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Lensmakers are 10% chance of 100% (10% extra damage over time).
Sticky bombs are 5% chance of 250% damage (12.5% extra damage over time)
And tri-tip is 15% of 240% damage. (36% extra damage over time)
Out of these three items, tri-tap is by far the strongest in the beginning. Sure, you'll hit 100% eventually, and very quickly at that, and "only" add 240% to your damage permanently, but isn't it fine to have a few items that give you a breezy early game?
Also you say "other procs", but I don't know of any that increase both chance and damage outside of sticky bombs.
Although I agree that this item is rather weak in late game compare to sticky bomb that does AoE damage while this one only damage a single target.
More importantly its easier to change a 2 shot ability into a 1 shot with this proc for DPS classes like MUL-T and huntress as opposed to waiting on less predictable procs like sticky bombs and lensmakers
https://steamcommunity.com/sharedfiles/filedetails/?id=1706313270
This means blades scale just as well as stickies, with the exception of stickies eventually capping at 100% chance and having their scaling reduced from there in way that Tri-Tips do not.
Thread seems to be another case of "this is unbalanced based on what I extrapolated from the logbook rather than my experience".
This is not the case. The tri-tip dagger stacks in an additive manner and has a soft-cap at 7 daggers. All the item stats have been datamined and the way they stack is documented here.[riskofrain2.fandom.com]
This post reeks of elitism because I've based this thread entirely on experience from regular monsoon playthroughs. The damage output isn't helpful and to suggest it needs to be heavily nerfed is deplorable.