Ravenfield

Ravenfield

moirrey Sep 15, 2018 @ 11:59am
Ragdoll Physics
THIS IS JUST MY OPINION, OK?

I just came here to discuss the ravenfield ragdoll physics.
I think that the ragdoll right now is fairly ok, but I think that it should be more like in this video:

https://www.youtube.com/watch?v=PJz7KqTkef8 ( Skip to 0:30 ) (Watch red Guy)

And for it not to be like this,
https://www.youtube.com/watch?v=mexGiZF7yz8 ( Skip to 0:19 )
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Even if you did die in real life, your body would most likely NOT be able to do that. The ragdoll in the first video I listed is more realistic in my opinion, and steelraven should base the ragdoll of the first video I listed.

Another issue if when your character enters ragdoll mode after being knocked down. It isn't to realistic, especially when they can literally raise them self up, off of one hand. (like in this video.)

https://www.youtube.com/watch?v=mexGiZF7yz8 ( Watch until 0:04 )

What I am trying to say is that the ragdoll right now is sort of ok, but it needs alot of work. Again, the ragdoll in the first video I listed is more human like.

And I know my argument may have some holes in it but, I am just saying it needs some more work.

Last edited by moirrey; Sep 15, 2018 @ 12:01pm
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Showing 1-15 of 15 comments
sillytrew Sep 15, 2018 @ 12:18pm 
I agree. I would rather not have the ragdolls turn in to a pile of mush.
FromNinja2Gawd Oct 10, 2018 @ 9:38pm 
ITS A RAGDOLL ITS NOT THAT IMPORTANT
Originally posted by Raidbouse:
ITS A RAGDOLL ITS NOT THAT IMPORTANT
I agree completely although it would be cool to see it be more realistic, I don't think it really matters that much though. I'd still play this game either way.
Last edited by Leader of the Zakonistians; Feb 19, 2019 @ 9:04am
YYEELOEW Oct 12, 2018 @ 12:23pm 
I agree with you WE NEED BETTER RAGDOLLS
Mr_Jakob99 Feb 18, 2019 @ 9:23am 
+10000
Killing in this game sadly gets quite boring very fast because the ragdoll is quite unsatifying. I'm a person who puts heavy weight on such detail and at least for me it's also a quite big part of a game how the ragdoll works, because it has a huge impact on how the dynamic in a battle situation looks like.
I don't even think it's neccessary to do a complete rework of the ragdoll system, but the 'flappy spaghetti' physiks shouldn't come in too fast. The basic being 'stunned' or 'nocked down' stable ragdoll fits perfectly, it just needs to be hold for like 2 seconds after you kill somebody ( for headshot maybe 1 sec) so they would fall over and than 'die' -> going into their mushy ragdoll.
When you look at games like Killing Floor 2: they also have no dieing animation for their NPCs, but the ragdoll fulfills it all -> you shot them -> they fall over with their hands waving -> shortly lie on the ground like this -> *dead* !
This creats an unlimit amount of allways different 'death animations' and Raven Field has this ragdoll just at the ready, but sadly doesn't use it that way. If it would, the killing might be just as satisfying like in Killing Floor 2, where the main fun part is about killing enemies because it looks and feels awesome .... and I would love to see this in Ravenfield too... to feel this fun too!
I really don't know how much scrip must be change to create a ragdoll system like this, but I assume it's not a massive act (don't know rly, I don't want to jugte the developer). And if people dislike it, there could be made an option to turn it on or off in the menu.
Don't get me wrong, shoting someone now is also quite fine ... e.g. with a rifel: you hit them with a few bullets and they go into their 'stable' ragdoll falling over while dieing to your other bullets -> looks realistic and good. But when you headshot / instakill someone it's like holding up a cooked spaghetti and than letting it fall down on the floor, like ignoring all the movemet the bot was just in. It could be running and than from one second to another 'spaghettis down' right one the point he was running on.
I mean I had so good looking half kills (or you may call it stuns), like a bot doing a half backflip by a shotgun shot, another falling slowly over while trying to hold balance 'with his last ounce of strength' and a bot dramatically sliding down with his back to the wall ... but all of them had to be shot another time to kill them and with a normal kill these 'death animations' things just can't happen (which takes away this battle atmosphere, for me atleast)
Also it would look kind of cooler for explotions, if the bots killed by it were flying through the air wiggling with their arms (stable ragdoll) and than spaghetti-like mush down hitting the ground. Would be a perfect fit in my opinion


What do you think of my idea ? Let's discuss :)
Last edited by Mr_Jakob99; Feb 19, 2019 @ 10:29am
Originally posted by Mr_Jakob99:
+10000
I wanted to create exactly the same post! Killing in this game gets quite boring very fast because the ragdoll ist f***** ugly. I'm a person who puts heavy weight on such 'detail' (also it's a quite big part of a game how the ragdoll works)
I don't even think it's neccessary to do a complete rework of the ragdoll system, but the 'pile of mush' physiks shouldn't come in too fast. The basic being 'stunned' or 'nocked down' ragdoll fits perfectly, it just needs to be hold for like 2 seconds after you kill somebody ( for headshot maybe 1 sec) so they would fall over and than 'die'.
Just look at games like Killing Floor 2: they also have no dieing animation, but theragdoll fulfills it all -> you shot them -> they fall over with their hands waving -> shortly lie on the ground like this -> *dead* !
This creats an unlimit amount of 'death animations' and Raven Field has this ragdoll just at the ready, but doesn't use it! If it would, the killing might be just as satisfying like in Killing Floor 2, where the main fun part is about killing enemies .... and I would love to see this in Ravenfield too... to feel this fun too!
I don't quite know how much scrip must be change to create a ragdoll system like this, but I don't really think it's a massiv act (don't know rly, I don't want to jugte the developer). And if people dislike it, there could be made an option to turn it on or off in the menu ... but there are some who nearly feel physical pain when they see somone falling down like this PILE OF NOODLES as it is now. Especially when you instakill someone with an heatshot ... for f*** sake this game takes away my aim for the head because it looks ugly.

What do you think of my idea ? Let's discuss :)
That sounds like you are just ranting bud. That's not inviting for conversation
Mr_Jakob99 Feb 19, 2019 @ 9:28am 
okay than let me edit my post quick and than you can give your opinion ;)
(It really sounds quite harsh you're right )
Malu Feb 22, 2019 @ 2:33am 
+10000
I hate how they just flop if they die while standing.
LeMieux Feb 22, 2019 @ 6:32pm 
i agree that they shouldnt fly into the sun when i shoot them but i kind of like the mush piles
Unemployed Jun 2, 2019 @ 1:23pm 
New ragdolls got added bois
Mr_Jakob99 Jun 3, 2019 @ 9:26am 
I konw, I nearly fliped out because of it :D
Cold Sep 5, 2020 @ 3:57pm 
would be pretty cool if the ragdolls were like euphoria ragdolls
a dead meme Sep 5, 2020 @ 8:25pm 
seems like a good idea but in the videos there are some problems

vid 1. the ragdoll is too floaty

vid 2/3 these videos are the same. the ragdoll's movment is too fluid and the self collision is horrible.
Last edited by a dead meme; Sep 5, 2020 @ 8:26pm
Emu Sep 5, 2020 @ 11:15pm 
wdym
ragdoll funny
spagoot make me go haha
emu drunk again
contributative Oct 10, 2022 @ 6:13pm 
use ragdoll+ or somethin
dead chat so idk
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Date Posted: Sep 15, 2018 @ 11:59am
Posts: 15