Risk of Rain 2

Risk of Rain 2

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Scavengers way too OP?
Title, a few hours ago I did a loader artifact of command run with a shaped glass, 15 crowbars and ~30 focus crystals, 11 lensmaker glasses, 4 harvester scythes, shatterspleen, brilliant behemoth, and a frost relic.

I ran across a scavenger that survived a fully charged gauntlet attack. Not only did he survive, it only took out a third of his HP and right after he instantly healed up before oneshotting me halfway across the map. If he can survive this let alone instantly heal back up, how the hell am I supposed to kill these guys? Am I missing something (tips?) Are they way too overpowered? Would like to know your guys opinions on these dudes.

Edit: Forgot to mention yesterday on an artificer run I was lucky enough to get a halcyon seed. Did like 2 mountain challenges and Aurelionite managed to vaporize god knows how many dunestriders... before 2 scavengers walked up and grinded his face to the ground. For real lol.
Ultima modifica da GONDAL; 16 ago 2021, ore 22:38
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Messaggio originale di spaciousspace:
Title, a few hours ago I did a loader artifact of command run with a shaped glass, 15 crowbars and ~30 focus crystals, 11 lensmaker glasses, 4 harvester scythes, shatterspleen, brilliant behemoth, and a frost relic.

I ran across a scavenger that survived a fully charged gauntlet attack. Not only did he survive, it only took out a third of his HP and right after he instantly healed up before oneshotting me halfway across the map. If he can survive this let alone instantly heal back up, how the hell am I supposed to kill these guys? Am I missing something (tips?) Are they way too overpowered? Would like to know your guys opinions on these dudes.

Edit: Forgot to mention yesterday on an artificer run I was lucky enough to get a halcyon seed. Did like 2 mountain challenges and Aurelionite managed to vaporize god knows how many dunestriders... before 2 scavengers walked up and grinded his face to the ground. For real lol.

I have a theory on how a scavenger survived that much damage. First, if we look at how much damage you did:
shaped glass's multiplier is 2 , 15 crowbar's multiplier is 1 +(15 *.75), 30 focus crytals is 1+(30 * .2), 100% crit's is 2, and bahemoth is 1.6

On a side note, you should not have gotten more than 9 glasses in that build. Each one gives +10% crit chance, and predetory instincts, scythe, and shatterspleen all have a hidden +5% crit chance for the first stack only. So a scythe, plus a shatterspleen plus 11 glasses is a 120% crit chance, meaning the final 20% does nothing


Anyway, quick math time. 2 * (1 + 15*.75) * (1 + 30*.2) * 2 * 1.6 = 2 * 12.25 * 7 * 2, or 343 times as much damage... so it's pretty reasonable to say that it 1 shots anything in the game. It's also unlikely that you did 10% of the enemy's health already, though if you did that would decrease your multiplier to 28x which a scavenger multiple hours into a game can probably tank. But let's assume you did have crowbar active.

Scavengers spawn with a random equipment, and a number of random items. They have a bunch of attacks too (the scariest one in my opinion is the one where the bullets proc "on kill" effects, more on that later). Random equipment is the key part here because of Jade elephant. If it activated it's jade elephant, it would gain 500 armor, reducing it's damage taken to 17%, reducing your damage to 60 times a gauntlet. Still strong, but late in the game it's tankable. But if the scavenger was also scavenging, it would gain an ADDITIONAL 200 armor, reducing that number to 12.5% instead, or a damage multiplier of about 43. This is likely what happened.

In order to help with your damage, i HIGHLY recommend getting kjaro and runald's bands on loader. Runald's instantly does 250% of the damage dealt to an enemy if the attack's base damage was over 400% base damage (gauntlet does like 1000% base damage or something around that) with a 10 second cooldown. This means that the multiplier on Runald's is 1 + 2.5*bands. Kjaro's is 300%, but the damage is over time and also hits all enemies in the area (so it can hit multiple enemies, but also an enemy can walk out of the AOE). Making the damage multiplier 1 + 3*bands. That can multiply your damage in another way, like with a single band you could have 1 shot that scavenger.

But the other part is the attack on scavengers. Let's remember that you have shaped glass, which is the only reason why you were 1 shot. If you're not aware, you lose one shot protection when taking shaped glass (or a couple other health reducing effects). But in addition, scavengers get items. Like imagine one got a clover, 3 ATG missiles, and got disposable missile launcher as it's equipment. You're screwed. I once had one that got interstellar desk plant, and basically healed itself to full whenever it attacked. Basically, scavengers aren't the scariest enemy, but with the right item combos they are.

But finally, after looping the goal of the game is to be unforgiving. Malachite enemies after long enough basically 1 shot you (saved by OSP), but then cause you to be unable to heal, putting you in a very vulnerable spot. Celestines are much worse than malachites in my opinion, but invisible brass contraptions are scary as hell. Then you get scavengers. Void reavers top off the cake since if you aren't being careful, they can just end your run in 1 second. They ignore OSP, they ignore Tougher times. The only way to save yourself other than not getting killed by the death AOE is dio's best friend.

Anyway, i'm on a tangent. Point is, they're powerful, but that's the point.
Yeah I've been thinking that's their point... to be the one strong enemy after you snowball into literally becoming the one-punch man. I've never killed a scavenger, every time I engage, even from extreme distance, I always get killed very quickly by something annoying like the missiles. Thus whenever I want to persist I always leave them alone.

