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Void Reaver is OP as f*ck. Ruins the entire update. I loved the entire update until I discovered *they aren't affected by OSP*. That's not balanced as I keep flying into them and dying, considering half the characters are close range melee.
The rate of Celestines is CRAZY HIGH now too and they are literally concentrating on hiding the bosses and when you're in a ~100+ level fight, its impossible to get close, let alone find them.
Scavenger is confusingly OP. The fact they "pick up" random and powerful items is frustrating atop the fact they apparently can use mulitple types of weapons when they're suppose to basically be another player in theory, NEVERMIND the fact they don't drop anything good or what they apparently "pick up" aka what the computer rolls them. Needs rebalancing either by remaking that portion or making them easier to kill, health/regen wise (I think I saw them sucking up enemies for health? Wtf is that, no item has that power! And its base health is 6 times higher than a players possible health by the time they start showing up and the level rate makes that rise exponentially).
Furthermore on Scavenger; he's picking up items in groups of five. I had one LITERALLY pick up everything in 5s, including Aegis and Dio's Friend, and other extremely high tier items. They give him regen like another player but everything else is like a cheating player. He cannot be reasonably fought and with three players it took us way too long to kill him.
Try figuring out where they are when a literal 1/3 of the enemies are Celestines and they're covering the boss and major attackers consistently as though its been planned. If you manage to kill a Reaver, good luck figuring out which way to run.
*Edit* Also, here's a better example of Void Reavers instakilling other enemies - https://www.twitch.tv/videos/524492301?t=2h32m51s
Celestians aren't that bad. you still see the health bars, the height and visual effects give away who they are.
And speaking of visual effect, reaver have a HUGE one that you cannot miss.
I've had 12+ reavers at once after a while with bubbles everywhere. You can still see the health bars, and every single visual effects. The only thing hidden is the model.
If everyone takes at least 1 damage, their health bar will shop up. Ukulele or gasoline are good just for giving up who's where.
Most of the time, you only need visual effects to see who it is. Or sound when it comes to kryptonite.
After some more playtime. I've discovered that Merc can (and rather easily) escape it for the most part.
Acrid cannot, and can even get trapped in his shift if he can't land.
Really wonder which survivors this screws over.