Risk of Rain 2

Risk of Rain 2

View Stats:
CR48 Nov 10, 2021 @ 6:12pm
Tips for playing as Artificer?
I've tried a few runs with floating Haydee and got mostly the picture with her, you have 4 slow fireballs that enemies dodge and do not have a hitbox as good as Engineer's bombs but they do have generous range and area of effect, the tick damage is mediocre tho, only wisps die to it. Her kamehameha is better and also electrocutes enemies in it's way when the ball does not collide, great crowd control when i manage to land it. The ice barrier is less excellent, maybe i just don't know how to use it but i even forget it's there, unlike with the other survivors who have a way to get out of dangerous situations, Artificer does that ridiculous thing.

I guess the furthest i've reached with her is like to the 5th teleportation point/map and then i die.
Last edited by CR48; Nov 10, 2021 @ 6:13pm
Originally posted by B〄F Altonator:
The way i play artificer is the following:

Loadout:
Primary - Flame bolts
Secondary - Nano bomb
Special - Ion surge
Utility - Ice wall
Use item - Often a damaging one like royal capacitor or disposable missile launcher.

Strategy:
By using ion surge you can be airborne a lot of the time meaning most ground enemies can't even hit you. Look out for wisps and jellyfish. If a group of jelly's is pretty close to you, either drop down from hovering or use ion surge again. You move much faster up and down than hovering. Same deal for enemies like stone golems. If a lot are targetting you simply drop down or boost up before they are about to shoot you.

Use nano bomb to stun crowds or big enemies and fire flame bolts to finish them off. Flame bolts are also good for enemies who are alone.
Use ice wall on crowds to mass freeze, also works good on large enemies to inflict multiple hits of damage.

Don't be afraid to pick up a few syringes. Some people think that because artificers primary doesn't benefit from them, they shouldn't be used. However syringes allow you to charge nano bomb faster. Combine that with some backup mags and you have one hell of a damaging skill.

Death mark, crowbars, lens makers, bands, alien heads, backup mags, all benefit artificer greatly. Basically any item that adds % to your damage output. Since artificer can deal 2000% damage with nano bomb, 2000% + 10% damage item would be + 200 damage. Most survivors who deal 100% damage would only get a boost of + 10.
< >
Showing 1-15 of 19 comments
Ninja Zyborg Nov 10, 2021 @ 7:49pm 
acquire skill
k.o kirbe Nov 10, 2021 @ 8:35pm 
porn, a lot of it


also act like nano-bobm is your primary and your piss beams are your secondary while nano cooldowns, flamethrower is bad and icewall is situational, you are a glass cannon so remember that, if you want to unlock all of her unlocks right use artifiact of swarms and suicide bomb
Last edited by k.o kirbe; Nov 10, 2021 @ 8:36pm
Timbermaw Nov 10, 2021 @ 10:27pm 
Arty bad need buff
Ninja Zyborg Nov 11, 2021 @ 6:13am 
Originally posted by Timbermaw:
Arty bad need buff
guess every character needs a buff then
The author of this thread has indicated that this post answers the original topic.
B〄F Altonator Nov 11, 2021 @ 6:45am 
The way i play artificer is the following:

Loadout:
Primary - Flame bolts
Secondary - Nano bomb
Special - Ion surge
Utility - Ice wall
Use item - Often a damaging one like royal capacitor or disposable missile launcher.

Strategy:
By using ion surge you can be airborne a lot of the time meaning most ground enemies can't even hit you. Look out for wisps and jellyfish. If a group of jelly's is pretty close to you, either drop down from hovering or use ion surge again. You move much faster up and down than hovering. Same deal for enemies like stone golems. If a lot are targetting you simply drop down or boost up before they are about to shoot you.

Use nano bomb to stun crowds or big enemies and fire flame bolts to finish them off. Flame bolts are also good for enemies who are alone.
Use ice wall on crowds to mass freeze, also works good on large enemies to inflict multiple hits of damage.

Don't be afraid to pick up a few syringes. Some people think that because artificers primary doesn't benefit from them, they shouldn't be used. However syringes allow you to charge nano bomb faster. Combine that with some backup mags and you have one hell of a damaging skill.

Death mark, crowbars, lens makers, bands, alien heads, backup mags, all benefit artificer greatly. Basically any item that adds % to your damage output. Since artificer can deal 2000% damage with nano bomb, 2000% + 10% damage item would be + 200 damage. Most survivors who deal 100% damage would only get a boost of + 10.
Biddion Nov 11, 2021 @ 6:55am 
Note I do not play Art too much but my advice is as follows:

You will be cycling through all your attacks as they have "cooldowns." It's better to take your time and aim, than to shoot and miss.

