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also, by "nagant weapon", i assume you mean the three line (mosin) rifles, not the three line (nagant) revolver. the former is only inaccurately called "(mosin-)nagant" by modern gun collectors.
The revolver is also horrible, takes an eternity to reload.
Regarding the rifles, I have gotten used to the sway, but I agree they are pretty bad compared to the Infanterie. Feels like easy mode when I play Infanterie officer compared to Cossack.
The pistol used by the Cossack squad leader is a Smith and Wesson, which has terrible sway for everyone. That is the pistol I meant, as opposed to the Nagant pistol, which doesn't sway badly for most squad positions.
I think that it is awesome that some historically crappy weapons are available as options to use in game. I think it's cool to see examples showing that most nations faced issues with weapons that were poorly-performing, poorly designed, or poorly suitable for the nature of the war. Some of the guns that are a clear disadvantage in the game are still viable to use, even if you'll probably miss out on kills, and I think that that's also a good thing. However, I think that for the sake of game balance and a good experience, decent options should still be available to every squad position.
My main complaints are regarding the Nagant rifles, and to a lesser extent other weapons which sway substantially. They are not fun to use in game and there isn't sufficient historical reason (this has been discussed in another thread) or any clear game-balance reason that I think justifies it, which is frustrating. I'm also frustrated that the Cossack squad as a whole has terrible gun sway. They are effectively gun-emasculated in a wide-open-map game. I might not mind it as much if the Cossack squad wasn't required for using gas attacks, which are strategically essential in my experience.
In short, I like having options that are crappy for the sake of immersion, but am frustrated when I'm not given a choice that is still competitively feasible. I also dislike seeing weapons sway-nerfed for no good or justifiable reason. That said, I could be persuaded into believing that having some weapons and squad positions sway plus-or-minus a little bit would contribute positively to the game experience. I think that, for example, having a marksman have steadier aim, or a really heavy pistol having SOME sway makes perfect sense.
1) I find the S&W to be an ok pistol, it often "one shots" people, and has a better reload than the Nagant Revolver.
1) I have gotten used to sway on the Mosins. Holding your breath often mitigates it quite a bit. On the rare occasions I play the Rifleman instead of the NCO, I can make hits really far out.
3) I did kind of wonder if the Cossacks were a tad faster than the other nationalities, and I am not even talking about the Cossack Charge ability. It may be just me.
Rifleman has access to the Arisaka type-38 which is pretty good compared to the nagant rifles. I think the Cossacks and Infanterie have a bit more stamina compared to the other squad types.
They get faster stamina regen in one of the auras. (Either NCO or Command Order) Need to check the Assault Leader ability again, to be sure.
e.g.
1. The 1907 Carbine could be similar to the M1890 Carbine (Bulgarians have the second worst sway for a carbine IIRC);
2. The Mosin Rifle could be similar to the G98 or G88/05;
3. And the Dragoon/Cossack Rifle could be similar to the M1893 Rifle.
Note: Basing this off each of their total lengths; maybe that's not the best way to balance the amount of sway.
Meanwhile, the Central powers get the Mannlicher M1895, a straight-pull with good sights, barely any sway, insane reload speed (especially when around officers,) and, afaik, it's available to everyone except the Germans in some form. The Germans get the K98AZ, which inherits being a kick-ass rifle in Verdun.
As for sidearms... the Entente are mostly stuck with loading gate revolvers and sometimes the Colt, whilst the Central powers do have loading gate revolvers, they also get the Luger and the Broomhandle, some of the best sidearms you could have at the time. But sidearms matter less in Tannenberg, as the confined trench-raiding style of gameplay, where you were forced to fight in cramped spaces (where double-action high-capacity firearms excelled) in Verdun, you're now constantly on the move in wide open spaces, and sidearms suffer greatly on maps that don't feature trenches in some form.
The one GREAT rifle the Entente get, is the Arisaka line, the 30 and 38 are both awesome rifles with good sights, manual reloading/stripper clip, fast firing rate (for a bolt-action,) and best of all, very little weapon sway... there's only one downside, the Arisaka only seems to be available to riflemen, and other roles have to stick to less desirable guns.
If there's a dev/mod who could correct me, that'd be awesome, but right now, I'm of the opinion that the Central powers have a distinct advantage over the Entente in firearms that costs the Entente many victories.