Risk of Rain 2

Risk of Rain 2

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Chef is bad
I did one run with him so far, and he just seems to be the worst character in the game. Is it just me?
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Showing 1-15 of 20 comments
Taint Snorkeler Aug 27, 2024 @ 9:25pm 
hes stupid op. you need to combo his skills. slice, oil, burn. the roll dash is meh and should be replaced with strides. oil + slice is so disgusting. its better than oil + sear.
Mr. Srbija Aug 28, 2024 @ 4:39am 
He could use a different primary, at least add a secondary one that can be unlocked
Toxi The Vagrant Aug 28, 2024 @ 4:53am 
His damage numbers are more cracked than clay left in the sun, but his primary's design makes him pretty difficult to use, I'd overall say balanced but practice required.
RazakelKairo Aug 28, 2024 @ 4:57am 
I'm very skeptical when people say "worst" in this game.
People said this about stuff like Artificer and that survivor is stupid strong even in Eclipse 8.

Chef overall has impressed me so far. Especially his primary. Provided you can aim it well, its damage is actually insane for something that can pierce. Wouldn't call him OP by any means but he keeps up and then some. Scales well with items overall too.
Bug Guy Aug 28, 2024 @ 9:28am 
Originally posted by Taint Snorkeler:
hes stupid op. you need to combo his skills. slice, oil, burn. the roll dash is meh and should be replaced with strides. oil + slice is so disgusting. its better than oil + sear.
Oil + slice are the only usable abilities he has (Roll is a decent escape, thats it though). And even then, Slice scales so situationally that it felt nowhere near OP. I tried building him for max proc, still fell short of other survivors. I tried building him for big burst damage, fell short. I built him for CD speed, still fell short. Sear has too little range and is uncancellable by anything other than dash/some equipment (unlike Artificers Flamethrower, which is easily cancelled), and its damage is lackluster even with Glaze combo.

Dont get me wrong, I love Chef, hes a funny guy and silly to play. But unless im missing something in the game after 1600 hours and 10 runs as him, he feels so weak. Such garbage stats too. Why would a survivor who needs to get into melee range for 2 of his abilities have Commando stats??

Sidenote, chefs kiss drops also have no magnet range. You need to physically touch their pixels to pick them up, which makes them frustratingly difficult to heal from especially when they drop in weird parts of terrain
Toxi The Vagrant Aug 28, 2024 @ 9:51am 
Originally posted by Bug Guy:
Originally posted by Taint Snorkeler:
hes stupid op. you need to combo his skills. slice, oil, burn. the roll dash is meh and should be replaced with strides. oil + slice is so disgusting. its better than oil + sear.
Oil + slice are the only usable abilities he has (Roll is a decent escape, thats it though). And even then, Slice scales so situationally that it felt nowhere near OP. I tried building him for max proc, still fell short of other survivors. I tried building him for big burst damage, fell short. I built him for CD speed, still fell short. Sear has too little range and is uncancellable by anything other than dash/some equipment (unlike Artificers Flamethrower, which is easily cancelled), and its damage is lackluster even with Glaze combo.

Dont get me wrong, I love Chef, hes a funny guy and silly to play. But unless im missing something in the game after 1600 hours and 10 runs as him, he feels so weak. Such garbage stats too. Why would a survivor who needs to get into melee range for 2 of his abilities have Commando stats??

Sidenote, chefs kiss drops also have no magnet range. You need to physically touch their pixels to pick them up, which makes them frustratingly difficult to heal from especially when they drop in weird parts of terrain
His damage scaling per level is higher than commando's but attack speed only changes how fast his knives travel, how fast he can charge his dash, and the number of hits in oven's duration. He can't proc as often as most characters without attacking crowds, but his procs will also do more damage since not all 1.0 proc rates are created equal.

I think objectively, Yes Chef might be better than the oil since it gives better area control and opens up oven to be a projectile, but I also enjoy the oil more.

Aside from it's hit count, most of oven's damage is going to be from the DoT it applies, it also seems to be able to go above 9 stacks of burn, a trait that wasn't present on artificer when last I played her

I think the last thing that's particularly super noteworthy is that oven (and potentially other moves, I haven't tested this theory yet) can be used during the dash without ending it, but jump will end dash immediately.

I think the big issue with chef is the inability to have multiple knives out at once, but I feel like this may be a glitch since we saw footage of him throwing three in sequence then pulling them back and otherwise there's no reason for him to have knife stocks since as long as he retrieves his knife it never goes below 1.

Edit: oops, one additional thing, oven's flamethrower graphic is misaligned from it's hurtbox, though the hurtbox is slightly larger than the graphic in either case.
Last edited by Toxi The Vagrant; Aug 28, 2024 @ 10:00am
Bug Guy Aug 28, 2024 @ 10:45am 
Originally posted by Toxi The Vagrant:
Originally posted by Bug Guy:
Oil + slice are the only usable abilities he has (Roll is a decent escape, thats it though). And even then, Slice scales so situationally that it felt nowhere near OP. I tried building him for max proc, still fell short of other survivors. I tried building him for big burst damage, fell short. I built him for CD speed, still fell short. Sear has too little range and is uncancellable by anything other than dash/some equipment (unlike Artificers Flamethrower, which is easily cancelled), and its damage is lackluster even with Glaze combo.

