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It's super-interesting that this is what you took away from my post. Thanks for your amazing contribution to the topic.
I don't like items going straight to inventory. The way I play with my friends is to open a chest and then the person who that item is most useful on picks it up. It allows us to stack items on certain characters to try and make builds.
I don't really mind that sometimes an item will drop to a bit of terrain that my character can't get to. To me this just enhances the fact that some characters are more mobile and can deal with this situation (or the 'damn I should have bought that feather!' moment).
How is the lag that I experience, at 400 minutes in a single player game, from opening a chest, and the animation thereof, and the lack of detailed information a "social problem"? I only play single player, so I'm really confused by the volume of assumptions you're making. At any rate, you're completely derailing my post, and I would appreciate you keeping your thoughtless flames to yourself.
This is why I suggested the items that will allow people to swap items amongst themselves in a multiplayer game. I definitely value the teamwork and commaraderie that could be available, and wouldn't want to affect that in any way other than positively.
I personally don't like picking up Hopoo Feathers as Artificer. It interferes with the way I glide too much. Many people don't like picking up red whips. Some people will choose to pass on even some red items like Happiest Mask and Wake of Vultures, since they have been known to bug out and ruin runs. Some people don't like Frost Relic because of what it does with the camera. Heck, someone might even pass up Tesla Coil because they have had one too many traumatic experiences with clay pots.
My point is that there should be an option to not take an item, and the item going instantly into your inventory does not allow that.
I would love the ability to sort my items though. I hate having to look through that giant list to see how much of a certain item I have.
Do you have any thoughts on how this could work instead, and still be really supportive of the playstyle where someone doesn't want to get items? I had suggested the "item trader" thing to attempt to address this, but the random nature of my original suggestion wouldn't let this truly work. I, myself, dread getting certain items, but playing single-player I just consider them as currency for the bazaar and usually just suffer until I get there.
What if there was a "Keep/ Pass" option when the item popped into your inventory- and if you choose Pass, you could pass it to a particular other player or even just drop on the ground? In theory, that could still alleviate most of the burden on the game itself...
The main issue with your solution is that we'd need to wait for potentially a couple waves for one of these trader or removal machines to appear. And I like to make a choice on almost every item that I open :P
Idk, if we ignore performance issues, because honestly thats a separate problem that can and will be fixed over time, I feel that most of your other concerns with item pickup are sort of part of the game and intended.
Sometimes yes you end up suiciding by trying to pick up that juicy looking legendary item that just popped out of a chest unexpectedly and made you forget about the 50 blazing elites surrounding it.. And thats kind of part of the fun to me. Loot ninjas are a social problem, and items being on terrain, personally is interesting to me but could be fixed with some better AI.
As for the item system issues of loot ninjas, that is what they're saying is a social problem.
I'm with derpy on having items locked into your inventory; that just sounds painful to deal with.
Items landing out of bounds or in inaccessible areas is a genuine issue that needs to be fixed. An invisible wall to limit the movement of items coming out of printers/chests seems like an easy solution(as long as you can attach said walls to only interactable entities without affecting player/enemy movement).
Seeing your stats and modifiers with a button press(such as the pause menu) would be a nice touch. Items sorting in the hot bar would be nice even if it was just by rarity.