Risk of Rain 2

Risk of Rain 2

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reverb Aug 29, 2024 @ 1:22pm
False Son is BROKEN
Not really sure how people are saying False Son is bad when you have a million health a passive heal and can nuke things with a laser beam from a million miles away. Just got done making voidling look like a baby on a monsoon loop.

After 3 God runs in a row with this survivor I'm gonna go ahead and take the jump and call him a better void fiend in terms of pure power and utility.

His only weakness is movement speed but once you have that he is basically unstoppable.
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Showing 1-15 of 17 comments
RazakelKairo Aug 29, 2024 @ 2:01pm 
He's solid for sure. Honestly all of the survivors are kind of decent in the grand scheme of things. False Son in particular is pretty versatile when you get used to his gameplay loop.

He's not a "better void fiend" though. They do different things.
Seishisha Aug 29, 2024 @ 2:10pm 
Tried him a couple of times, on both my longest runs I buggered it up with poor item synergy and one run in particular when I ended up bugged after picking up an elite passive, which prevent all other pick ups.

But even despite my intentional incompetence and the bug, i came to the conclusion that he is very strong by default. Any character than can work well with a subpar build or even a literally broken one is good.
Suros:/# Aug 29, 2024 @ 2:24pm 
I keep hearing arguments about viability, but never anything about fun. Doesn't matter if the game ends in a win or lose if I hated it the entire time. Both False Son and Chef don't feel fun to me.
RazakelKairo Aug 29, 2024 @ 3:18pm 
Originally posted by Suros:/#:
I keep hearing arguments about viability, but never anything about fun. Doesn't matter if the game ends in a win or lose if I hated it the entire time. Both False Son and Chef don't feel fun to me.

Ok but FS actually does feel fun to me.
Thank you. I shall point thee now to thine yonder beholder, for he has eyes for every perspective.
reverb Aug 29, 2024 @ 3:23pm 
Originally posted by Suros:/#:
I keep hearing arguments about viability, but never anything about fun. Doesn't matter if the game ends in a win or lose if I hated it the entire time. Both False Son and Chef don't feel fun to me.

That's fair but whether he is fun or not is purely subjective on the type of player you are. Once you learn him you realize you can play him in all kinds of ways to make him fun.

Whether its to stack a bunch of proc items and laser beam everything out of existence or stack crowbars,gasoline, and bands and just run face first into a mob of enemies and smash them into smithereens with your club m1+m2. I think False is a very fun OP survivor who is a welcome addition to the roster.
Last edited by reverb; Aug 29, 2024 @ 3:24pm
Lanceps Aug 29, 2024 @ 3:34pm 
I originally thought he wasn't that great, but his laser is pretty good when charged and his charged melee is also pretty solid. I really just wish he had better vfx on his M1 because it's abhorrent, and his mastery skin is disgusting.
Knavenformed Aug 29, 2024 @ 4:17pm 
I just hate how janky he feels outside spamming one ability
Though it feels it's kinda the theme of these new characters, one slightly long CD for the actual good damage
BoiledTeaBag Aug 29, 2024 @ 4:20pm 
I'd have to agree it is slightly better then void fiend, at least when it comes to RNG for building them up.

Void fiend relys on rng to spawn void chests and events, the false son only needs max hp items that are much more common by far. I mean come on how many times do you open a chest hoping for a stim, armor or hell even a move speed item but getting a bison steak instead, its a statistical anomaly how many of the things I get per run just wanting ANYTHING other then a steak in most circumstances.

So in terms of items needed for them to build up stats/forms yes, better.
But better then void fiend? No. They both have their own unique mechanics and play differently. void fiend is squishy, but false son by comparison is a raid boss with many built in stat buffs.
RazakelKairo Aug 30, 2024 @ 2:10am 
Originally posted by HammyBread:
I'd have to agree it is slightly better then void fiend, at least when it comes to RNG for building them up.

Void fiend relys on rng to spawn void chests and events, the false son only needs max hp items that are much more common by far. I mean come on how many times do you open a chest hoping for a stim, armor or hell even a move speed item but getting a bison steak instead, its a statistical anomaly how many of the things I get per run just wanting ANYTHING other then a steak in most circumstances.

So in terms of items needed for them to build up stats/forms yes, better.
But better then void fiend? No. They both have their own unique mechanics and play differently. void fiend is squishy, but false son by comparison is a raid boss with many built in stat buffs.

Void Fiend is similar to how Commando can be good in the sense that the better you get at macro'ing items, the better and more versatile the character becomes. False Son in comparison I feel needs less, but also has less builds you can go for (this isn't a con, Loader's pretty similar in that regard and we all know that survivor is bonkers).
There's a bit of RNG involved but usually for the item-dependent characters you can get a very solid build going w/o even looping (basically, the way to play in Eclipse).