Dont get me wrong, I love Chef, hes a funny guy and silly to play. But unless im missing something in the game after 1600 hours and 10 runs as him, he feels so weak. Such garbage stats too. Why would a survivor who needs to get into melee range for 2 of his abilities have Commando stats??

Sidenote, chefs kiss drops also have no magnet range. You need to physically touch their pixels to pick them up, which makes them frustratingly difficult to heal from especially when they drop in weird parts of terrain
His damage scaling per level is higher than commando's but attack speed only changes how fast his knives travel, how fast he can charge his dash, and the number of hits in oven's duration. He can't proc as often as most characters without attacking crowds, but his procs will also do more damage since not all 1.0 proc rates are created equal.

I think objectively, Yes Chef might be better than the oil since it gives better area control and opens up oven to be a projectile, but I also enjoy the oil more.

Aside from it's hit count, most of oven's damage is going to be from the DoT it applies, it also seems to be able to go above 9 stacks of burn, a trait that wasn't present on artificer when last I played her

I think the last thing that's particularly super noteworthy is that oven (and potentially other moves, I haven't tested this theory yet) can be used during the dash without ending it, but jump will end dash immediately.

I think the big issue with chef is the inability to have multiple knives out at once, but I feel like this may be a glitch since we saw footage of him throwing three in sequence then pulling them back and otherwise there's no reason for him to have knife stocks since as long as he retrieves his knife it never goes below 1.

Edit: oops, one additional thing, oven's flamethrower graphic is misaligned from it's hurtbox, though the hurtbox is slightly larger than the graphic in either case.
His base damage and damage per level are the exact same as Commandos, I checked, but thats not what he needs increased. he needs more Health. His hitbox is huge, like Mul-T sized, and he has the stats of a baby. Clearly they wanted you to do what you said, and use sear while rolling to try and proc Chefs Kiss to pick up the heals, but you wont even pick them up as you roll. Because they dont have a magnet range to you, and they fly up when spawning, youll roll underneath them and have to circle back just to heal. (jump doesnt end dash btw, he can jump while rolling, which is pretty decent)

Yes, his M1 does good damage and decent proc, but has crap scaling. It behaves in a similar way to Railgunners scoped shots, in that attack speed simply makes it easier to use, but it cant make use of bands like she can. Sear, while indeed having slightly more range than it looks, still has similar range to loaders punch, which is atrocious considering its low damage output even with oil. The burn stacks dont deal much damage at all, since burn is based on total damage dealt when applied. So having 12 stacks of burn when the damage that applied it was pitiful means that the burn will be pitiful as well.

I like him. He just feels so vulnerable. Honestly feels even worse to do Eclipse runs with than Commando. Better starting damage than him. But its so hard to dodge enemy attacks with how big he is and its even harder to actually pick up the food to heal
comico Aug 28, 2024 @ 10:48am 
i don't really know how bad he actually is but he just FEELS bad to play. i don't know if i just don't understand how it works or what but his primary fire genuinely feels terrible to use and the rest of his kit isn't particularly satisfying either. really surprised me how much i hated playing him because the seeker was pretty fun i thought
spookd. ! ! Aug 28, 2024 @ 10:57am 
he is very clunky to play indeed, his m1 is too complicated if comparing to other survivors, they ( gearbox ) should better do full remaster from ror's chef with slight changes, and food from cheff kiss is not magnetise to the player this is need to be fixed
LazyBard Aug 28, 2024 @ 11:12am 
Originally posted by Bug Guy:
Originally posted by Toxi The Vagrant:
His damage scaling per level is higher than commando's but attack speed only changes how fast his knives travel, how fast he can charge his dash, and the number of hits in oven's duration. He can't proc as often as most characters without attacking crowds, but his procs will also do more damage since not all 1.0 proc rates are created equal.

I think objectively, Yes Chef might be better than the oil since it gives better area control and opens up oven to be a projectile, but I also enjoy the oil more.

Aside from it's hit count, most of oven's damage is going to be from the DoT it applies, it also seems to be able to go above 9 stacks of burn, a trait that wasn't present on artificer when last I played her

I think the last thing that's particularly super noteworthy is that oven (and potentially other moves, I haven't tested this theory yet) can be used during the dash without ending it, but jump will end dash immediately.

I think the big issue with chef is the inability to have multiple knives out at once, but I feel like this may be a glitch since we saw footage of him throwing three in sequence then pulling them back and otherwise there's no reason for him to have knife stocks since as long as he retrieves his knife it never goes below 1.

