安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Oh, and about that Lunar grind? That's not something you have to do. You don't- and shouldn't- pick up Lunar items every run. Besides, you can grind at the loadout challenges and get 50 Lunar in the process like I did.
The timer doesn't stop when the teleporter is done if you haven't noticed, and each second wasted is a second the game is getting harder. Enter the Gungeon doesn't have a mechanic like that. You can run around and waste time as much as you want because the challenge will be the exact same regardless of how long it takes you to get there.
"Just make the timer stop when the teleporter reaches 100% then," you might say. Not a chance on that, I'm afraid. Doing that would mean free items, which means that the difficulty would need to be reworked completely. It might be possible to make it so that time doesn't pass near the teleporter and add a saving mechanic there, but I have no doubt that it would be janky as hell.
I can understand that some people can only play like half an hour at a time, but I can't understand why those people play PC games in the first place. Handheld systems exist for a reason, you know. They're designed to be available at any time, and their games are designed to be played in short bursts.
I said this already earlier but you didn't respond. The option to save, even if it is really janky, is still only an option. If you don't want to save for whatever reason, you don't have to. This won't change game mechanics (implemented in the way I suggested) and you can play the game as usual.
Uh they can do it "Gungeon style"
You have "continue to next level" OR "save and exit" option.
So next time you start up the game, you continue from the next level, teleporting into it.
This would be useful for extremely long runs.
1. Stepping into blue portal and using "something" to trigger it.
2. Adding something like 1-time use save capsule on 1st stage after full rotation.
3. Simple menu "Save&Exit" button, but it would return you back to 4th stage of previous rotation where map would be empty and you would be closed in some kind of a bubble, able only to activate portal.
All of those could be used only ONCE per whole run. Also using "save" item/button would auto-kick you to the menu ofc.
(Not sure if Multiplayer should have saves. Writing this for Singleplayer.)
1. Defeat the boss of the current stage.
2. Next to the Teleporter altar, a small shrine that is connected to the teleporter spawns. (Only spawns once the teleporter event is over.)
3. Hover over it and it will say "Save your progress?". Interact with E and boom, game is saved and you can now exit without worry of losing your progress.
4. Upon leaving the game, a choice appears on the main menu that says "Continue Game/Resume Run" or something, and if you click that then you will return to the stage you saved on next to the shrine, having to click on the teleporter or a portal to move on to the next stage.
How to LOSE your save.
1. Instead of choosing to continue, you go into singleplayer, choose your character and click play. A messege will pop up, saying "You will lose your current run. Do you still want to start over?" "Y/N". Click "No", and you return to the character select. Click "Yes", and your save is deleted and you start a fresh run. You will not see the Continue Game choice in the main menu for that run anymore.
2. When playing your saved run and you die, the save is deleted. Simple as that.
The save is always only temporary. It saves for you only so you can return to it at a later time, not to have infinite amounts of retrys. If you die, your run dies, i.e. your save dies, so you'll have to start over. But if you need to, say, go to work and want to continue when you come home, then: Defeat the boss, save, exit, quit the game, come back home, continue from where you left off, die (or obliterate yourself, save is gone, start a new run.
It doesn't need to be any more complicated than that.
Exactly that! Just like Diablo 2 hardcore. No exiting the game without saving the progress. If you die, the run is over, no loading back.
Right now i really want to play the game but only have about an hour left for the evening. Isn't worth starting a run now, because i know i won't be able to finish it.
This game really needs some sort of backup to resume a run if your game crashed or maybe - just maybe - you don't have time to play for 5 hours straight...
It's 2am and I need to work tomorrow, just because I started a (-n awesome) run and did not want to 'waste it' !
Please add that critical feature.
Yep, no reason to not have a save feature.