But Void Fiend can completely destroy the RNG scale just on the sole notion that he can immediately get overtuned with Void Fields, and he's the only survivor (barring maybe Seeker now? I didn't try that yet) that can do it right out of the gate no matter what, even E5-E8. So all those items you're getting there scales with the class and the consistency of snowballing the entire run because of it is quite high. And it only gets crazier from there.
Stopping the timer in Vields is like an indirect super-buff to the class.
Bug Guy Aug 30, 2024 @ 2:19am 
False Son being able to pick up a Stone Flux pauldron with essentially no downsides is insane. Such a fun character, probably going to be my number 2 favorite behind Acrid (unless they never undue the Acrid bugs, because man he feels like crap to play rn)
Richard Roe Aug 30, 2024 @ 2:57am 
Originally posted by Suros:/#:
I keep hearing arguments about viability, but never anything about fun. Doesn't matter if the game ends in a win or lose if I hated it the entire time. Both False Son and Chef don't feel fun to me.
Do you know that while using Roller your not animation locked and can use cleaver,sear,glaze?

And that on top of that while roller is active any cleaver hit at range will apply BOTH roller and cleaver debuffs to enemies?
Mr. Srbija Aug 30, 2024 @ 6:18am 
Originally posted by Richard Roe:
Originally posted by Suros:/#:
I keep hearing arguments about viability, but never anything about fun. Doesn't matter if the game ends in a win or lose if I hated it the entire time. Both False Son and Chef don't feel fun to me.
Do you know that while using Roller your not animation locked and can use cleaver,sear,glaze?

And that on top of that while roller is active any cleaver hit at range will apply BOTH roller and cleaver debuffs to enemies?
Did you know that while you are using sear you are animation locked?
BoiledTeaBag Aug 30, 2024 @ 9:00am 
Originally posted by Bug Guy:
False Son being able to pick up a Stone Flux pauldron with essentially no downsides is insane. Such a fun character, probably going to be my number 2 favorite behind Acrid (unless they never undue the Acrid bugs, because man he feels like crap to play rn)

Wouldn't giving a naturally slow character -50% move speed only make the move speed scaling worst since it starts low let alone a 50% loss.

The health scaling bit is a no brainer, 100% hp gain doubling your spikes but the move speed loss on him would be even more extreme and you would literally be a snail a that point no?
Last edited by BoiledTeaBag; Aug 30, 2024 @ 9:03am
BoiledTeaBag Aug 30, 2024 @ 9:08am 
Originally posted by RazakelKairo:
Originally posted by HammyBread:
I'd have to agree it is slightly better then void fiend, at least when it comes to RNG for building them up.

Void fiend relys on rng to spawn void chests and events, the false son only needs max hp items that are much more common by far. I mean come on how many times do you open a chest hoping for a stim, armor or hell even a move speed item but getting a bison steak instead, its a statistical anomaly how many of the things I get per run just wanting ANYTHING other then a steak in most circumstances.

So in terms of items needed for them to build up stats/forms yes, better.
But better then void fiend? No. They both have their own unique mechanics and play differently. void fiend is squishy, but false son by comparison is a raid boss with many built in stat buffs.

Void Fiend is similar to how Commando can be good in the sense that the better you get at macro'ing items, the better and more versatile the character becomes. False Son in comparison I feel needs less, but also has less builds you can go for (this isn't a con, Loader's pretty similar in that regard and we all know that survivor is bonkers).
There's a bit of RNG involved but usually for the item-dependent characters you can get a very solid build going w/o even looping (basically, the way to play in Eclipse).

But Void Fiend can completely destroy the RNG scale just on the sole notion that he can immediately get overtuned with Void Fields, and he's the only survivor (barring maybe Seeker now? I didn't try that yet) that can do it right out of the gate no matter what, even E5-E8. So all those items you're getting there scales with the class and the consistency of snowballing the entire run because of it is quite high. And it only gets crazier from there.
Stopping the timer in Vields is like an indirect super-buff to the class.

I don't feel the need to play eclipse or be a "pro" and macro items.
I just go in, ♥♥♥♥ around and find out then win or lose, I don't play risk of rain to lock in, I play it for fun.

And yeah seeker is broken in void fields, just use the travel ability to get to the next point straight away.
Bug Guy Aug 30, 2024 @ 12:12pm 
Originally posted by HammyBread:
Originally posted by Bug Guy:
False Son being able to pick up a Stone Flux pauldron with essentially no downsides is insane. Such a fun character, probably going to be my number 2 favorite behind Acrid (unless they never undue the Acrid bugs, because man he feels like crap to play rn)

Wouldn't giving a naturally slow character -50% move speed only make the move speed scaling worst since it starts low let alone a 50% loss.

The health scaling bit is a no brainer, 100% hp gain doubling your spikes but the move speed loss on him would be even more extreme and you would literally be a snail a that point no?
Nope! because you get 5% extra movespeed for each Spike you have "spent", and because you get so many extra spikes as long as you fire your secondary a ton (which you can do really fast now, because having more stacks of your secondary means faster attack speed) you will actually cancel out the movement speed decrease! And since you naturally want to be firing them all the time, youll usually be moving pretty fast. Played a few games with my friends and I was faster than both of them by A LOT and I had a Stone Flux and they had a ton of Energy Drinks. Its genuinely insane
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Date Posted: Aug 29, 2024 @ 1:22pm
Posts: 17