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In both the old and current was their right to revoke your license to the game at any time. The agreement to the EULA can be terminated at any time by either you or them. EULA can be modified at any time without notice. Pretty common stuff in EULAs.
Hopoo's EULA said you can use and make mods and retain the rights to them and you give them permission to contact you about adding/replicating it for the actual game. Take-Two's EULA kinda says "don't make mods, don't use mods, don't talk about mods".
Other things I noticed in the new one (that weren't in the old (or at least not as explicit)):
-You may need to make an account for stuff
-All virtual items are theirs
-You are responsible for stuff you create/upload to their sites/games/apps
-You retain the rights to the stuff from the previous point, but Take-Two is allowed to do anything they want with that stuff
-Custom things created with Take-Two's sites/games/apps belongs to them
-Do not do anything illegal pls
-Do not promote bugs, glitches, cheats, mods, mod launchers, scripts, etc.
-Do not decompile/disassemble their stuff
-Do not advocate for violating the aforementioned points
-They can and will moderate your usage if they want. They may let you have the same privilege
-DMCA details
-You may need to purchase things or subscribe to things through their sites/games/apps
-"Photosensitive Seizure Warning" in a EULA that most won't read. That's how you do accessibility
-A bunch of legaleese
If you want to read the old EULA's text, see here https://web.archive.org/web/20250319142327/https://store.steampowered.com/eula/632360_eula_0
These changes are worrying for the future of the game/series and its modding community to say the least.
However, if they move against mod support (probably in an attempt to push MTX) that isn't a very nice thing to hear, and also suggest a not so rosy future for the game.
It is still a shift from Hopoo Games where early on they went out of their way to adjust the codebase so that if you have a mod that adds Bandit but HG adds Bandit into vanilla then they can coexist without issue despite the same name.
EDIT: It looks like I misremembered what Hopoo did in regards to Bandit. Based on the patch notes they didn't rework the codebase but still made a change so the mod and vanilla can coexist (I think the modded version used a WIP "bandit" asset so Hopoo created "bandit2" so it won't overwrite the mod). But they still added a lot of features that were modder friendly and were keeping an eye on the modding community.
Correct me if im wrong...
https://steamcommunity.com/games/632360/announcements/detail/3501014738163460156
https://imgur.com/a/koxu4eo
- 20 Lunar coin pack for only 9.99!!!
- Exclusive battle pass reward items (including new survivor skins)!!!!!!
- Lunar coin subscription pack (4.99/month)!!!!!!!!!!!!!!!!!!
Gaming companies are the cancer of the industry.