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Use mission payout in conjunction with the skull rating. There is a skull variance of +/-1. And what you faced, each lance was ~2 skull rating. But you faced multiple ~2 skull lances.
Attack and defend. Not base defense. Your strategy was purely defense, and when you realized reinforcements were dropping in, you should have sent one or two of your mechs towards the base to destroy it. Back up keeps arriving up to 5 waves until their base is destroyed. As you found out the hard way.
You mech choice doesn't matter. It tells you the difficulty rating. You choose your force based on that. Some people take ½ to 2 skulls over when they can. Some people take 1 to ½ skull less because of their playstyle. Others just try to keep it on par with what is recommended. And some of us vary that just based on information or what mechs we have available.
Quickdraws while not the best heavies the one with 6 ML's+2 SL's is a pretty solid one.. I also like running 2 Large lasers and i forget what else in the other. They are semi tanky fast mechs. I strip all the JJ's out of um to add heatsinks and extra armor too. a bit less mobile but better with damage.
You didn't say what your mechs are or what your load outs are, or how your pilots are set up so i can't really give you more help on that side of things.
@seawolf86:
Thanks for heads up. I tried to attack the enemy base, but right from start i had to tangle with 8 enemy mechs and then reinforcements..
Problem was, that after some time, they drop agro and attack the friendly base (which had 6 buildings to defend), so i had all my mechs tied on defense.
And yes, i will keep lower cash missions from now on, no sense to get more of this kinda 'Pyrrhic' victories..
@JC:
Thanks, all my mechwarriors were 6656, Behemoth 7656. All with spec in piloting and guts to get maximum defense abilities, exception is Glitch who had spec in gunnery/guts.
My mechs were (the best i could field):
Centurion, 50t, 2xML, 1xSRM6,1xSRM2, 1xAC5 (pilot myself)
Shadow Hawk 2H, 55t, 1xML, 1xSL, 1xSRM6, 1xAC5 (Behemoth)
Wolverine, 55t, 1xML, 1x SRM6, 1xAC5 (Medusa)
Shadow Hawk 2h, 55t, 1xML, 1xSRM2, 1xSRM4, 1xAC5 (Glitch)
All had jump jets, also i tend to put on more armor, compared to default setting, to complement defense specs of my mechwarriors..
Terrain was desert with irradiated spots, so moving around was difficult, so i had to use jumpjets to move around, which made things even worse ..
As i said, it was hard to keep aggro, because of sheer number of enemies, they tend to drop aggro if not attacked for some time.
And i think i misused the 'campaign' term, when i should use the 'mission' term. This is just a side mission during the campaign to defeat Directorate, so i dont have much experienced crew, or any kind of good hardware ...
cheers!
Multi shot becomes your friend. You shoot at an enemy mech, up to 3 mechs with multi shot, and they will stop attacking buildings for 2 turns after being shot at.
Also, as you learn the game, you'll figure out what needs to be targeted first.
Easy kills are a good one to start with so it is one less enemy. Light mechs like the Locust, Commando and Spider, and vehicles.
SRM/LRM Carriers, Strikers, Galleons (some more dangerous than others, all easy kills)
Left torso of the Hunchback 4G. That stores tha AC20 ammo and a critical hit blows up not only the ammo but the whole left side.
Right arm of the Panther.
Right torso of the Griffin 1N.
Left torso of the Thunderbolt. Or the CT for an ammo explosion.
And so on. That way you can defang some of the more dangerous mechs without spending too many mechs shooting at one and not bringing it down like you need to.
Thanks, yes, the multishots could help, i'll keep this in mind.
Btw. i loved this mission. It was complex, thrilling and like a chess game. Spent almost 3 hours on it :-) ..
cheers!
I take it you are playing ironman?
Yes, exactly, you are on a timer. But it is doable. I don't play Ironman, i just checked in game options 'more enemies' or something like that.
Because of that i gave it a thought and reloaded that game save.
And on second go i did it with all my mechwarriors alive, thrilling game again till the end!!
OFC first time, it was better (apparently) because you don't know what to expect :-)
I did
- play close to base, so turrets done some work for me
- went almost purely for melee with small harassers, stripping them of evasion and letting my heatsinks do the job
- attacked only rear of bigger mechs as they were approaching my base - i did not aggro them, until they passed me on the way to attack my base ..
- i crippled enemy mechs' legs anytime i could, so turrets hit them more often ..
- kept my mechs in whirlwinds (dmg decrease) as much as i could
- had more luck this time for 2 headshots ..
Thanks guys for all the advise!