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Ah, ok.
Then one stupid question: how do I start a Flashpoint? :D
I've bought the game today and a friend told me that I have to install Roguetech, no matter what ... :)
Eh, that's kind of subjective. Some people really love the mod, some people don't want to use it at all. It's not like the "unofficial patch" mods for Bethesda games, Roguetech makes substantial changes to the gameplay.
Honestly, you should play/learn the game without it first, so you can make an informed decision if it's something you want. (or at least get your friend to give you a more in-depth description of why he thinks it's so 'necessary'. :)
(I've played games with mods for quite awhile, and I almost always try to play the game 'clean' first, so that I know what things I'd like to change. Because mods can do all sorts of things to tweak a game to your own preferences, and my preferences might not be the same as someone else's. I know there's plenty of "must have" mods for Elder Scrolls & Fallout that I've never bothered with.)
----
re: Flashpoints - over time, as you play, Flashpoints will spawn on the Star Map. Scroll around the map every so often to see highlighted systems, and then click on them to get details about the Flashpoint there.
Flashpoints spawn on the star map in vanilla.
You should get some basic understanding of the game first, even though we throw vanillas balance and gameplay completly out the window, the basics still apply
RT is designed for a hardcore crowd that want to be challenged
On the personal level, i hate Roguetech and how it transformed the community, you can no longer get updates on some of the more crucial mods because now those mods surrender to the Roguetech pack, and they only make Roguetech supported patches, their standalone versions of their mods are no longer supported.
The reason i dislike the RT meta however is not because of its impact on the community, its how ridiculously overpowered the evasion meta is, specially early game. At one point long ago it was acceptable when it was nerfed in a significant matter, but then they buffed it again. It's so meta centric that sometimes you might find yourself wishing to get a headshot etc not to disable a mech for salvage but to survive an encounter. It's just too derpy in a sense of choosing to have fun by rolling the dice and seeing if luck favors you in a casino fashion rather than playing by strategy vs a more intelligent AI. Too many people worship RNGesus these days.
For those unaware, Boltergeist is the lead developer of Roguetech. I figured it might be worth stating, before someone says something that embarrasses themselves.
Then many of the dll modders are fed up with how some of the community demands them to also do all the work the framework offers
The main reason RogueTech gets these dll's?
I test them, i check them out, i figure out how to employ them beyond what even the coders thought off, i communicate or make them communicate with each other
I dont go on their pages and throw vitriol, i sit here for hours tracking down a nre and then read the code where it may break
Sure i may not always find them, but if i get a reproducable state, i keep trying
I havent got to play in months because i kept testing and testing and testing, and then we get vitriol thrown at us because somehow what we do isnt enough
RogueTech's evasion was way way worse, i dont know what youve been playing, but trying for headshots hasnt been something for months
But then, stupid me keeps tweaking and tweaking and aiming for balance in all aspects
You mean something intentional?
RogueTech isnt for beginners and if you want the story i highly suggest either BTA or BEX as mods
From what I understand RogueTech is career only.
Cheers!