Tannenberg
Jack Clock (Banned) Jul 1, 2017 @ 12:04am
Melee combat
Out of all the aspects of Verdun 1 I liked, melee was not one of them. Aside from no variety in them, they were completely useless in combat. From guns, it's obvious why they would not work, but melee battles with other people are nothing short of annoying. There is no skill involved, just simply who presses the melee kill after the other dude.

Ideas I have to change this BS would be to not make melee a 1-hit kill normally. Another change would be to block/parry other attacks. Also, adding a more complex melee system would serve well for the game. Not something like Mount and Blade, but something that involes less of "hoping the RNG kills the enemy soldier faster than he shoots you."

Also pls make Zorro viable in Verdun 2. He sux in Verdun 1.
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Showing 1-15 of 40 comments
Bishop Jul 1, 2017 @ 1:47am 
Making it not 1 hit kill would make it more pointless, if melee isn't worth doing in Verdun then this makes it pointless to have in game. I'd also object and melee is vallid in Verdun and works rather well, can often see people getting a good K/D and have lots of fun using melee loadouts.

Block/parry again makes melee pointless, shooting will be a more effective and reliable method as they can not block that or kill you because they pressed a button after you.
Jack Clock (Banned) Jul 1, 2017 @ 1:51am 
Originally posted by Bishop:
Making it not 1 hit kill would make it more pointless, if melee isn't worth doing in Verdun then this makes it pointless to have in game. I'd also object and melee is vallid in Verdun and works rather well, can often see people getting a good K/D and have lots of fun using melee loadouts.

Block/parry again makes melee pointless, shooting will be a more effective and reliable method as they can not block that or kill you because they pressed a button after you.

1-hit kills are good, I agree, but melee battles are too short.

Every time I use melee, I always do terribly. As Zorro, I use my bayonet to try and kill someone, only to sit there and wait for the animation to finish as they flick around and shoot me.

How does making blocking and parrying make melee pointless? The point of it is to deflect and dodge enemy melee attacks. Of course it does nothing to counter gunfire. WHEN DID I SAY THAT? I am talking about melee battles. As of now, melee is broken, unbalanced, and reliant on luck.
Bishop Jul 1, 2017 @ 4:04am 
Originally posted by El Zorro I:
1-hit kills are good, I agree, but melee battles are too short.

Every time I use melee, I always do terribly. As Zorro, I use my bayonet to try and kill someone, only to sit there and wait for the animation to finish as they flick around and shoot me.

How does making blocking and parrying make melee pointless? The point of it is to deflect and dodge enemy melee attacks. Of course it does nothing to counter gunfire. WHEN DID I SAY THAT? I am talking about melee battles. As of now, melee is broken, unbalanced, and reliant on luck.
That clashes with your second issue. Longer they take more likely someone will just shoot you.

Because as I said it means it's not a reliable way to kill someone. Shooting is much more effective as they can not block that. As you complain that they just shoot you when you try to melee this will make that a lot more common.
Last edited by Bishop; Jul 1, 2017 @ 4:04am
Kermit the Frog Jul 1, 2017 @ 11:32am 
Being the ex-best melee person of the US servers, I can say everything you have said is incorrect. There are many variants of melee ingame. If you know that maps and how to use a melee weapon pretty well you can be the deadliest person in a trench. There is actually more skill in doing melee than you would expect. I don't see blocking as being a useful mechanic because it would only really be useful in a melee vs melee battle and those are quite rare in Frontlines. You idea of also making melee weapon more than 1 hit kills would only increase there difficulty and make less people want to actually use them
LV|Ironstorm767 Jul 1, 2017 @ 1:06pm 
I've thought about and suggested blocking/parrying before, but it would only lead to more people just getting shot by a different player.

Agree with Luna on melee weapons shouldn't have two-hit-kills.

It's been suggested for Verdun to increase bashing some, so a severely wounded player can be taken down by a single bash. (Which I think is a good suggestion, and wouldn't mind it in Tannenberg either)

Now for actually spicing up melee,

I would only suggest changing up bayonets some.

Instead of being able to stab at any close distance, a bayonet would only attempt to lock on if the target is in front. (Almost directly in front, but give a few degrees.)

If the target gets around the bayonet and gets within 1m from the player, the stab would turn into a bash.

(Hopefully that makes sense, I can sketch something up later.)
Jack Clock (Banned) Jul 1, 2017 @ 1:24pm 
Originally posted by X-Queen Luna:
Being the ex-best melee person of the US servers, I can say everything you have said is incorrect. There are many variants of melee ingame. If you know that maps and how to use a melee weapon pretty well you can be the deadliest person in a trench. There is actually more skill in doing melee than you would expect. I don't see blocking as being a useful mechanic because it would only really be useful in a melee vs melee battle and those are quite rare in Frontlines. You idea of also making melee weapon more than 1 hit kills would only increase there difficulty and make less people want to actually use them

I am not talking about guns at all. Why do you keep bringing them up? I am talking about melee fights against another player. Blocking attacks would make a melee fight last longer than one second, and bring proper skill to melee combat. As a melee player myself, it is rather easy to get close to an enemy, but the lock-on mechenic often causes me to just sit there and do nothing as I am shot to death.
Bishop Jul 1, 2017 @ 2:05pm 
Originally posted by El Zorro I:
I am not talking about guns at all. Why do you keep bringing them up? I am talking about melee fights against another player. Blocking attacks would make a melee fight last longer than one second, and bring proper skill to melee combat. As a melee player myself, it is rather easy to get close to an enemy, but the lock-on mechenic often causes me to just sit there and do nothing as I am shot to death.
It wont though, it will just result in people using melee getting shot or the attacker getting countered and killed for trying to use melee. Melee already takes skill.
Jack Clock (Banned) Jul 1, 2017 @ 2:18pm 
Originally posted by Bishop:
Originally posted by El Zorro I:
I am not talking about guns at all. Why do you keep bringing them up? I am talking about melee fights against another player. Blocking attacks would make a melee fight last longer than one second, and bring proper skill to melee combat. As a melee player myself, it is rather easy to get close to an enemy, but the lock-on mechenic often causes me to just sit there and do nothing as I am shot to death.
It wont though, it will just result in people using melee getting shot or the attacker getting countered and killed for trying to use melee. Melee already takes skill.

