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War Bonds definitely feel like one of the few underpowered/icky items (knockback fin included, which everyone has commented on heavily already)- but your take is pretty neat.
I think 40 seconds might be a tad too long, as anyone with significant mobility and environmental memorization is likely to snag half the map for free, unless we're talking Helminth Hatchery or Sky Meadow. But since I can't think of any replacements on the timing, maybe 40 would be fairly decent.
I'd definitely take that change over the current War Bond stats, because Sonorous Whispers looks like a hoarder's wet dream by contrast.
Yeah, I understand the premise (at 100% completion personally), since even Benthic Bloom can become more detrimental than helpful by siphoning commons and greens- but given randomized chest placement, it might result in the occasional triple in the span of 2-3 seconds. Which, don't get me wrong, is perfectly fine for singleplayer. It's just that I could see it causing problems in multi servers, as item hogging is already pretty common among strangers. I hardly ever play with randoms, but I could see it being the occasional thing that turns into forum rants, even if it finally gets better utility than it has now.
*[grammar edit]
Edit: amount of rush time would also be based on how many stacks the whole party has together(though I fear what that would do with devotion)