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The former setting the sage for the Machiavellian shenangians going on in the IS, the latter setting the scenery for how it is to be a small and later small-ish merce company in the IS.
or like how - patriots stand - a group of miners and rag tag group of mercs hold off a invasion with nothing more then cunning - mining mechs with machineguns versus hover tanks
hell they stole a hover tank with a hole! - dug hole tossed a sheet over it good ole fashion pit trap
the chars just have a flare I'd not seen since early grey death legion - I like that mercs are the cunning ones not just huge groups who nuke stuff with alpha strikes
that said I'm still a bit bitter of Battle Magic getting nuked..... in the jihad
LOL, no, everything is fine :)
Still remember the part about the Dragoons commando/sabotage unit, and their final stand against the Kurita security forces. Was a very moving read for me back in the day.... how they live/fight and die in the darkness. Their names, their mission and sacrifices unknown but to a few.
Very good read all around
Something good but less famous.
Illusions of victory. The game starts out around solaris, but quickly turns into some faction dispute that devolves into chaos. A few of the characters were really good, and it had enough mech goodness to keep it feeling like battletech. Third time was a charm for this one, once i got past the slow introduction it livened up into a really good book.
Test of Vengeance. I'm actually reading this one now. It's a clan story about an elemental pilot and his off world excursions into combat. It's more action based but it's pretty decent, and more so if you really like clans.
I still gotta read way of the clans though, everyone says those are the best. I guess one day i will see. :)
I think they are the best because it is focused on one group of characters, and their little corner of the inner sphere. While the story is focused on Greyson and his mecc unit, you get to learn how the world of Btech works.