Risk of Rain 2

Risk of Rain 2

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Sonnar Apr 10, 2019 @ 9:08am
Harvest Scythe/Leaching Seed heals
So I realy like the idea of being able to play a mobile character(Huntress for example) and getting heals while dealing damage. But the current items like Harvest Scythe and Leaching Seed heal for a rediculously small amount.

Leaching Seed: heals for 1(+1 per stack) health... I mean early game(when you have no attack speed) fine, but by stage 4 this heal is redundant as enemies hit you for 50-150 damage. I would suggest turning this into percentage health/damage heal, so it reads: heals for 1%(+1% per stack) of damage dealt health

Harvest Scythe: Critical strikes heal for 8(+4 per stack) health. Same issue with this one. Even when stacking 10 of these(and lets be honest that almost never happens) you'll only be getting 44 health on crit strike. This is useless when you get hit for 300 or 900 by elite bosses at stage 6 of monsoon. Once again I would suggest tuning this more to % crit damage: Critical strikes heal for 1%(+1% per stack) of crit damage dealt.

These changes would make the item viable at later stages as it would make sense to buy them from 3d printers to keep you alive when a horde of elites spawm as your opening a shrine of chance.

This game is realy fun and I think with a few quality of life and buff/nerfs it will be an even better experience!
Last edited by Sonnar; Apr 10, 2019 @ 9:10am
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Zeddy Apr 10, 2019 @ 9:18am 
Harvest scythe gets pretty crazy if you also get Oculus HUD or just end up with a lot of crit glasses. With Oculus and MUL-T I could just activate and eat boss attacks using nailgun.

As the game goes on your amount of hits per second don't just increase from attack speed but all of your proc items as well.

People eventually end up doing million damage hits but don't get much further than a few thousand HP, so your proposed leeching seed change would make it pretty bad in the early game but later on you'd only need one.
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Date Posted: Apr 10, 2019 @ 9:08am
Posts: 1