with those is that 1 mech is always bait and 3 rest will support with PPC's outside of enemy view. When enemy get close to bait mech (usually in forest to get cover/bulwark) it can fire 2 rounds with all weapons (150 damage) and then it just jumps away and some other will take the bait role. Rince and repeat until all enemies are destoyed.
they have a minimum range of 90M but you can reduce that to 0 with tactics.
the main issue is they do 50 damage and 38 heat, compared to the 40 damage and 18 heat of large lasers.
its just a horrible heat efficency for damage.
they do Stability damage though. its just I'd rather get a mech and load it out with large lasers to chop off an enemy MECs leg if I want to tip it over.
I.E. you get two Jaegers or whatever that 65 Ton heavy you typically get as a first decent heavy mec, load it up with 4 large lasers, thats 160 damage. first one lops off a leg, second one lops off the other leg, GG.
its up to you, the PPCs heat generation just is excessive compared to large lasers, its just PPC are SUPER common, and large lasers not as much.