Risk of Rain 2

Risk of Rain 2

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Did the game get harder after the update?
Enemies feel like they hit much harder than before.
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TaterTot 13 AGO 2020 a las 12:45 
It is seemingly so. I was feelin that way too. Had to do a regular games to get back into Monsoon.
east coast obama 13 AGO 2020 a las 12:48 
Publicado originalmente por Berry Bean:
It is seemingly so. I was feelin that way too. Had to do a regular games to get back into Monsoon.
Yeah same, in fact I was struggling so much that I had to switch to easy difficulty, and even then I had some issues that weren't there before.
Jimmy Hunter 13 AGO 2020 a las 12:51 
Enemies scale an extra 10% on each difficulty, so it was made harder. However, a number of items got buffed as with some random buffs to a few different Survivors that should be enough to overcome that 10% and then some. Elites also had their health multipliers dropped across the board too.

Very possible you're feeling the effects of that 10% on their damage output.
Última edición por Jimmy Hunter; 13 AGO 2020 a las 12:52
east coast obama 13 AGO 2020 a las 13:38 
Publicado originalmente por Jimmy Hunter:
Enemies scale an extra 10% on each difficulty, so it was made harder. However, a number of items got buffed as with some random buffs to a few different Survivors that should be enough to overcome that 10% and then some. Elites also had their health multipliers dropped across the board too.

Very possible you're feeling the effects of that 10% on their damage output.
There's no ♥♥♥♥♥♥♥ way it's only 10%, it's way too much, I'm constantly dying on the first stage
Jimmy Hunter 13 AGO 2020 a las 13:43 
Publicado originalmente por society:
Publicado originalmente por Jimmy Hunter:
Enemies scale an extra 10% on each difficulty, so it was made harder. However, a number of items got buffed as with some random buffs to a few different Survivors that should be enough to overcome that 10% and then some. Elites also had their health multipliers dropped across the board too.

Very possible you're feeling the effects of that 10% on their damage output.
There's no ♥♥♥♥♥♥♥ way it's only 10%, it's way too much, I'm constantly dying on the first stage

Not sure what to tell you if you're constantly failing on stage 1. The difficulty really isn't notable until you start getting a few difficulty ticks towards stage 3-4 and you can start to see what the effects of 10% start resulting towards on their damage output. Elite's health are still overall lower, and quite a few monsters also got reduced stats on their scaling.
Última edición por Jimmy Hunter; 13 AGO 2020 a las 13:43
Crazyguy 13 AGO 2020 a las 14:16 
Publicado originalmente por society:
Publicado originalmente por Jimmy Hunter:
Enemies scale an extra 10% on each difficulty, so it was made harder. However, a number of items got buffed as with some random buffs to a few different Survivors that should be enough to overcome that 10% and then some. Elites also had their health multipliers dropped across the board too.

Very possible you're feeling the effects of that 10% on their damage output.
There's no ♥♥♥♥♥♥♥ way it's only 10%, it's way too much, I'm constantly dying on the first stage
I dunno maybe its fire damage tick rate? thats my issue mostly underestimating fire damage lol
Zeddy 13 AGO 2020 a las 15:04 
Before the update hit there was worry that the increased amount of printers and added scrappers would make the game too easy. What wasn't considered with that sentiment is that printers and scrappers take up stage credits, blocking you from the most important thing: Chests with new items for you.

Between getting I'd say 20% less items and enemies scaling 10% harder, Rainstorm almost feels like Monsoon now. And Monsoon? Monsoon is crazy now. There's so many enemies!

I think it's good! It feels about right, and with new bleed/bands and all the other item buffs you can absolutely overcome it, but it does take a few rounds of getting used to it.
Última edición por Zeddy; 13 AGO 2020 a las 15:04
Fenix_Hero 14 AGO 2020 a las 3:37 
It's 10% per stage "level up" so each little tick when enemies level up so their damage gets insane. I'm having a very hard time staying alive on melee characters. They made it so Acrid can get in there and fight more by adding regen but theres not a lot to reduce damage so Acrid gets killed too fast anyway.
QRM 14 AGO 2020 a las 3:46 
I feel like the hotfix patch today hits different, though maybe just placebo. On Monsoon, if I'm playing like Engineer I'll literally place turrets down and AFK for a couple minutes. Today though, the enemies were already swarming within 30 seconds.
Thug Killadome 14 AGO 2020 a las 3:47 
With the 10% increase they could probably stand to remove the jump the timer does between stages now
Fenix_Hero 14 AGO 2020 a las 3:54 
It seems worse in multiplayer. You gotta think that after 10 "level ups" the enemies are getting 100% more damage then they were before. It starts to get out of control. I have a very hard time surviving in multiplayer games. Its not as bad in single player but still quite noticable.
TheComedicCommunist 14 AGO 2020 a las 5:09 
I would always play on Drizzle because hard games aren't for me and I have nothing to prove, but now with this new update even Drizzle is too hard. I've only been able to make it to the final boss once and I keep dying from the sheer amount of mob spawns on later stages. The game went from fun to unfair in the blink of an eye and I hate to see it from a game I used to love so much.
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Publicado el: 13 AGO 2020 a las 12:44
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