Risk of Rain 2

Risk of Rain 2

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Mired Urn
Mired urn + beetle guard makes your summons hunt you down and keep trying to hit you .... im sure you know this glitch lol... but man is it annyoing
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All that needs to be changed is to make allies not attack you.

It's pretty clear it's designed to target your allies nearby based on how Dunestrider attacks allies and enemies with the Siphon that Urn is emulating.
So this wasn't changed with the recent update. Spent a large part of a run with the Carbonizer turrets actively running away from them since we kept draining and slowing each other until I found a boss item 3D printer oddly enough. I can't remember what it gave me, but anything was better than that.

Forget about the lore; no one wants this item except on entirely solo non-engineer runs.

I've given this issue its own thread in feedback, and there are bug reports on this behavior since it very much looks like a bug when it happens.
Dernière modification de Pezzo; 3 sept. 2020 à 14h45
>"characters" refers to all allies AND enemies, therefore mired urn will damage allies near you and doesn't work properly with Engi & his turrets

wow how high were the devs when they decided this was a good idea
Mired Urns + Aegis = CQC Pogchamp though.
*cries in engineer*
While it is a thematic boss item with the Dunestrider I feel it should function closer to the real one.
Sapping HP over a radius while low HP, possibly even giving you armor while active.
There are literally no upsides to the item in its current state that are worth the downsides, especially in Multiplayer.

A good Mired Urn would be something like this:
Falling below 25% health causes you to gain 100 armor for 5s and tether all characters within 13m dealing 50% damage and healing 50%(+25% per stack) of the damage dealt.
Dernière modification de Dragontoast; 3 sept. 2020 à 16h50
Null 3 sept. 2020 à 17h35 
Grottowalker a écrit :
Oreos and Water a écrit :
Really should be a lunar item if it's gonna hurt teammates IMO
agree, this was what me and my mates said when dealing with the item
I brought this up and it was pointed out this could cause major griefing in command runs since the bazaar has five lunar items in it. I'd rather it either targeted only enemies or was removed altogether. It's the meta to use it with turrets but this just results in me running to turrets for a heal and getting sucked dry.
I've noticed this exact same AI behaviour during the artifact of chaos trial, i'm just assuming here and could be completely wrong but when you have a friendly AI such as beetle guard it must use the same attack logic against enemies that normal ones use on the player, for some reason if it gets hurt by the player it then sees you as a threat, worth noting though unless you also have chaos enabled they can not hurt you back, so its a minor annoyance and could probably be described as a bug, how it could be fixed though i have no idea.
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Posté le 14 aout 2020 à 4h50
Messages : 23