Edit: oops, one additional thing, oven's flamethrower graphic is misaligned from it's hurtbox, though the hurtbox is slightly larger than the graphic in either case.
His base damage and damage per level are the exact same as Commandos, I checked, but thats not what he needs increased. he needs more Health. His hitbox is huge, like Mul-T sized, and he has the stats of a baby. Clearly they wanted you to do what you said, and use sear while rolling to try and proc Chefs Kiss to pick up the heals, but you wont even pick them up as you roll. Because they dont have a magnet range to you, and they fly up when spawning, youll roll underneath them and have to circle back just to heal. (jump doesnt end dash btw, he can jump while rolling, which is pretty decent)

Yes, his M1 does good damage and decent proc, but has crap scaling. It behaves in a similar way to Railgunners scoped shots, in that attack speed simply makes it easier to use, but it cant make use of bands like she can. Sear, while indeed having slightly more range than it looks, still has similar range to loaders punch, which is atrocious considering its low damage output even with oil. The burn stacks dont deal much damage at all, since burn is based on total damage dealt when applied. So having 12 stacks of burn when the damage that applied it was pitiful means that the burn will be pitiful as well.

I like him. He just feels so vulnerable. Honestly feels even worse to do Eclipse runs with than Commando. Better starting damage than him. But its so hard to dodge enemy attacks with how big he is and its even harder to actually pick up the food to heal
This. Chef has only 1 escape skill, has quite low health and 0 armor, and should get to point-blank range to burn. Have people who say he's OP even tried him on Eclipse?
Last edited by LazyBard; Aug 28, 2024 @ 12:07pm
Billy Aug 28, 2024 @ 11:21am 
Originally posted by Valithin Drathyr:
I did one run with him so far, and he just seems to be the worst character in the game. Is it just me?
"Worst character in the game"

>Only tries him once
Valithin Drathyr Aug 28, 2024 @ 12:06pm 
Originally posted by Billy:
Originally posted by Valithin Drathyr:
I did one run with him so far, and he just seems to be the worst character in the game. Is it just me?
"Worst character in the game"

>Only tries him once
"Seems to be" indicating not sure and asking for opinions.
Valithin Drathyr Aug 28, 2024 @ 12:09pm 
Originally posted by Taint Snorkeler:
hes stupid op. you need to combo his skills. slice, oil, burn. the roll dash is meh and should be replaced with strides. oil + slice is so disgusting. its better than oil + sear.

He seemed good if things were grouped up on the ground, but against aerial targets he's near useless unless they are wisp (in my case they were blind pest, greater wisp, and vagrants.)
Veragoot Aug 28, 2024 @ 12:39pm 
Just tried him out. He's not exactly **bad** per se, but he also just isn't that **fun**. I just quit out of a run around stage 3 because of how bored I was playing him.

Cons:

-Slow base speed

-Extremely horizontal, bad jump height, no way to cancel fall damage in kit

-Limited resource, small hurtbox, not spammable, and high skill-floor primary (very bad design, basically a worse commando M2, primaries IMO work best as low skill floor skills that scale well with AS, and if you look at the other resource primary survivors, Bandit and Artificer, they barely need their primary skills whereas Chef must rely on it to accurately deal with airborne and sniper enemies, their primaries also reload much faster, have higher max stacks, and can be fired faster than Chef cleavers)

-Chef's Kiss pickups have no magnet range, making them difficult to pick up on the fly and greatly lowering their value. Also, healing is more abundant than ever, making this an incredibly lackluster passive that only really matters in the early game and then you just forget it exists. Would be better if it instead built towards something, like maybe gain 1 max HP per Chefs Kiss stack, maxing out at like 50% of your character's permanent max HP so if you have 110 max HP normally, you can stack Chef's Kiss 55 times for an extra 55 temporary max HP. Idk, just needs to be punched up a bit somehow I think.

-Zero/Negative synergy with Attack Speed (unless it increases the number of ticks in Sear, although it didn't seem to in my run) meaning these items are essentially dead drops at worst and scrap fodder at best for Chef. And there are a ton of items that give attack speed, for some that being its only benefit, and some of them greens. This means it will be harder to scale since you have a chance of getting items that do not increase your DPS at all.

-Hard to itemize for, I've got 300+ hours in the game and honestly I can't really think of a build that he'd really excel with, maybe Crowbar stacking or On-Hit, but both builds can be done much better with greater range with other survivors. I can't think of anything that Chef really does better than anyone else.

-No identity. Medium range single target damage? Commando, Huntress, Bandit all do it better. Close range multi-hit AOE? Artificer and Mercenary do it better (Artificer flamethrower is just straight up better version of Chef's). Cavalry charge? MUL-T is superior. Wide AOE debuff? Acrid and Rex have better options. Chef does nothing unique and excels at nothing. Thematically, he's fun, but mechanically he is an absolute snoozefest.

Pros:
+High Damage values

+Skills can be used while dashing

+Decent on-hit proccing with Sear, but limited by its short range and inaccurate nature

+Good high damage AOE with Glaze
Knavenformed Aug 28, 2024 @ 1:04pm 
Why are people calling his primary complicated?
You just have to time your clicks with impacts on enemies so it does the return damage immediately
It also sweeps mobs like no other, the pierce property is superb

The boss unlock Survivor on the other hand is just dogwater
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Date Posted: Aug 27, 2024 @ 9:23pm
Posts: 20