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I have a theory on how a scavenger survived that much damage. First, if we look at how much damage you did:
shaped glass's multiplier is 2 , 15 crowbar's multiplier is 1 +(15 *.75), 30 focus crytals is 1+(30 * .2), 100% crit's is 2, and bahemoth is 1.6
On a side note, you should not have gotten more than 9 glasses in that build. Each one gives +10% crit chance, and predetory instincts, scythe, and shatterspleen all have a hidden +5% crit chance for the first stack only. So a scythe, plus a shatterspleen plus 11 glasses is a 120% crit chance, meaning the final 20% does nothing
Anyway, quick math time. 2 * (1 + 15*.75) * (1 + 30*.2) * 2 * 1.6 = 2 * 12.25 * 7 * 2, or 343 times as much damage... so it's pretty reasonable to say that it 1 shots anything in the game. It's also unlikely that you did 10% of the enemy's health already, though if you did that would decrease your multiplier to 28x which a scavenger multiple hours into a game can probably tank. But let's assume you did have crowbar active.
Scavengers spawn with a random equipment, and a number of random items. They have a bunch of attacks too (the scariest one in my opinion is the one where the bullets proc "on kill" effects, more on that later). Random equipment is the key part here because of Jade elephant. If it activated it's jade elephant, it would gain 500 armor, reducing it's damage taken to 17%, reducing your damage to 60 times a gauntlet. Still strong, but late in the game it's tankable. But if the scavenger was also scavenging, it would gain an ADDITIONAL 200 armor, reducing that number to 12.5% instead, or a damage multiplier of about 43. This is likely what happened.
In order to help with your damage, i HIGHLY recommend getting kjaro and runald's bands on loader. Runald's instantly does 250% of the damage dealt to an enemy if the attack's base damage was over 400% base damage (gauntlet does like 1000% base damage or something around that) with a 10 second cooldown. This means that the multiplier on Runald's is 1 + 2.5*bands. Kjaro's is 300%, but the damage is over time and also hits all enemies in the area (so it can hit multiple enemies, but also an enemy can walk out of the AOE). Making the damage multiplier 1 + 3*bands. That can multiply your damage in another way, like with a single band you could have 1 shot that scavenger.
But the other part is the attack on scavengers. Let's remember that you have shaped glass, which is the only reason why you were 1 shot. If you're not aware, you lose one shot protection when taking shaped glass (or a couple other health reducing effects). But in addition, scavengers get items. Like imagine one got a clover, 3 ATG missiles, and got disposable missile launcher as it's equipment. You're screwed. I once had one that got interstellar desk plant, and basically healed itself to full whenever it attacked. Basically, scavengers aren't the scariest enemy, but with the right item combos they are.
But finally, after looping the goal of the game is to be unforgiving. Malachite enemies after long enough basically 1 shot you (saved by OSP), but then cause you to be unable to heal, putting you in a very vulnerable spot. Celestines are much worse than malachites in my opinion, but invisible brass contraptions are scary as hell. Then you get scavengers. Void reavers top off the cake since if you aren't being careful, they can just end your run in 1 second. They ignore OSP, they ignore Tougher times. The only way to save yourself other than not getting killed by the death AOE is dio's best friend.
Anyway, i'm on a tangent. Point is, they're powerful, but that's the point.
The closest I have ever gotten to killing a scavenger was when me and my friend were doing indentical engi fungus stack builds with n'kuhana's opinion, razorwire, rejuvenation racks, and a lot of lensmaker glasses. We were right on top of the teleporter when the boss was a scavenger which spawned directly on top of us. He died almost within 2 seconds but he activated on-kill effects or something and erased us from reality with only a sliver of health. Was not happy about that one.
Me and my friend, ironically, seem to be able to kill twisted scavenger pretty reliably and he is a good source for lunar coins. Those regular scavengers seem to be on something else though on say floor 15 lol
Those bands seem to be pretty good so I am going to have to take the time to find the pressure plates on aqueduct.
But as for me, it's really fun so I don't really mind. And they're slow so if you stay away it won't be that bad.
mithrix gives the same number of coins and is faster to defeat. Also he doesn't require lunar items to kill, meaning that you gt 10 coins while spending zero, while with the twister scavenger you get a max of +9 (since you spend at least 1 coin buying beads). Not to mention that mitrhix gives 10 coins per player, while with the twisted scavenger you have to share.
It does make sense that you were able to kill the boss though since you didn't have to deal with anything else on that stage.
But as far as not being able to kill a scavneger, that might be either a skill or a strategy issue since they're not meant to be impossible, just hard.
Friend used REX with a hybrid healing build with rosebuckler stacks and some soldier syringes + shattering justice, healing rack, and n'kuhana's opinion, with the rest being almost identical to mine.
He died almost instantly but we got killed by a huge horde of malachite lemurians as we were on difficulty lvl 99, so unfortunately we did not get to rip open his bag. We will return again someday...
If you want to try once, I'd be happy to join a game with you to try help you kill more
They don't, but they do scale damage and HP with difficulty just like any other enemy. Plus it's much harder to focus a scavenger when 8 billion malachite elder lemurians are also trying to kill you
For what it's worth, after floor ~35 regular monsters don't spawn. The whole stage is empty and after 30 seconds or so two dozen elite malachite/celestine scavengers drop out of the sky. Fortunately I don't know what carnage they would have unleashed as they always spawned in dead.
Build was an Engi bungus stack with every legendary, 400 crowbars, ~200 will o' the wisps, 50 razorwires and 25 guillotines, 5 energy drinks, 5 red whips, and 4 little disciples, using the artifact of sacrifice, command, and swarms. I unfortunately don't know how long I could've gone on for as I decided to obliterate at stage 43 as I was getting tired.
As for how many scavenger kills.... I have no idea but they are likely in the hundreds now LOL