Early on, I recommend you determine which attack is best for each enemy. Personally, I use M1 for flying enemies. I think just one will kill a wisp. Getting a ukulele or razorwire early allows you to forget wisp.

Make sure you are holding down M2 to charge it. Try to jump in the air and throw it at the feet of enemies on the ground.

Use icewall against harder enemies after you soften them up. Freeze them and whittle down their health until the execution limit on their health bar.

Use flamethower on lines of enemies as it will pierce.

Early on, prioritize one crowbar and one backup magazine if you can. Crowbars will allow more one hit kills, and backup mags allow you to be flexible with your pattern of attack. Of course you need a bit of movement (goat hoof) and/or healing (a slug or a healing droid is nice during 1st loop)

People will poo-poo solider syringes; they might be right to do so.
CR48 Nov 11, 2021 @ 6:59am 
yeah something i'm discovering is that Artificer plays somewhat like a LoL character, a Moba character, who has an opener and then cycles watching for cooldowns. I've been having an easier time with bosses than with mobs, i'd say my main problem rn are wisps who are time consuming to kill. Also i am relatively new to RoR2 even though i've played RoR1 a lot this is an entirely new beast and apparently i have yet to unlock useful skills and make do with the base ones, just like a moba.
B〄F Altonator Nov 11, 2021 @ 7:00am 
Originally posted by /?/:
yeah something i'm discovering is that Artificer plays somewhat like a LoL character, a Moba character, who has an opener and then cycles watching for cooldowns. I've been having an easier time with bosses than with mobs, i'd say my main problem rn are wisps who are time consuming to kill. Also i am relatively new to RoR2 even though i've played RoR1 a lot this is an entirely new beast and apparently i have yet to unlock useful skills and make do with the base ones, just like a moba.
If there are a large group of wisps, throw a nano bomb through the middle of them all to completely annihilate.
B〄F Altonator Nov 11, 2021 @ 7:10am 
Oh also items like shattering justice, tri tip dagger, basically items that add "effects" to enemies will stack with the fire from flame bolts meaning an easier death mark proc.
That;s the reason i mentioned death mark.
CR48 Nov 11, 2021 @ 7:13am 
oh yeah i've watched some videos since my op, apparently her flame thrower is pretty good applying procs but it is also kind of risky after the first loop, also i can't aim the bomb for shet towards wisps, sad.
B〄F Altonator Nov 11, 2021 @ 7:21am 
Originally posted by /?/:
oh yeah i've watched some videos since my op, apparently her flame thrower is pretty good applying procs but it is also kind of risky after the first loop, also i can't aim the bomb for shet towards wisps, sad.
Yea flamethrower is a good damaging move, but you need to be quite close range to use it. That's why i usually swap it out for ion surge and go for a damage use item to replace flamethrower.
Repsack Nov 12, 2021 @ 10:01am 
Hovering up high makes ice wall easier to target with. It is very hard to point to a specific spot on the ground, when you stand on the ground yourself. It is much easier to point the icewall on a specific spot when you are up high, and close to perpendicular to the surface.


As much as i can, i play artificer like a bomberplane, and therefore i rarely use flamethrower, because i am usually too far away. I always use Ion Surge to fly up and hover.

This DOES unfortunately make you rely more on the ice wall, which is easier, the Bomb which is a grenade that falls downwards and the 4 small fireshots.

Flying helps a bit here too though! Nano bomb will not curve in its travel path too much if you are Already flying high and shooting somewhere below, and this makes aiming it much easier!

The primary attack is not very good in my opinion, so i often want to replace it with the homing rapid fire bullets from Vision of Heresy. Flying with Ion Surge helps yet again with this, since artificer can reach eeevery lunar shrine with ease!
Ninja Zyborg Nov 12, 2021 @ 2:07pm 
alt primary > flame bolt
B〄F Altonator Nov 13, 2021 @ 2:02am 
Originally posted by Ninja Zyborg:
alt primary > flame bolt
What are your reasons for this? I found the aoe to be far too small to actually hit groups effectively. Plus you lose the fire proc.
RedEssence Nov 13, 2021 @ 7:47am 
Learn how to use flamethrower its an insane amount of dps that you lose if you take ion surge

Sure it puts you at a dangerous distance but if you learn how to use it properly you will out class ion surge artificer every day of the week
Last edited by RedEssence; Nov 13, 2021 @ 7:47am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Nov 10, 2021 @ 6:12pm
Posts: 19