Risk of Rain 2

Risk of Rain 2

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Blingie Apr 8, 2019 @ 2:21am
Simple Tri-Tip Dagger buff
At the moment, stacking it only increases the chance of inflicting bleeding but it should also have an added damage boost, similar to other procs.
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Showing 1-14 of 14 comments
Zeddy Apr 8, 2019 @ 2:41am 
Perhaps, but it'd have to be heavily nerfed first.

Lensmakers are 10% chance of 100% (10% extra damage over time).

Sticky bombs are 5% chance of 250% damage (12.5% extra damage over time)

And tri-tip is 15% of 240% damage. (36% extra damage over time)

Out of these three items, tri-tap is by far the strongest in the beginning. Sure, you'll hit 100% eventually, and very quickly at that, and "only" add 240% to your damage permanently, but isn't it fine to have a few items that give you a breezy early game?

Also you say "other procs", but I don't know of any that increase both chance and damage outside of sticky bombs.
Last edited by Zeddy; Apr 8, 2019 @ 2:43am
soda Apr 8, 2019 @ 4:22am 
Originally posted by Zeddy:
Perhaps, but it'd have to be heavily nerfed first.
why nerf it if its sucks lmao
Blingie Apr 8, 2019 @ 4:27am 
I'd rather take a sticky bomb over the dagger anytime, especially in the beginning because in the long run, it's far more useful. I barely spend much time in the beginning and quickly begin the first cycle by 15 minutes on monsoon difficulty. If I'm going to carry the dagger, it has to help deal damage like other sources of damage otherwise it's a burden in the item pool that doesn't help anyone in my team.
Zeddy Apr 8, 2019 @ 4:56am 
Originally posted by soda:
Originally posted by Zeddy:
Perhaps, but it'd have to be heavily nerfed first.
why nerf it if its sucks lmao
why ask a question when you skipped the answer
Ton Apr 8, 2019 @ 7:28am 
This item is not as weak as people might think. It adds 15% chance to inflict a stack of bleeding for 240% damage and you can stack the effect of bleeding if you have 7 of these and high attack speed then the damage adds up real fast.

Although I agree that this item is rather weak in late game compare to sticky bomb that does AoE damage while this one only damage a single target.
soda Apr 9, 2019 @ 2:35am 
Originally posted by Zeddy:
Originally posted by soda:
why nerf it if its sucks lmao
why ask a question when you skipped the answer
Go back to dying on drizzle
Zeddy Apr 9, 2019 @ 2:42am 
Originally posted by soda:
Go back to dying on drizzle
I'm gonna tell my mom.
soda Apr 9, 2019 @ 5:30am 
Originally posted by Zeddy:
Originally posted by soda:
Go back to dying on drizzle
I'm gonna tell my mom.
OK calm down were all friends here
Minterfresh Apr 9, 2019 @ 10:55am 
Uncap it, stack caps on stacking items suck. At 100% every hit procs the bleed but at 101-200% chance it procs "twice" for double damage, at 201-300% it applies triple damage, so on. No wasted stat on long runs.
Scooter Apr 10, 2019 @ 8:46am 
Originally posted by Zeddy:
Perhaps, but it'd have to be heavily nerfed first.

Lensmakers are 10% chance of 100% (10% extra damage over time).

Sticky bombs are 5% chance of 250% damage (12.5% extra damage over time)

And tri-tip is 15% of 240% damage. (36% extra damage over time)

Out of these three items, tri-tap is by far the strongest in the beginning. Sure, you'll hit 100% eventually, and very quickly at that, and "only" add 240% to your damage permanently, but isn't it fine to have a few items that give you a breezy early game?

Also you say "other procs", but I don't know of any that increase both chance and damage outside of sticky bombs.

More importantly its easier to change a 2 shot ability into a 1 shot with this proc for DPS classes like MUL-T and huntress as opposed to waiting on less predictable procs like sticky bombs and lensmakers
Last edited by Scooter; Apr 10, 2019 @ 8:46am
Zeddy Apr 10, 2019 @ 9:57pm 
According to this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1706313270

Originally posted by "This Guide":
Each blade in your inventory is considered individually when deciding to inflict bleeding damage, as opposed to it being a flat chance for the whole stack.

This means blades scale just as well as stickies, with the exception of stickies eventually capping at 100% chance and having their scaling reduced from there in way that Tri-Tips do not.

Thread seems to be another case of "this is unbalanced based on what I extrapolated from the logbook rather than my experience".
Last edited by Zeddy; Apr 10, 2019 @ 9:57pm
Tsalnor Apr 10, 2019 @ 10:04pm 
Originally posted by Zeddy:
According to this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1706313270

Originally posted by "This Guide":
Each blade in your inventory is considered individually when deciding to inflict bleeding damage, as opposed to it being a flat chance for the whole stack.

This means blades scale just as well as stickies, with the exception of stickies eventually capping at 100% chance and having their scaling reduced from there in way that Tri-Tips do not.

Thread seems to be another case of "this is unbalanced based on what I extrapolated from the logbook rather than my experience".

This is not the case. The tri-tip dagger stacks in an additive manner and has a soft-cap at 7 daggers. All the item stats have been datamined and the way they stack is documented here.[riskofrain2.fandom.com]
Last edited by Tsalnor; Apr 10, 2019 @ 10:05pm
Blingie Apr 10, 2019 @ 10:08pm 
Originally posted by Zeddy:
Thread seems to be another case of "this is unbalanced based on what I extrapolated from the logbook rather than my experience".

This post reeks of elitism because I've based this thread entirely on experience from regular monsoon playthroughs. The damage output isn't helpful and to suggest it needs to be heavily nerfed is deplorable.
Zeddy Apr 10, 2019 @ 10:12pm 
Well egg on my face then!
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Date Posted: Apr 8, 2019 @ 2:21am
Posts: 14