Risk of Rain 2

Risk of Rain 2

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The final boss is garbage. Truly one of the worst boss fights in the history of gaming.
Not only from a gameplay, but a lore perspective. I won't even bother putting up a spoiler warning because honestly, you were going to be disappointed either way.

The boss plays more like an easy BloodBorne boss than a Risk of Rain boss, and shows a fundemental lack of understanding of the game's combat by the devs.

He's a bullet sponge, even with extremely high DPS builds he eats bullets like fat kids eat oreos. It's not fun to fight a boss who's only real threatening abilities is in the second (third?) phase. Not only is he unbelievably spongy, but he has an "invincible, now go fight minions" phase.

A melee heavy boss that basically can't hit you if you're playing with *any* movement items, but without movement items or skills (the new Captain, for example), you're forced to take hits. When he does hit you, he does around 80% damage of your health, and he can completely ignore one-shot-protection in his second and final phase.

If you have movement items to beat him, he's stupidly easy, because he essentially can't hit you. The only threatening attacks is the spinning lines, and even then if you don't get two bad dice-rolls where you're next to guaranteed to be hit by it, you'll be fine.

Then there's his last phase, where he steals all of your items. This is a neat idea in theory, but in practice punishes you for using good items, and allows him to bypass OSP, this is a huge issue for Captain and (base) Artifcer, because he can essentially just walk up to you and one shot you with an AoE attack.

From a lore perspective, this boss is equally as bad. This game's lore is already a complete and utter mess, with the devs not being sure if they wanted to make a reboot or a sequel. Then they slap in a buggy, slapped-together final level with a terrible boss battle which is also filled with bugs, call it a day.

The boss is mentioned in a couple of lore entries, and that's it. Even then it's debatable whether or not the deity in question even *is* the final boss. He doesn't fit anywhere in the story, has no known motivations besides "bwahaha I am the evil bad guy", and has no obvious connection to the game's events. Why are we even going to the moon in the first place? Hope you enjoy edgy sophomoric dialogue
Last edited by #1 Revive Bolt Hater; Sep 2, 2020 @ 6:55pm
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Showing 1-15 of 35 comments
W.A. the Anum Aug 21, 2020 @ 9:30am 
i kinda agree that the last phase is nearly not doable for a lot classes or team run if you dont have at least have an engi coz of his turret damage, making him more and more a "must play" character.
As already said, the captain as sample is really pretty much forced to take damage wile hes attacking said boss. I honestly love the captain coz of his shotgun (im srsly a fan of shotguns) but it feels like hes not only lacking mobility but a lot defence. Looking back at a similar class from RoR1, the Enforcer ( https://riskofrain.fandom.com/wiki/Enforcer ), he had at least a front shield and a slap to push enemys off. Yes, the captain has a knockback on his shotgun but as for the lack of defence, you literally can feel that this is missing on this character - you simply cant make a character which is slow af but has no defence. Look at MUL-T as sample ( https://riskofrain.fandom.com/wiki/MUL-T). He is strong, makes "good" consistent damage, has a goot bunch of armor (at least!) AND has a skill to move around - the captain makes a lot burst damage at close targets, can maybe "stun" just ONE (or maybe 2) targets at ones for a very short time, can call for support just 2 times in a run and his "ult" needs like 2 seconds before it actually "strikes". MUL-T might lacks of a ult but the fact that he is like a consistent damage sorce, he doesnt need to.

So to be said here, not only is the boss fight kinda "lame" made, the captain as whole character might need a small change which might should come closer to the ROR1 enforcer.

- insteed of a teaser, let him throw a flashbang which makes maybe just 25-50% of his damage but stuns enemys in a good radius for like 4 seconds - a bit like the bouncers nate he had.

- full charged shotgun shots might not only reduces the spread but maybe gives the captain a small boost of movement speed (like 20-35%) for the next 2 seconds - only of course if the shot hits :P
Last edited by W.A. the Anum; Aug 21, 2020 @ 9:41am
Conga Lyne Aug 21, 2020 @ 11:28pm 
Originally posted by Bigmac Bubba:
He's a bullet sponge, even with extremely high DPS builds he eats bullets like fat kids eat oreos
Yeahhh this is where this falls apart in to a rant.

If he's that tanky for you then your build is just bad, consider using scrappers more often and get to the teleporter quicker so difficulty doesn't scale out of control.
Basic stuff, it's not hard to avoid him being a bullet sponge once you learn the basics of RoR2.

