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Games don't magically get half way done in 2 months lol. Developers have a life just like you, and believe it or not, a logical developer that cares about their game takes time to think about how to put concepts into the game in the most efficient, most optimized, and fun way possible before they even start putting the concept into the game. I'd much rather have the developer take their time, take days off, have vacations, whatever, and actually enjoy life than to rush out stuff and overwork theirselves because someone expects their early access game to make a ♥♥♥♥♥♥♥ of progress in two months.
Personally, I find the bots a reasonable challenge (but then again I am experienced in FPS games), and I like the ability for them to accurately shoot even at long distances at night, in most games you can just kill off any AI at a long enough distance and they wont even shoot back. Player can be very accurate at very long distances, so should the AI
Plane AI setback is one the worst change.
Actually Ravenfield is, believe it or not, his full time job. This was stated in the store front, I believe.
I guess it depends on what "full time" means to SteelRaven7. For scrubs like me, full time work is an 8 hour working day.
Its safe to say that unless he is awful at using Unity, his working day is probably less than 1 hour working day on average.
He has done very well out of Ravenfield, this is correct. In the business world, large investment usually = higher output, but real world logic does not work when applied to Early Access.
It is also true that SteelRaven7 introduced Workshop Support so that his community would build the game for him for free, allowing him to sit back and do nothing.
Considering he hasn't even applied LERP to the crouch mechanic, which is taught in Unity 101, we can safely assume he really doesn't care about Ravenfield anymore. It was a side-project of his, and he was passionate - then he released it on Steam, made loads of money, and like most human beings, he got selfish.
Currently SteelRaven7's MO is as follows:
1) Enable workshop support.
2) Allow free work force of modders to keep the kids happy by making content for him.
3) Every few months, make some minor updates to make it look like the game is alive.
4) Go on a cruise to the Carribean
And until SteelRaven7 comes to talk to us on the Steam forums, that is to say, on the platform he uses to sell his game and where all of his customers are, I will see things no differently.
Nothing is more shady than making an active effort to avoid your customers. People might say he is on Discord, but an EA developer should come to me - not the other way around. It looks bad. If I was making a game, you could bet your bottom dollar I would keep up a presence on the shop floor.
Imagine going into a supermarket and there being no staff there, but that they'd left a number so you could call them up to ask them where stuff was. It wouldn't be very professional or reassuring of them, and that applies to this situation.
I'd like to address some of these concerns, point by point.
First thing, there are plans to incorporate information on updates into the game, but we aren't quite there yet.
I find the focus on lerping crouch strange, as in most AAA games it's actually done with blended animations, not code, and it's actually an animation in Ravenfield.
The time it takes to develop new features does not stay the same as development continues. Each system needs to play nice with the others, and considering this gets more difficult with time.
There is a roadmap for new features on the steam page for Ravenfield. We have every feature there completed but one, but it's a doozy.
Conquest is a time consuming feature, as it requires hooks into a lot of the gameplay mechanics you have access to, while maintaining a undisturbed experience in Instant Action. This is further complicated by workshop support.
I'm reasonably happy with the current update schedule. It should be noted you'll have access to more frequent updates in the Ravenfield 'beta' branch, if you aren't already in it. You can find this option in the properties of Ravenfield in Steam.
If you have any more questions, feel free to drop by the discord and we'll answer them there.
Enemby
I'd like to further the Steam community's concerns point by point, if I may.
Lerping is what I was taught from my time spent playing around with Unity. I'm by no means a pro with the system, but in my little arena shooter I constructed, my character did not get whip-lash every time he uncrouched. Ravenfield has had this issue for some time now, and it can be visually jarring especially during heated gun fights.
Lerping, blended animations, it matters not. It's a long standing issue that I feel, though I cannot I guess speak for everyone on this, that should have been resolved during the early days. We have Workshop Support and some tweaks to the gameplay modes, but my character's neck still tries to dislogde from their shoulders every time he gets up from a crouch. It's not a deal breaker, but it is an indication of attitudes, that something so simple and so obvious has been left for so long.
The Steam Community appreciates you and SteelRaven7's plans to present information on updates into the game. However, the Steam Community would like to know what the difficulty is here? You say you and SteelRaven7 are not "quite there yet", but in what regard?
