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The goal of Risk of Rain 1 & 2 is to always keep moving, but never in RoR1 were there mobs that spawned directly on top of you in the way Wisps do in this game.
It's beyond obnoxious and nearly every run I've had ends with wisp spawns.
Unless you have aimbot and can swing around on a dime and instantly shoot each one that spawns on you as they target fire, you're essentially done for.
It is genuinely unfun.
In my experience doing Ethereal regularly, there are ways avoid wisps reliably. Buying drones is a huge help, but with or without them you want to run close to cover as opposed to being in the open. This can be ignored when you have sufficient movespeed.
It takes atleast 3-4 seconds for them to lock-on, charge, and fire. If you're standing still for long enough to allow this to happen, odds are you weren't going to get much further when Scavengers start showing up.
Absolutely untrue. Certain Elites could even teleport directly on top of you, which is effectively the same thing as spawning on you.
You're not going to swing around and 1 shot Malch or Cele elite wisps by the time they're spawning in on Monsoon. You'll be lucky if you even have the damage output on your Procs to stagger them.
Although swinging around suggests that you're not sprinting away, which is what you do when something dangerous spawns and you need some breathing room between you and it.
It's also unfun to constantly see people use hyperbole as the basis of their arguments, but that's unfortunately the norm when it comes to complaining about video games at large.
They lock-on to you whether you're moving or not, which is exactly why I bring up this complaint. If it really was as simple as "don't stand in one spot for ages", then yes you're right. But they do not in fact "only" lock on to you if you're standing completely still.
Yes mobs could spawn on you in RoR1, but if you re-read my sentence "In the way Wisps do in this game". Even in RoR1 mobs had a few seconds of spawning animation to prevent being immediately shot/hit if they were to spawn on you.
Again, if you're sprinting away from the threat and Wisps spawn on you, they're still going to lock-on and shoot, they're hit-scan . The moment they lock-on they're guaranteed to hit you even if you "sprint away" no matter the distance, unless you end up behind another mob, terrain, or obstruction.
Ah yes, spoken like a true chad. "It's the norm for people to complain when they suck".
Mate, I've got the experience to back up my arguments and I've been playing RoR1&2 since their inception. I've obliberated more than enough to have gone through struggles of getting one shot by spawning wisps constantly.
This isn't some situation where I've played one or two runs and complaining about s
something easily dealt with.
Of course you have the right. Although this is kind of a pointless hill to die on.
Fun fact: Wisps have turning speed. If you move faster than the turning speed, they will miss their hitscan attack. Although moving away from them will do this far easier when dealing with more than one.
Wisps also have a spawning animation. Although if you wanna travel down this path, most monsters in RoR1 had very short spawning animations, and would go right at you if you were in range of their melee and/or ranged attack. RoR2's spawn animations are slightly longer, and most monsters have a bit of a wind up on their ranged attacks.
They do not have infinite range as you suggest, and the absolutely can miss due to their turning speed. If they start to charge and you are outside of their range, they will not hit as you're suggesting they will. You're so biased on this topic that you're refusing to listen to how they work vs how you think they work.
I'm merely calling it as I see it. If you pay attention to the spawns around you and react to them, you won't be killed from behind. This is 100% a learn to play issue that you're looking to project your anger at instead of realizing that you're failing to handle them in a means where you take less to no damage from them.
It's not helping your case when you're showing you aren't remembering correctly how spawns in RoR1 functioned, nor is it helping you when you're suggesting that you die all the time to them. I can count on both hands the number of times they've ended my run. Most of those times are absolutely my fault for assuming an elite didn't spawn without checking, and I fully deserve to be punished for that.
That's fine you have an issue with it, but I'm telling you that if you're getting runs ended often enough by Lessers where you've decided to go to the forums and post about it, you should be taking and applying advice others are giving you to see if your gameplay is the problem as step one.
Lessers are really only scary when they spawn as Elites towards the end of the first loop, or on the beginning of the 2nd loop. And that's only because Malch and Cele elite stats are massively bloated and fairly unbalanced. Even then, you still have time to react, respond, and remove them. If others including myself are able to do it, you can do it too.
But by the time Lessers are problematic, there's plenty of other dangerous spawns that are equally as likely to end your run.
I sure am able to deal with Lessers and every other mob that spawns. I'm not having issues with the game as a whole. The entire thing I'm bringing up is the spawning of Lessers directly on you .
I'm not the only one with this problem, I've talked to plenty of other people who play this game and know about Lessers spawning on you. They've all said the same thing, "Hope your Tougher Times proc and/or kill them before they kill you, or play huntress and boomerang."
Lessers aren't difficult to deal with, you aim where they're moving and it's easy enough to bop em with one or two clicks depending on if you're ranged or not, and being that they typically spawn in a group of 4, killing one knocks the rest away if you've got a Will O' Wisp.
But at the end of the day, if you're dealing with other things around you, coming your way, or a boss, if Lesser Wisps spawn on you and shoot you no amount of "100% learn to play git gud" is going to help. If I was going and complaining about Stone Golems and their attack, yeah you'd be in the right to tell me to learn to play. Their attack is easy to dodge, and really is as simple as "Just sprint away" as you once mentioned.
And as far as this goes, there sure aren't a lot of people giving genuine advice. A lot of the guides online are outdated, and the most help comes from understanding how items work and the wiki. The supposed "advice" you gave me in dealing with them simply isn't true and doesn't work, which is why I'm continuing to challenge your arguments.