Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also believe you vastly overestimate the impact of RNG on the success of a run. Sure, good RNG can save a losing run, and bad RNG can make the game way harder, but you would need to have seriously bad, like, astronomically bad RNG for it to be the sole cause of your loss. People have beaten eclipse 8 (in case you aren't familiar with eclipse, it is monsoon with extra modifiers, one more per level and capping at 8, similar to the boss cells system in dead cells) with at least four of the survivors in this game (Acrid, Railgunner, Artificer, and Loader, that I know of) without picking up any items. The better RNG the less good you need to be to win, but if you're good enough almost any run is winnable. The best players have gotten the record of consecutive wins in eclipse 8 to over 100, while rotating through every survivor.
Now, the issue of how long to stay in a map has been discussed to death, so you might get a lot of different answers. Here is my take: you scale with items way better than the enemy scales with time. If you saw threads from a couple of years ago you'd see a lot of people parroting a "5 minutes per stage" rule. In my experience that rule is absolute ♥♥♥♥♥♥♥♥. The clock is just a distraction, you never make decissions based on how long you have spent on a stage, you make decissions based on how long your next action will take. Taking a minute to go and open three chests is always the correct choice, regardless of what the clock says. On the same vein, taking three minutes to go across the map and open a single chest is a waste, regardless of how fast you have otherwise played the stage. Put in simpler terms, "minutes per stage" is a worthless metric, the metric you shohuld care about is "items per minute". There isn't a goal to hit there and be fine with, either, even if you can use a shorthand like "more items than minutes" to assess whether you're keeping pace with the scaling. The faster you get at full looting the easier the run will be.
I hear ya there, I definitely need to work on better gamesense and think through my runs a bit more. I guess I'm a bit hung up on the rng factor as my latest rainstorm run ended up with me not finding any equipment items which I felt heavily contributed to me losing on the final boss. But as you say, people can beat the game with way heavier handicaps. Thanks for the looting advice
I as of writing (of course) find risk of rain 2 better as I have hundreds of hours poured into it. I think they both do things incredibly well and it's barely comparable.
The main difference I've found is the combat. In dead cells u have one run and the loot pool seems to put you down a set number of builds, by which I mean you get brutality build going or a tactics or a survival one. However, no matter what you do, no matter how many weapons you switch through it feels pretty limited to these options. This I think is fine as the combat in dead cells itself is much more engaging than ror2. However, where ror2 lacks in base combat mechanics it makes up for in item builds, refining random items obtained using printers and etc to come up with wildly different builds each run feels very satisfying, yes you may have the same 4 base attacks on a character but one run I'm focusing on having proc chain come from missiles from my attacks, to the next where I am one shotting everything with precision or even I am running a build where stuff dies for damaging me.
The other big difference for me is run length. Dead Cells (at the moment) seems like it has a max run length after u beat the boss or use the door at the end (whatever that may lead to), meanwhile risk of rain i go I'm not feeling mithrix today and just loop, heck I looped 20 times through 100 stages in a single run just for the fun of it.
At the end of the day both games are incredible for different reasons and very very fun roguelites. You should keep st risk of rain 2, until u get comfortable playing on monsoon difficulty at least. As that is when the true game starts to shine through. And if you need a challenge and/or hate yourself, try eclipse. I have beaten eclipse 8 with every survivor just ofr a lil shiny golden symbol and it's probably the hardest challenge any game has ever given me.
Like deadcells the key to survival in risk of rain is to not get hit at all, keep at it you'll soon find the true potential of the game, and I'll keep at dead cells and eventually beat 5BC :D
I never played deadcells and it does not look interesting to me at all to be frank, same with Hades even though they're highly appraised. But that's just how it is.
Yeah I wasn't a huge fan of hades. Over a thousand hours in Isaac and around two hundred in Gungeon. Hades just wasn't for me. Dead Cells had a lame difficulty adjustment that basically just amounted to them taking away your Estus flasks. I didn't really appreciate Dead Cells as much as the rest of the community did, either.
RoR 2 even takes this into account by making some lategame enemies "invisible/cloaked/clear" just to reduce the load on your PC and throwing in void-time-police crabs that instantly KO everything in a large bubble. 40 hours is what some runs can take (I think my longest was 20) but if that initial hook doesn't get you then you probably won't enjoy it. Risk of Rain is more like Balatro than Hades in that it's made to be broken, and the long-time fans appreciate that.
But to say that RNG doesn't decide the outcome of your run, is only really true on Monsoon and below. On eclipse, and especially Eclipse 8, you basically need a few very specific items (on most survivors) or you are simply not going to win. Just because a streamer who plays the game for a living, can manage to beat Eclipse 8 once in a blue moon with 0 items, doesn't mean RNG isn't an important factor. That's like saying you can manage to win the lottery if you buy a ticket every single time. Does it mean that it's a good idea? No.
Commando is perhaps the most obvious example of this. You can be the absolute best player in the world. But god help you if you get to stage 5 and STILL don't have any bleed or AoE. You're basically just SOL.
And it's really frustrating to spend an hour of your day trying to finish an Eclipse run, only to get to stage 5 or 6 and realize you have lost and there is simply nothing you can do about it. All because the game decided to ♥♥♥♥ you over. Some characters like Bandit, Acrid and Loader can make do with very little, yes.
But the vast majority of them absolutely NEED some very specific things, in order to have any chance in hell of doing anything at all. If you're captain and make it to Mithrix on Eclipse 8, and you don't have movement speed or a chronobauble... then don't even bother trying to fight him. You have already lost. Even if you somehow manage to kill him with Diablo Strike, the lunar chimera will tear you apart.
Now, that IS the nature of Eclipse, don't get me wrong. It's the entire reason why that game mode exists in the first place. But to say that RNG isn't the deciding factor in 99% of your runs is to say you just haven't been paying enough attention.
EDIT - And just to avoid confusion, I am assuming that someone is playing Eclipse the way most people do (ie, without lunars or going to void fields). Obviously, using lunar items or going to void fields early can fix a lot of these issues. But if you aren't doing that, then you are absolutely at the mercy of whatever you find on those first 5 stages. And 50% of the time, it isn't anything good.