Is it a coding issue? Or are there problems figuring out the format for such information exchanges? The Steam Community feels that a simple update to the game's news section from time to time would suffice, if yourself and SteelRaven7 are having difficulty incorporating the information into the game.
We're an easy bunch in this matter, and would simply appreciate any and all information you and SteelRaven7 are able to forward to us.
The steam page also says:
"While some content, such as new weapons, vehicles and maps will be released on a regular basis"
Would yourself or SteelRaven7 perhaps be able to quantify a "regular basis" for us? Whilst we all appreciate the addition of Coastline and the Bomber, in over a year there has been very little content besides these two notable inclusions - lending weight to the argument that perhaps Workshop Support is being leaned on too heavily when it comes to Ravenfield's content.
If you or SteelRaven7 are able to shed some light here, no matter how dim, we would appreciate it.
We have no doubt that Conquest is a massive feature requiring a lot of time and effort to implement and complete. However, again, the Steam Community would appreciate an update on the progress - so that we can see how things are coming along, and in what way.
Examples of such a press release would include some screen shots of things being built, SteelRaven7 talking a bit about what he's aiming for, or trying to do etc etc. The Steam Community feels that currently, the total information black out has become increasingly unseemly. We feel that releasing such information should be a "given", and that such things do not take days and days to do, leaving us wondering why you and SteelRaven7 are hesitant about giving the Steam Community progress reports and such.
This then lends weight to the argument that perhaps, there has been no or very little progress, and maybe Ravenfield has become a cash-grabbing zombie, being limped along by bare-bones interest. Holding the Steam Community with less contempt would go a long way to allaying such concerns.
I believe the Steam Community has only one question to ask.
Why is a Discord moderator here, and not SteelRaven7?
Many thanks for your time.
To clarify, Steelraven7 took a well deserved 2-week vacation (One away, One after returning). I highly suggest waiting for the next update, which may or may not be coming soon. I genuinely don't know what the full scope of Steel's current plans for this update are.
DeserMammoth, I would just like to state simply that, you don't actually know how much work needs to be put in. It's not an insult - you genuinely don't know, and neither do I. I do know that Steel works himself very hard, even if you believe the results to not be representative of the time he puts in. In the early part of this Early Access phase, the extremely frequent updates were due to the nature of the Modding Software; you can scroll through the patch notes, and see how many patches are combination bug fixes and expanded scope.
Please do wait for more details on future plans, but at the moment Ravenfield is entering the "content" phase, so to speak. Level Design does take quite a lot of effort, I can attest to how drastically different the most recent iteration of Coastline is compared to the original build(s). Levels alone genuinely take weeks, so they just can't be rapid-fire deployed. Weapons are different, and there is certainly a lack of recent official weapons. But, rest assured, there will be more weapons as more maps are added to the game.
"Considering he hasn't even applied LERP to the crouch mechanic, which is taught in Unity 101, we can safely assume he really doesn't care about Ravenfield anymore."
I'm genuinely confused. Are you suggesting that, because he hasn't used standard mechanics (Whether or not he should is always up for debate), he has no regard for the game itself and has therefore... abandoned it? Once again, I can say with every fiber of my being, Steelraven is continuing to work on Ravenfield and has no plans to stop working on it.
"And until SteelRaven7 comes to talk to us on the Steam forums, that is to say, on the platform he uses to sell his game and where all of his customers are, I will see things no differently.
Nothing is more shady than making an active effort to avoid your customers. People might say he is on Discord, but an EA developer should come to me - not the other way around. It looks bad. If I was making a game, you could bet your bottom dollar I would keep up a presence on the shop floor."
While I do understand your concern with his lack of presence, as noted in the first few paragraphs, I find it hard to rationalize your 'unless he comes to me, I will think poorly of him and his work ethics' view. I don't believe you're being irrational, I simply would like more information on how you personally have rationalized such a thing. Now, in continued regard, Steelraven chooses discord due to it being both Live, easier to moderate, more expansive in regards to controlling where conversations happen, functional use such as Voice Chat and Pinning individual Messages. It also distinctly allows Modders and Content Creators (Non-Media) to get help, find common issues, and show off their work in progress content - all of which would be hard to do on the forums. By centralizing the community, it becomes much easier to communicate with it.
Now, I will acknowledge that Steel has been quiet for quite some time but, as noted, that was due to his temporary Vacation. He has since been working hard, and while I cannot say more on the contents of his work, please do wait for the next update.