Risk of Rain 2

Risk of Rain 2

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Bandit's unlockable primary is underpowered.
Blast is just kind of garbage. Does significantly less total damage than Burst, along with just being a single projectile which makes it worse for proc items. Why would you even use it? For long range, accurate shots? His special does that job just fine.
I'd say either buff the damage or give it some other desirable effect, such as reloading its entire ammo stock at once rather than one at a time.
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Showing 1-4 of 4 comments
Bot Tobi May 24, 2021 @ 9:45am 
I fully agree with you, and I find it right that the damage be increased from 330% to at least 400%, in order to make it "more palatable" being that it could proccare Runald's band without problems, and the other that I don't remember the first name.
Kazuli Jun 21, 2021 @ 8:51pm 
Lights out only has so much range.
Winterwolf Sep 23, 2021 @ 3:09pm 
Lights out only resets when you kill your target. At higher stages it stops doing that, so Blast ends up pulling ahead in the long range damage department. Plus there is always the chance of missing with Lights out which is unforgiving in its CD. Furthermore, if you miss 2 of your pellets on shotgun blast, Blast does more damage.

I think its fine and I use it over shotgun because it feels better being able to snipe enemies from across the map if I so choose. Default is good if you want to be up close and personal with targets, but Blast is for the players who like to keep their distance. If the damage was bumped up to even just 400% it would just be the new default primary for Bandit because Shotgun blast wouldn't be able to compete.
Stret Oct 19, 2021 @ 2:03pm 
Sorry for late reply, but while i believe it's overall worse, it's perfectly fine.

Firstly, you are wrong about it being worse with proc items : It has a 1.0 proc coefficient while Burst has 0.5. This actually makes each individual shot of Blast on average benefit more from items like Sticky Bomb, ATG, but only a slight difference anyway. Admitedly, Burst is way better with bleed (despite needing attack speed to reliably stack)

Blast also has the ranged aspect, which is a lot superior to just using your R unless you can one shot everything with bands. Remember that Burst suffers from Buckshot damage falloff, which is very heavy and completely gimps your DPS across certain distances, and that makes Blast deal a lot more damage from afar. It's specially handy on later stages and against mithrix.

I've used both extensively and while i think burst is overall better, Blast is perfectly fine in comparison too, and i think i'll come to appreciate it a lot when i do Eclipse Bandit eventually. Plus, feels wrong to call it '' underpowered garbage ''. It's 66% of burst which deals a LOT of damage and is honestly stupid, and as such it still packs a rock solid 880% dps. Additionally he literally gets free crit during the early game, so make it 1720% DPS. That's massive, and still keeps bandit by far on top of the single target DPS list until a lot of items are involved. And again, as i said, it's item synergy is not bad at all.

I do not feel like it is needed, and if anything i'd be fine with a tweak to burst, because 2666% single target dps in stage 1 is utterly braindead for a skill like Burst. The closest thing we have to that is mul-t with two saws (2000%) or two nailguns (1680%)
Last edited by Stret; Oct 19, 2021 @ 2:04pm
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Date Posted: May 23, 2021 @ 2:44pm
Posts: 5