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Yeah, sorry, it's RoboCraft. There was a dude on the forums who used to crack me up. Different emblem though.
Risk of Rain is not RPG.
I purley play without Command even when it is an official part of the game like other artifacts and I enjoy being a punching bag of great RNG - it makes me even stronger because of pure need to adapt to each situation, loadout and anything what game can throw to you.
P.s. hour ago I had random run as Arti. Had lot of health stuff and some protection but my main "sword" was 13 tri-daggers, 2 glass swords and a flamethower to use them. Had enough fun even after got oneshot by a malachite whisp. #noartifactgang
Making stronger builds via Command is bad in general because how they are perfect and constant yet original game is all about RNG - it is specially made so you should adapt and overcome from all what you can got - even from 5 blossoms and 6 whips on stage 4.
The command artifact was in original RoR1 too, it's not the 'vanilla gamemode', but it and all the artifacts (and any combination thereof) are a valid way to play. Some people prefer to play with heavier or lighter rng elements. and when i made reference to strength, i wasn't referring to player skill, but actual character power. command artifact is a nice way to have a fun and chaotic power trip, see just how fast you can complete a run, or try out strange item interactions.
I just don't like that some people prefer to play with Command each time they start the game - every time I open lobby lists I see like 70% of games using Command, Sacrifice and Swarms, sometimes combined together. Mostly those lobbies are full of mercs, MUL-Ts, Engineers who build the same build and when random kills them on monsoon they ragequit including host.
Some people just don't want to increase their adaptiveness to any problems. And yeah, I don't judge people who use command to make funny stuff like making army of squidwards, going into sonic mode or breaking the game with unconventional way.
P.s. the last time I used Cmd was testing RoR: Special delivery for all new items.
I take it as if I finished the game, and this is the reward that helps you to get to 100%.
I mean this: I am willing to bet the Artifact of Command people will not be playing this game in 2 weeks, maybe 1 month tops, because unbeknownst to them, the Artifact of Command actually destroys (completely) the design intent of this game.
Risk of Rain 2 is essentially about turning Lemons into Lemonade. Maybe on run you get lucky and get god items, but the real fun is turning total ♥♥♥♥ into something workable.
In more academic terms, The Artifact of Command makes the difference between Risk of Rain 2 being a "Game" and it being a "Toy"
Games are defined by rules and having a failure state. Toys are not. Artifact of Command turns RoR2 into a toy. That's fine if you're into it. But let's not pretend you as a player are gaining anything out of it substantial.
What a stupid thing to say.