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Carl realized that it is never ending loop, he or she must die no matter what he do. He choose sacrifice himself.
One life in trade of two, as we see she gave life to a child.
Also, in the "ghost memories" we can see, that the child is actually died after a birth. This is again, no matter what he or she do, someone must die.
I may be wrong, but thats how it looked for me.
It's a very touching story.
Also I don't think it would have mattered much if they waited or not as I figured the point of the story was that the past can't be changed and part of dealing with loss is learning to accept it.
For June that meant not going over and over again in her head how she could have changed things and saved Carl.
At the start of the game June crashes the car and Carl dies. Everything that follows is her coming to terms with it. The game seems to follow the Kubler Ross model which is why the final prompt you get is "Accept". You need to accept that Carl is dead and there's nothing that can be done about it. The penultimate achievement "Wait for it" has the subheading "Accepted the truth." In addition the last crash achievement is "Prevented the crash caused by June" but you get this BEFORE it's revealed June was driving.
This is also indicated by the increasingly circuitous ways it is impossible to prevent the crash. All that really should have been necessary was to speed up or slow down the boy's actions, even just a little, but instead it was like there was some malevolent force demanding it to happen. That's not really consistent with reality but it is consistent with the mindset of someone who is recently bereaved.
The wheelchair detail does seem inconsistent, but that cuts both ways. When June was the only survivor she wasn't wheelchair bound. I think the game needs to put the player in a wheelchair to keep them from going upstairs and to give them a tengible sense of loss. Overall though this does undercut the theory.
I think them changing seats is just one of those random details. It's possible June was a better driver and he didn't feel comfortable driving in the rain.
There was really nothing to predict in the journal, as everything was playing out in June's head. She couldn't save Carl's life because people can't trael through time, but the different events were her making sense of it. For the diary to coexist with Carl June would have had to have survived in the original timeline. It's just making it clear she couldn't sacrifice herself to save him because he'd sacrifice himself to save her.
If you find it hard to believe she made it all up that's fine, but it's also hard to believe it literally happened. Time travel isn't possible and if it was then there needs to be a reason why there was no way to prevent the car crash. That does leave the core message which is what gets backed up by the achievements.
June caused the crash in the first timeline.
Carl died in the first timeline.
It was impossible to save Carl's life..
1. June's screams every time you complete Old man's part (got Goosebumps when they started)
2. The way all the outcome cards got scratched out implied something was wrong. When the world collapse started, I thought we're going to have 'collapsing reality' plot line
3. But then, we see June's journal. To me, that was enough evidence to confirm my theory. The above points really made sense then. Plus, as another person here noted, the Achievements imply the same