The closest I have ever gotten to killing a scavenger was when me and my friend were doing indentical engi fungus stack builds with n'kuhana's opinion, razorwire, rejuvenation racks, and a lot of lensmaker glasses. We were right on top of the teleporter when the boss was a scavenger which spawned directly on top of us. He died almost within 2 seconds but he activated on-kill effects or something and erased us from reality with only a sliver of health. Was not happy about that one.

Me and my friend, ironically, seem to be able to kill twisted scavenger pretty reliably and he is a good source for lunar coins. Those regular scavengers seem to be on something else though on say floor 15 lol

Those bands seem to be pretty good so I am going to have to take the time to find the pressure plates on aqueduct.
I'd say... if you get a scavenger and you're not confident on your chances... just get out of the stage. They can be anything, from really easy to kill to a dumb unkillable thing. Worst and best (just because it's hilarious) is... you don't know what to expect from them. Lately I found one and he started flying just because (He got that flying equipment) and I was like WTF are you doing. There was another one that was really annoying to kill (Shield, Teddies and I guess other stuff I don't know but it was really tanky) and then I killed and it... revived because it had a DIO.

But as for me, it's really fun so I don't really mind. And they're slow so if you stay away it won't be that bad.
Ultima modifica da Leviathan; 17 ago 2021, ore 20:55
Messaggio originale di spaciousspace:
Me and my friend, ironically, seem to be able to kill twisted scavenger pretty reliably and he is a good source for lunar coins.

mithrix gives the same number of coins and is faster to defeat. Also he doesn't require lunar items to kill, meaning that you gt 10 coins while spending zero, while with the twister scavenger you get a max of +9 (since you spend at least 1 coin buying beads). Not to mention that mitrhix gives 10 coins per player, while with the twisted scavenger you have to share.

It does make sense that you were able to kill the boss though since you didn't have to deal with anything else on that stage.

But as far as not being able to kill a scavneger, that might be either a skill or a strategy issue since they're not meant to be impossible, just hard.
Little update: Me and my friend managed to kill a scavenger. I used an obscenely powerful Commando build with 20 will o' the wisps, 15 soldier syringes, 9 lensmaker glasses, shatterspleen, 5 scythes, shattering justice, 3 charged perforators, halcyon seed, 20 predatory instincts, jade elephant, and 4 fuel cells + a couple utility items i don't really remember.

Friend used REX with a hybrid healing build with rosebuckler stacks and some soldier syringes + shattering justice, healing rack, and n'kuhana's opinion, with the rest being almost identical to mine.

He died almost instantly but we got killed by a huge horde of malachite lemurians as we were on difficulty lvl 99, so unfortunately we did not get to rip open his bag. We will return again someday...
Messaggio originale di spaciousspace:
Little update: Me and my friend managed to kill a scavenger. I used an obscenely powerful Commando build with 20 will o' the wisps, 15 soldier syringes, 9 lensmaker glasses, shatterspleen, 5 scythes, shattering justice, 3 charged perforators, halcyon seed, 20 predatory instincts, jade elephant, and 4 fuel cells + a couple utility items i don't really remember.

Friend used REX with a hybrid healing build with rosebuckler stacks and some soldier syringes + shattering justice, healing rack, and n'kuhana's opinion, with the rest being almost identical to mine.

He died almost instantly but we got killed by a huge horde of malachite lemurians as we were on difficulty lvl 99, so unfortunately we did not get to rip open his bag. We will return again someday...

If you want to try once, I'd be happy to join a game with you to try help you kill more
Messaggio originale di Deterbeest:
Not sure if scavengers get more items depending on gamestage, but that would explain them being very hard to kill if you don't move through the stages quick enough.

They don't, but they do scale damage and HP with difficulty just like any other enemy. Plus it's much harder to focus a scavenger when 8 billion malachite elder lemurians are also trying to kill you
Messaggio originale di magicalex234:
Messaggio originale di spaciousspace:
Me and my friend, ironically, seem to be able to kill twisted scavenger pretty reliably and he is a good source for lunar coins.

mithrix gives the same number of coins and is faster to defeat. Also he doesn't require lunar items to kill, meaning that you gt 10 coins while spending zero, while with the twister scavenger you get a max of +9 (since you spend at least 1 coin buying beads). Not to mention that mitrhix gives 10 coins per player, while with the twisted scavenger you have to share.

It does make sense that you were able to kill the boss though since you didn't have to deal with anything else on that stage.

But as far as not being able to kill a scavneger, that might be either a skill or a strategy issue since they're not meant to be impossible, just hard.
you also get the 5 from obliterating when doing lunar scav
Messaggio originale di spaciousspace:
Title, a few hours ago I did a loader artifact of command run with a shaped glass, 15 crowbars and ~30 focus crystals, 11 lensmaker glasses, 4 harvester scythes, shatterspleen, brilliant behemoth, and a frost relic.
runald's band? hello?
Ok so I did a new, enlightened run.

For what it's worth, after floor ~35 regular monsters don't spawn. The whole stage is empty and after 30 seconds or so two dozen elite malachite/celestine scavengers drop out of the sky. Fortunately I don't know what carnage they would have unleashed as they always spawned in dead.

Build was an Engi bungus stack with every legendary, 400 crowbars, ~200 will o' the wisps, 50 razorwires and 25 guillotines, 5 energy drinks, 5 red whips, and 4 little disciples, using the artifact of sacrifice, command, and swarms. I unfortunately don't know how long I could've gone on for as I decided to obliterate at stage 43 as I was getting tired.

As for how many scavenger kills.... I have no idea but they are likely in the hundreds now LOL
Ultima modifica da GONDAL; 18 ago 2021, ore 21:51
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Data di pubblicazione: 16 ago 2021, ore 22:32
Messaggi: 10