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Verdun is...well, it's unique and weird. It's trench warfare. You attack the enemy trench when ordered. If you fail, you fall back and defend your trench -- that's it. Constant back and forth. IMO Tannenberg is more fun.
for Christmas (discounts will be) Verdun
Tannenberg is slower-paced. Players cannot aim while jumping and the ability to hold breath while strafing is vastly reduced. Hitting targets is much easier and turns into a Call of Duty style "whoever sees the other first" rather than a "whoever has better aim and reflexes" contest.
If you are good at shooters in general, prefer PC games like Quake or Tribes, go with Verdun. (Not to say it has fast movement like them, mind you.)
If you are bad at shooters in general, prefer console games like Halo or Call of Duty or Battlefield, go with Tannenberg.
Someone sounds a bit angry that his favorite exploit was removed.
I'll explain to you why restricting simultaneous movement and shooting is a bad thing: a moving target is harder to hit. When you require people to be stationary or near stationary in order to shoot (via ADS) you make it easier to shoot people. This decreases the level of skill required to play the game, and it's why bad people with poor reflexes and hand-eye coordination flock to games like Call of Duty.
Now, jumpshots countered the ADS slowdown to an extent by allowing players to preserve their full momentum, or partial momentum, while being able to aim and shoot. This resulted in an environment where, to get kills, you had to be able to aim well and fast. You didn't get a second to line up your shot while the other guy stands still, you had to shoot right away. This resulted in more challenging gameplay with a higher skill ceiling.
In Tannenberg, you don't have to make a split-second shot as the enemy vaults into the trench before he can fire on you. He'll stop to aim, because he has to. And you're left with an excess of time to aim and fire as well.
In other words, the game has simply been made to cater towards worse players by reducing the level of skill required to do well.
I've explained pretty reasonably how the decreased combat mobility in Tannenberg has made it a worse game but I'm sure this'll just be met with more LOL U MAD rather than acknowledgement or rebuttal.
You seem to, for a reason unknown to me, have the notion in your head that Tannenberg and Verdun are arcade shooters. They are meant to be played in a manner that is similar to actual warfare, i.e. relying more on tactics and positioning than twitch shooting. They fall into the same tactical shooter genre as Red Orchestra 2 and other such games with "realistic" damage models. You claim that not being able to jumpshot makes the game take less skill, when you are in fact wrong. The game still takes skill, just a different kind of skill. It requires you to actually think about your movements ahead of time instead of blindly charging into combat and relying on your reflexes. And, luckily, you play no role in this game's development, so your opinion means nothing and jumpshotting will remain gone. (Good riddance)
Definitely Tannenberg if you want realism. No jumpshotting and more realistic weaponry.