I recommend using command artifact to learn what items are good for what character and focus on getting those with 3d printers



Originally posted by Bigmac Bubba:
This game's lore is already a complete and utter mess
Honestly don't know if you're memeing or not here.
Last edited by Conga Lyne; Aug 21, 2020 @ 11:30pm
Originally posted by Conga:
Originally posted by Bigmac Bubba:
He's a bullet sponge, even with extremely high DPS builds he eats bullets like fat kids eat oreos
Yeahhh this is where this falls apart in to a rant.

If he's that tanky for you then your build is just bad, consider using scrappers more often and get to the teleporter quicker so difficulty doesn't scale out of control.
Basic stuff, it's not hard to avoid him being a bullet sponge once you learn the basics of RoR2.

I recommend using command artifact to learn what items are good for what character and focus on getting those with 3d printers



Originally posted by Bigmac Bubba:
This game's lore is already a complete and utter mess
Honestly don't know if you're memeing or not here.
Ah yes, 'git gud", just say "no" to all opposing arguments. Always the way to go.
Conga Lyne Aug 22, 2020 @ 9:30am 
Originally posted by Bigmac Bubba:
Originally posted by Conga:
Yeahhh this is where this falls apart in to a rant.

If he's that tanky for you then your build is just bad, consider using scrappers more often and get to the teleporter quicker so difficulty doesn't scale out of control.
Basic stuff, it's not hard to avoid him being a bullet sponge once you learn the basics of RoR2.

I recommend using command artifact to learn what items are good for what character and focus on getting those with 3d printers




Honestly don't know if you're memeing or not here.
Ah yes, 'git gud", just say "no" to all opposing arguments. Always the way to go.
...?
I didn't do that but.. you just did that so, isn't that really hypocritical?
Originally posted by Conga:
Originally posted by Bigmac Bubba:
Ah yes, 'git gud", just say "no" to all opposing arguments. Always the way to go.
...?
I didn't do that but.. you just did that so, isn't that really hypocritical?
Lmao. And a “no u”

Keep em comin.
Pizzarugi Aug 22, 2020 @ 11:16am 
How many loops are you doing before you fight him? If it's the first or second, you might have a bad time.

I main engi, but I wouldn't fight the dude until after 4 or 5+ after stocking up on a buttload of DPS items like AtG and Armor-Piercing Rounds. I'd imagine non-engi players might need to spend as much time if not longer gearing up to beat him on his item-stealing phase. If you kill him before he takes all of your stuff, you bypass the final fight.

Also, consider a strat you might not have thought about: The Bulwark's Ambry zone in Sky Meadows is a great way to catch up in items without time moving forward. If you're running purely without Artifacts, you could either roll Command for a limited amount of items you can choose or Sacrifice for an endless stream. The Artifacts do not persist after leaving the zone, so you can keep your run clean. This is great if you're playing on Monsoon and are falling behind in scaling.
Last edited by Pizzarugi; Aug 22, 2020 @ 11:19am
Originally posted by Pizzarugi:
How many loops are you doing before you fight him? If it's the first or second, you might have a bad time.

I main engi, but I wouldn't fight the dude until after 4 or 5+ after stocking up on a buttload of DPS items like AtG and Armor-Piercing Rounds. I'd imagine non-engi players might need to spend as much time if not longer gearing up to beat him on his item-stealing phase. If you kill him before he takes all of your stuff, you bypass the final fight.

Also, consider a strat you might not have thought about: The Bulwark's Ambry zone in Sky Meadows is a great way to catch up in items without time moving forward. If you're running purely without Artifacts, you could either roll Command for a limited amount of items you can choose or Sacrifice for an endless stream. The Artifacts do not persist after leaving the zone, so you can keep your run clean. This is great if you're playing on Monsoon and are falling behind in scaling.
This is still bad game design though...
W.A. the Anum Aug 23, 2020 @ 10:11am 
Originally posted by Pizzarugi:
I main engi,
Sorry but THIS SAYS EVERYTHING.
Engi is way to easy and simply a must pick to kill the boss. why? you as "player" just have to dodge wile damage is done from your turrets. YOU dont have to get close and getting the risk to get killed, YOU dont be a melee char risking it even MORE getting damage, YOU dont have to focus him as boss, YOU are somewhere on this big arena running around like a child and be like "i avoid all the damage coz i dont care".
Litereally every other class HAS to come close SOMEwhere SOMEwhat to do damage to an unfair bossfight.

