Risk of Rain 2

Risk of Rain 2

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Bosses/Enemies stop spawning after ~ 4 hours
In a multiplayer run that lasted over 4 hours, first bosses stopped spawning, then enemies stopped spawning during the teleporter event, and finally no enemies spawned excepting the ones already present on the map. By this time, shrines of combat also did not function
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Showing 1-15 of 19 comments
yoian213 Apr 3, 2019 @ 3:09pm 
Same have had this happen twice
I'd almost like to see this become a feature not a bug, have a genocide achievement. You annihilated every creature on the planet. There is nothing left to fight.

I'm guessing easy difficulty? I'd assume monsoon would occur around 2 hours as the difficulty increase is sped up.

Obviously this is a bug and needs to be addressed in one way or another, but would be fun to add it as a sort of optional end game run.
Last edited by DecisivelyNumbGaming; Apr 3, 2019 @ 3:20pm
WhyNotZoidberg Apr 3, 2019 @ 3:58pm 
Originally posted by DecisivelyNumbGaming:
I'd almost like to see this become a feature not a bug, have a genocide achievement. You annihilated every creature on the planet. There is nothing left to fight.

I'm guessing easy difficulty? I'd assume monsoon would occur around 2 hours as the difficulty increase is sped up.

Obviously this is a bug and needs to be addressed in one way or another, but would be fun to add it as a sort of optional end game run.

love the suggestion.
level 10 goblin Apr 3, 2019 @ 5:57pm 
Yea, on easy difficulty.
Jestahr Apr 4, 2019 @ 10:43am 
Yep experienced all the same issues on a 3 hour run.
Wubs Apr 4, 2019 @ 8:00pm 
anytime I get past the 3 hour mark, bosses stop spawning for tele, then eventually this, it seemed I could make enemies keep spawning for a while in some maps by not sprinting or jumping for too long, but once you hit tele, they end
Mixed Styles Apr 6, 2019 @ 8:27pm 
Just got it aswell, at around 200 minutes they just stopped spawning and because of that i died to Aurelionite since i couldn't get more money for the beacons c:
I ran into this same issue at around 2.5 hours. First bosses stopped spawning for teleporters, then regular enemies stopped spawning at all even without the teleporter. I ended up with only minibosses spawning every 5 minutes for another 30 minutes before I called it quits on that game.
Last edited by The Grand Mugwump; Apr 6, 2019 @ 8:50pm
Breeish Apr 7, 2019 @ 3:38am 
Same
_krzy_ Apr 11, 2019 @ 3:49pm 
I can confirm this. Started to occur when character started to kill elite bosses in seconds and had a lot of ghosts then at first re-spawning started to become slower and slower until it completely stopped.
I just did a 6 hour run and dealt with this before finally deciding to just kill myself on an obelisk (literally the only thing that could end my run as I still had 2 intact Dio's Best Friends) and because of this it got to the point where I could only buy 1 basic chest per map. The other thing that I hated about this is the fact that since no enemies could spawn I couldn't reasonably get lunar coins, I don't think I got a single one after the 3 hour mark.
Tanekoden Apr 12, 2019 @ 3:21am 
I believe they mentioned this in a recent news update. Basically, the game tries to throw enemies at you that are challenging. However, when you get so powerful, the game has nothing that it can consider challenging, and thus doesn't spawn anything. It will likely get addressed as development continues and they add more modifiers to enemies.
_krzy_ Apr 13, 2019 @ 2:54pm 
Yeah, it was. Read it afterwards. As there are no work in progress icons in monster achievements, I wonder, will they break the rule and create new enemies, or, implement new elite powerups or monster's fighting style. The only way to know is to stay tuned. :)
Whiting [3rd ID] Apr 14, 2019 @ 2:40pm 
This happened to me and my brother last night and I started recording on twitch for posterity. Some cursing here and there. https://www.twitch.tv/videos/410903816
Melk Tert Apr 16, 2019 @ 4:01pm 
what an unfun way to end a good run :/
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Date Posted: Apr 3, 2019 @ 2:44pm
Posts: 19