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Now, to be perfectly clear I am - not - talking on behalf of the developer, BUT, it is too early to say how exactly this will affect future developments. Until the fee is active, nothing should change. I'm certain that, as we get closer to the date, you will have proper announcements posted about this on Steam and on Discord.
That is, assuming Unity will actually go through with this, which I hope they won't because this will actively kill off any free Unity title, as each free Unity game becomes a financial death trap.
1. They're slowly being phased out
2. Even my Core i3 3240 (11 years old CPU as of now), Nvidia GT 1030 GDDR5 (6 years old GPU), 1x8GB DDR3 (i install it in 2018), can run UE4 games well in around 30fps minimum (such as: Project Wingman, Borderlands 3, CODE VEIN, Ace Combat 7, Nightmare Reaper, and even Fortnite! idk about now) better than Unity games in heavier workload (i have switched to a Ryzen 5500u powered laptop that ran UE4 games marginally worse, but it did better on multi-core dependant games)
Minor update, reinstalls won't be charged apparently anymore, but only the very initial installation by an user.
That's still dogwater though.
"reinstalls won't be charged apparently anymore" nuh uh still unclear.
Still how would they track install counts in the older builds? Retroactively made every single Unity executable there "phone home"?
There's also the ones that are designed to be DRM-free in the first place like games from GOG or Itchio.
Also Unity terms of use i believe (since i never use the engine apart from curiosity) doesn't state that developers must attach mandatory cookie, attestation, DRM, or whatever
That is a good point though, hrrm...I don't like this one bit. They need to backpedal this more, just making it less bad isn't enough. Otherwise we could live an age of people making more game engines, not just GameMaker and Godot being used. (Even Unreal, since I seen a few indies use it.)
It's literally insane.