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also act like nano-bobm is your primary and your piss beams are your secondary while nano cooldowns, flamethrower is bad and icewall is situational, you are a glass cannon so remember that, if you want to unlock all of her unlocks right use artifiact of swarms and suicide bomb
Loadout:
Primary - Flame bolts
Secondary - Nano bomb
Special - Ion surge
Utility - Ice wall
Use item - Often a damaging one like royal capacitor or disposable missile launcher.
Strategy:
By using ion surge you can be airborne a lot of the time meaning most ground enemies can't even hit you. Look out for wisps and jellyfish. If a group of jelly's is pretty close to you, either drop down from hovering or use ion surge again. You move much faster up and down than hovering. Same deal for enemies like stone golems. If a lot are targetting you simply drop down or boost up before they are about to shoot you.
Use nano bomb to stun crowds or big enemies and fire flame bolts to finish them off. Flame bolts are also good for enemies who are alone.
Use ice wall on crowds to mass freeze, also works good on large enemies to inflict multiple hits of damage.
Don't be afraid to pick up a few syringes. Some people think that because artificers primary doesn't benefit from them, they shouldn't be used. However syringes allow you to charge nano bomb faster. Combine that with some backup mags and you have one hell of a damaging skill.
Death mark, crowbars, lens makers, bands, alien heads, backup mags, all benefit artificer greatly. Basically any item that adds % to your damage output. Since artificer can deal 2000% damage with nano bomb, 2000% + 10% damage item would be + 200 damage. Most survivors who deal 100% damage would only get a boost of + 10.
You will be cycling through all your attacks as they have "cooldowns." It's better to take your time and aim, than to shoot and miss.
Early on, I recommend you determine which attack is best for each enemy. Personally, I use M1 for flying enemies. I think just one will kill a wisp. Getting a ukulele or razorwire early allows you to forget wisp.
Make sure you are holding down M2 to charge it. Try to jump in the air and throw it at the feet of enemies on the ground.
Use icewall against harder enemies after you soften them up. Freeze them and whittle down their health until the execution limit on their health bar.
Use flamethower on lines of enemies as it will pierce.
Early on, prioritize one crowbar and one backup magazine if you can. Crowbars will allow more one hit kills, and backup mags allow you to be flexible with your pattern of attack. Of course you need a bit of movement (goat hoof) and/or healing (a slug or a healing droid is nice during 1st loop)
People will poo-poo solider syringes; they might be right to do so.
That;s the reason i mentioned death mark.
As much as i can, i play artificer like a bomberplane, and therefore i rarely use flamethrower, because i am usually too far away. I always use Ion Surge to fly up and hover.
This DOES unfortunately make you rely more on the ice wall, which is easier, the Bomb which is a grenade that falls downwards and the 4 small fireshots.
Flying helps a bit here too though! Nano bomb will not curve in its travel path too much if you are Already flying high and shooting somewhere below, and this makes aiming it much easier!
The primary attack is not very good in my opinion, so i often want to replace it with the homing rapid fire bullets from Vision of Heresy. Flying with Ion Surge helps yet again with this, since artificer can reach eeevery lunar shrine with ease!
Sure it puts you at a dangerous distance but if you learn how to use it properly you will out class ion surge artificer every day of the week