Why do you keep bringing up guns? I am talking about melee/melee battles. As of now, melee takes no skill. Just who can press the attack button last wins. Melee battles should be long and intense, not over in a few seconds.
Bishop Jul 1, 2017 @ 2:23pm 
Originally posted by El Zorro I:
Originally posted by Bishop:
It wont though, it will just result in people using melee getting shot or the attacker getting countered and killed for trying to use melee. Melee already takes skill.

Why do you keep bringing up guns? I am talking about melee/melee battles. As of now, melee takes no skill. Just who can press the attack button last wins. Melee battles should be long and intense, not over in a few seconds.
Because the majority of loadouts have guns. Very few are just melee. So melee vs melee weapon isn't something that comes up often. This wont make them intense, button mashing isn't fun. It will just put the attacker at the disadvantage as the longer it takes more likely another defender will shoot them or stab them in the back.
Jack Clock (Banned) Jul 1, 2017 @ 2:32pm 
Originally posted by Bishop:
Originally posted by El Zorro I:

Why do you keep bringing up guns? I am talking about melee/melee battles. As of now, melee takes no skill. Just who can press the attack button last wins. Melee battles should be long and intense, not over in a few seconds.
Because the majority of loadouts have guns. Very few are just melee. So melee vs melee weapon isn't something that comes up often. This wont make them intense, button mashing isn't fun. It will just put the attacker at the disadvantage as the longer it takes more likely another defender will shoot them or stab them in the back.

Seriously. Stop bringing up guns. I am talking about two melee fighters battling each other. No guns at all.

How would YOU make melee less clunky, boring, and unusable then? How would you make melee fights longer and less stupid?
Millerbertinho Jul 1, 2017 @ 2:59pm 
Battlefield 1 has fun melee. You can charge with your bayonet and it feels rewarding and personal.
Jack Clock (Banned) Jul 1, 2017 @ 3:04pm 
Originally posted by Sir Miller Berto:
Battlefield 1 has fun melee. You can charge with your bayonet and it feels rewarding and personal.

BF1 is REALLY good at melee indeed. All the different melee weapons are not just reskins, and have their own feel to them. Bayonet charges are fun, and can be useful sometimes.
Millerbertinho Jul 1, 2017 @ 3:14pm 
Originally posted by El Zorro I:
Originally posted by Sir Miller Berto:
Battlefield 1 has fun melee. You can charge with your bayonet and it feels rewarding and personal.

BF1 is REALLY good at melee indeed. All the different melee weapons are not just reskins, and have their own feel to them. Bayonet charges are fun, and can be useful sometimes.

They also reward players for teamwork and doing the objectives. In Verdun, I constantly see people lagging behind a charge in Frontlines and just picking kills from afar.. [Edited:] Seems like BF1 awards 20 points per kill and 1000 per objective capture (500 for capture and some extras as well)
Last edited by Millerbertinho; Jul 1, 2017 @ 3:19pm
Bishop Jul 1, 2017 @ 3:17pm 
Originally posted by El Zorro I:
Seriously. Stop bringing up guns. I am talking about two melee fighters battling each other. No guns at all.

How would YOU make melee less clunky, boring, and unusable then? How would you make melee fights longer and less stupid?
Stop taking mechanics out of context. This game isn't 1 v 1 melee battles. Most common melee weapon is the bayonet which is attacher to a gun.

I wouldn't make them last longer, that will directly clash with the other issues you have. Longer they are the more clunky it will be and unuseable.

Currently I'd refine the existing mechanic making the lock on and animations better, mainly more force in the animation and smoothing it.
Last edited by Bishop; Jul 1, 2017 @ 3:25pm
Kermit the Frog Jul 1, 2017 @ 5:32pm 
Originally posted by El Zorro I:
Originally posted by X-Queen Luna:
Being the ex-best melee person of the US servers, I can say everything you have said is incorrect. There are many variants of melee ingame. If you know that maps and how to use a melee weapon pretty well you can be the deadliest person in a trench. There is actually more skill in doing melee than you would expect. I don't see blocking as being a useful mechanic because it would only really be useful in a melee vs melee battle and those are quite rare in Frontlines. You idea of also making melee weapon more than 1 hit kills would only increase there difficulty and make less people want to actually use them

I am not talking about guns at all. Why do you keep bringing them up? I am talking about melee fights against another player. Blocking attacks would make a melee fight last longer than one second, and bring proper skill to melee combat. As a melee player myself, it is rather easy to get close to an enemy, but the lock-on mechenic often causes me to just sit there and do nothing as I am shot to death.
I didn't mention guns once in what I said! Stop trying to put words in people's mouths by useing that bs excuse. Also no, it wouldn't make melee longer rather it would just stay the same.
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Date Posted: Jul 1, 2017 @ 12:04am
Posts: 40