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Unfortunately, some of the stuff added is half-baked or just poorly designed/not working right. There's also many awful bugs introduced by the update and also this dlc too, so it's hard to be positive about it. There are definitely some items added that are objectively bad or just useless, which bloats the item pool. Additionally, the new boss added is a little rough.
It is still fun and you will enjoy some parts of it probably. However, you may consider waiting on how they will react to all the stuff they broke both in game and dlc first before buying....
The good:
1. New music.
2. New stages and ending route. I think the new stages have good flow and visuals.
3. New enemies, (the Child is well animated and a nice return from RoR1)
4. Fleshes out the gold/halcyon stuff with a miniboss and new elite.
5. New survivors are pretty fun. Seem to have a loose theme around health since two heal others in some way and the third gets more secondary charges for health items.
I thought Seeker would be a melee monk like a fast Loader with pseudo-magic but she's sort of like Artificer with a healing nova that revives one person per stage after 7 uses. Not spoiling other two, plus Seeker is the best in my opinion.
The bad:
1. Pretty uncreative items imo.
2. Could be placebo but the new elite type that steals gold seems incredibly spongey.
3. A few things aren't explained well even though they're trying to make the game more beginner friendly. I don't know when exactly the new shrine spawns, seen it on 100% of Siphoned Forest but nowhere else; surely it's not a DLC that requires a DLC, might be dumb luck. I also hear bells almost every run but haven't found anything out the ordinary. Edit: Found out that's the optional difficulty increase sfx.
4. Maybe it's just me but the writing seems off - some of the new items have strangely worded effect descriptions and the logbook entries read poorly.
5. SOTV is better in most regards.
6. The DLC doesn't have a consistent identity. SOTV was clearly the void DLC, 'Void' being a recogniseable part of the setting, while SOTS isn't about environental hazards and a stormcaller boss or something, it's about ancient temples and gold golems.
That's not in itself a reason not to get the DLC, nothing wrong with 'bag of random good stuff' type content for games.
7. The survivors are really barebones. They have one default skin and one Monsoon skin, and one alt skill total, each. If you're charging money with survivors front and center they should be decked out, have choices of passives, fun challenges to make players replay.
I have to plug the modded character Enforcer because he feels out of place by being more high effort than official content. (He's not updated yet.)
8. Not very many enemies. They're good but a few more commons and 1+ teleporter boss would round out the content.
I also think they cut a stage as I swear dev logs said 6 not 5. They're also constrained to the new route path afaik. An extra stage 1 would be cool.
I got it for $12 on Humble and play a lot of RoR2, for me it's worth it since I'll basically grab anything that doesn't outright make the game worse, and I think the DLC does not. It didn't blow me away but it's better than most mods and slightly below SOTV. Hard to say what 'hours' it adds.