Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
b) I am certain that the game still basically spawns the chests and printers and then throws them out. This means you still lose the Scene Director credits, meaning no uptick in gold shrine spawns.
My experience of this is a general increase in drones and shrines, especially if you turn on command to also remove printers.
I don't see what "is not right here." While using the Command and Sacrifice artifacts are great for spawning in the Shrine of Gold, using Command makes it so Cleansing Pools (Which are basically "Lunar 3D Printers") don't spawn and using Sacrifice makes it so Lunar Pods (Which are basically "Lunar Chests") don't spawn. Using both artifacts are great for getting Shrines of Gold to spawn because they can spawn on every map and are not as uncommon to spawn as Cleansing Pools. If you were to ONLY use Sacrifice to trim away the chests, equipment barrels, and shrines of chance, the director would still spam the map full of normal 3D printers (Which 1.0 made 50% more common) and scrappers. Cleansing Pools are about as rare as Red-Item and Boss-Item 3D printers and can only spawn on 3 different maps. This is why no artifact will make their spawn easier. You are better off doing vanilla runs than messing with the spawn chance with artifacts.
And even when you have a Cleansing Pool available, it is still only a 4% drop chance, so being at a disadvantage from disabling Lunar Pods is not something you would want. I've sank 30 items into a pool before and came out with a stack of 30 normal pearls... 4% doesn't seem like bad odds but you'd be surprised.
At the end of the day, things are still easier to unlock in this game than in the first.
I will confess, that I haven't made the calculations, cause fewer credits as well as the director choosing between either high or low cost interactables might generally lead to a total less than half the usual cards being picked, but coupled with the fact that the highest weighted category is disabled I doubt you're putting yourself at a disadvantage.
Once you're in the second loop, look for Newt Altars whenever possible, prioritizing the ones that always spawn. Eat up absolutely everything in the lunar items section, except for equipment and Purity, unless you can offset it with a greater number of 57 Leaf Clovers. None of the lunar items will be detrimental to you, as you'll just be instakilling everything without doing much anyway.
Once you hit Stage 30, you can start hunting for a Cleansing Pool. This is the most painful part of the run, but once you do find it, you should hopefully have 60+ lunar items to trade in by then. I managed to get six Irradiant Pearls on my last run, though that was really lucky. However, you will likely get at least one this way.
https://steamcommunity.com/sharedfiles/filedetails/?id=2227064150
P.S. at one point I thought I'd pulled it off on a command/elites only/one type of enemy per stage run that turned out to be jellyfish 1st stage, contraptions second, but it turns out shields count so taking damage to those disqualified me. Does temporary barrier too?
I'm guessing most people got it by cheesing it a little with barrier, myself included.
I do not know how seeds are selected, but I guess it's just a RNG picking the seed. It's possible to get Ethereal on all seeds. This guy has become quite known in the community for completing Ethereal on all or at least most seeds, so far. He is also a pretty skilled Merc player.
There's a few ways that can make the seeds easier. You've already found out about barrier, meaning any map with multiple Topaz Brooches, or any trials with Command will already be easier. Drones can also help out, since they take off some of the attention you get from enemies.
Shaped Glass is free damage since you cannot take any health damage either way. It cuts down on you max barrier though, so don't pick up more than one. Be aware going to the Bazaar means the next stage is going to be different than if you had not gone to the Bazaar. If you decide on going to the Bazaar, you have to do it every time until you succeed unless you want to face a different stage.
Artifact of Glass makes it easier cause you kill things faster, but you effectively killed your ability to utilize barrier, meaning your best bet in the cheesing department is drones.
Some artifacts will inherently make it harder, like Evolution (I don't remember if this is allowed in trials), Honor, Soul, Spite, and lastly Chaos (only matters if you buy drones).
The artifact teleporter is also a valid way to end trials, meaning any seed ending on Sky Meadow is instantly shorter. The last stage has effectively been cut out.
That's all I got off the top of my head. Good luck, and most importantly, have fun. If you feel like a seed is too hard and it has none of the good things I mentioned, maybe you're better off waiting for a new seed
That's how i farmed the Irradiant Pearl. Took me about 8 hours, but i was really unlucky. Got it in my 56th try and the average with 4% drop chance should be 25 tries.