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I think this is more a problem of lacking a tutorial. The game allows a person drop right into things without explaining first HOW the game is meant to be played, the importance of acting as part of a 4-man squad, etc.
This is less of a problem in 'Verdun' as the game lets you know if your side is attacking or defending and there's no ambiguity. In Tanny, both attack and defence have to happen at once and requires co-ordination between squad mates, and between squads on a team.
This can be accomplished simply enough to do by using the NCOs ability to interact with the map (i.e. trace attack paths that the rest of the team can see) but even veteran players have often never seen it done before or know how to do it.
The other problem, like OP stated, is that some of the better players don't care much for balanced games and like to gank up on a bunch of weaker players, which is rather shameful, but you have this problem in many team based FPS games. My advice would be to play between 8 and 10 PM on European servers when the more mature player base is online, which doesn't play this game for 'ideological' reasons, but for fun and balanced matches.
I have seen the Entente win many times. Teamwork and player skills are the number one determiners of success in this game, as it should be. As for which side does better, it often is lopsided, even over the course of a match as people leave and join mid-game.
Some Rando is right: it's painful to think of all the noobs who went into a match cold and had a bad experience because they had no idea what they were doing, never to return again. There needs to be better in-game tutorial information.
As for the imbalance of sides, Doctor Faustus hit the nail on the head: the Central powers have superior weapons any day of the week, mostly derived from weapon sway. Whoever thought that this dose of "realism" justified a lopsided game balance and a tainted game experience should actually play the game more often (not that the game is unplayable, just frustrating at times). Bad sway robs a player an extra 0.5 to 2 seconds of aiming, which frequently does make the difference between life and death. It is for this reason that I have a harder time enjoying the game if I'm not playing as the Central powers, especially on wide open maps where sway issues are severely multiplied by longer distance shots. On the other hand, this does make me grateful or all the Entente fanboys out there!
You guys are absolutely right
I find that the largest balance issue is overcompensation. I've often seen a team score a minor victory capturing 75% of the map, followed by too many winning long term players defecting. This results in a one sided victory for the side that was losing initialy.