Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
The blue ones that make every enemy close to them invulnerable and able to reflect ALL damage to the dealer, they start spawning on stage 6 (basically on first loop)
If you have any kind of AOE build going (which is basically 90% of the game) say goodbye to your ass if the thing doesn't die before it starts marching closer to the other elites, if it comes into contact with a healing elite then it's basically GG
Guilded ones are just way to ♥♥♥♥♥♥♥ tanky and while they do zap your coin you get like 75% back once they die, which honestly isn't that much of an issue unless you are having a tough time taking them down at first.
Twisted ones are just straight up garbage, their only counterplay is "kill them immediately
once they spawn from far away or else you'll get instantly gored" the only way i can see these things being somewhat balanced is that the effect only triggers if you are also in the bubble and ONLY from normal attacks (aka non-aoe/item effects) but even then melee characters are basically SOTL.
I just managed to beat the new final boss on Monsoon after 3 loops but i was insanely lucky as i managed to get a Dio for the ♥♥♥♥♥♥♥♥ twisted spawns, it wasn't fun, it wasn't engaging, it was tedious as ♥♥♥♥.
Once your game becomes tedious to play after a SINGLE update when i dont' even want to keep going, you know you ♥♥♥♥♥♥ up.
Is it really resulting in instant deaths for people? While you should be taking damage from a bunch of AoE ticks, it shouldn't kill you instantly with capped scaled damage like that unless the interaction is bugged, which I wouldn't put past the game considering how buggy everything is right now.
The reflect might be bugged honestly if it's "one-shotting" people. That or people are scrapping all their defensive and healing items for damage.
Didn't notice the whole mechanic happening at all 'til a long run yesterday, when I started getting damage reflect from a malachite elite that was inside the aura, which caused me to be unable to heal - which is what made me notice the damage reflection mechanic.
Because I would usually heal enough, I wouldn't even notice it in the first place.