Srsly, i know what im talking about coz i play engi as well bu enjoy actually to play every other class WAY more. its even that i call MYSELF "im playing the dumb engi" coz why?

Be honest:
From ALL classes in the game hes the most boring you can play. You dont need to make contact with an enemy to make direct damage, you can shield yourself up, youre mostly on shrooms to get even free heals and the list goes on.

I dont say "engis are over powerd" but, lets be real, hes the most easiest class you can play with no problems and bringing up the argument "im engi main and i dont have problems with the boss" is like a smash in the face of every other class and worth a facepalm from any other player mate...
Last edited by W.A. the Anum; Aug 23, 2020 @ 10:27am
Krull Aug 24, 2020 @ 12:15pm 
I have to jump on the bandwagon and say that phase 4 sucks flaccid ...

Not even scavengers with tri-tips removing your health bars faster than you can heal feels as unfair as Mithrix being an alright fight, one of the few enemies in this game proposing a challenge, just until phase 4 where 3 shots from his homing pea shooter is enough to remove me from the face of the moon.

I have no idea how Hopoo thought this was anywhere close to being fair.

Yes, this is on the so called "better" beta build which still reeks of poor monkey ass.

This statement alone is enough to convince me no one playtested it:
Originally posted by Hopoo:
Our intent was not for players to avoid good items, destroy their own build, or to feel bad for picking up powerful items.
Also, still the best description of how the final stage looks:
Originally posted by Cipher:
It looks like some teen took their parent's credit card, hosted a Minecraft server, then abandoned it after they found out designing the Spawn zone takes creativity.
Everything up until 1.0 was great, but the main points of this update could have used some severe polishing. At least we got a ton of great minor changes.
Last edited by Krull; Aug 24, 2020 @ 12:18pm
Yeah, I have played and finished hundreds of games in my life, some rather difficult like most Soulsborne games except for Demon Souls, I Wanna Be The Guy or most of the big roguelike games like Isaac, FTL, Dead Cells etc. and this might just be one of the worst designed bosses I have ever faced.

The fact that most characters melt to him in one or two hits is bad enough but then in the fourth stage he steals your items and can essentially get infinite healing, AoE damage, reflect and who knows what else which may or may not be vital items for your character... yeah, that is just straight up stupid.

And for people who say "gotta go fast" well guess what, most characters need the items and not money nor chests come to you at the beginning of levels so yeah. Not everyone plays Engi.

It really sucks when you are kinda having fun with the final boss for three stages (even the intant kill BS I can deal with) but then he just shows his middle finger to you.
W.A. the Anum Aug 25, 2020 @ 9:18am 
i mean to point it out a bit more, RoR1s boss fight wasnt much different but it was somehow working better...
https://www.youtube.com/watch?v=1qbtZfhho60
Krull Aug 25, 2020 @ 11:22am 
Originally posted by W.A. the Anum:
i mean to point it out a bit more, RoR1s boss fight wasnt much different but it was somehow working better...
https://www.youtube.com/watch?v=1qbtZfhho60
Providence didn't steal your items and leave you naked. He was a tough enemy, yes, but far from unfair.
Last edited by Krull; Aug 25, 2020 @ 12:21pm
Da Erkka Aug 25, 2020 @ 12:06pm 
Oh and the lore of the boss (from what I have gathered just by reading stuff from items, haven't read any theories or anything) is:

- There were two brothers, Mithrix and Providence (final boss of the 1st game).
- They created planets, Mithrix was the "blacksmith" who gathered materials and created the
basic shapes. Providence created more complex things, like creatures.
- Providence seals Mithrix away in the moon (spite, jealousy, lust for power).
- Providence is defeated in the first game.
- Mithrix is breaking free and is pissed and the whole planet is falling apart from his rage.
Snoup Sniddly Aug 26, 2020 @ 11:35am 
I was actually really impressed with Mithrix. If I'd only played his FIRST phase and I read this, I would agree with you, but it seems like you've played him to the end so I can't really do that. Shame.

You're wrong
intelligent rat Aug 26, 2020 @ 1:30pm 
Originally posted by Soupidity:
Originally posted by Krull:
Providence didn't steal your items and leave you naked. He was a tough enemy, yes, but far from unfair.

And here, ladies and gentlemen, a prime exemplary specimen of the millenial generation. Entitled to everything, and the world must adapt to him. ♥♥♥♥ off

So did you actually have an argument to add to this thread or did you just step in for the ad hominem? If you can't refute his points he might be onto something
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Date Posted: Aug 21, 2020 @ 1:23am
Posts: 35