Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
People said this about stuff like Artificer and that survivor is stupid strong even in Eclipse 8.
Chef overall has impressed me so far. Especially his primary. Provided you can aim it well, its damage is actually insane for something that can pierce. Wouldn't call him OP by any means but he keeps up and then some. Scales well with items overall too.
Dont get me wrong, I love Chef, hes a funny guy and silly to play. But unless im missing something in the game after 1600 hours and 10 runs as him, he feels so weak. Such garbage stats too. Why would a survivor who needs to get into melee range for 2 of his abilities have Commando stats??
Sidenote, chefs kiss drops also have no magnet range. You need to physically touch their pixels to pick them up, which makes them frustratingly difficult to heal from especially when they drop in weird parts of terrain
I think objectively, Yes Chef might be better than the oil since it gives better area control and opens up oven to be a projectile, but I also enjoy the oil more.
Aside from it's hit count, most of oven's damage is going to be from the DoT it applies, it also seems to be able to go above 9 stacks of burn, a trait that wasn't present on artificer when last I played her
I think the last thing that's particularly super noteworthy is that oven (and potentially other moves, I haven't tested this theory yet) can be used during the dash without ending it, but jump will end dash immediately.
I think the big issue with chef is the inability to have multiple knives out at once, but I feel like this may be a glitch since we saw footage of him throwing three in sequence then pulling them back and otherwise there's no reason for him to have knife stocks since as long as he retrieves his knife it never goes below 1.
Edit: oops, one additional thing, oven's flamethrower graphic is misaligned from it's hurtbox, though the hurtbox is slightly larger than the graphic in either case.
Yes, his M1 does good damage and decent proc, but has crap scaling. It behaves in a similar way to Railgunners scoped shots, in that attack speed simply makes it easier to use, but it cant make use of bands like she can. Sear, while indeed having slightly more range than it looks, still has similar range to loaders punch, which is atrocious considering its low damage output even with oil. The burn stacks dont deal much damage at all, since burn is based on total damage dealt when applied. So having 12 stacks of burn when the damage that applied it was pitiful means that the burn will be pitiful as well.
I like him. He just feels so vulnerable. Honestly feels even worse to do Eclipse runs with than Commando. Better starting damage than him. But its so hard to dodge enemy attacks with how big he is and its even harder to actually pick up the food to heal
>Only tries him once
He seemed good if things were grouped up on the ground, but against aerial targets he's near useless unless they are wisp (in my case they were blind pest, greater wisp, and vagrants.)
Cons:
-Slow base speed
-Extremely horizontal, bad jump height, no way to cancel fall damage in kit
-Limited resource, small hurtbox, not spammable, and high skill-floor primary (very bad design, basically a worse commando M2, primaries IMO work best as low skill floor skills that scale well with AS, and if you look at the other resource primary survivors, Bandit and Artificer, they barely need their primary skills whereas Chef must rely on it to accurately deal with airborne and sniper enemies, their primaries also reload much faster, have higher max stacks, and can be fired faster than Chef cleavers)
-Chef's Kiss pickups have no magnet range, making them difficult to pick up on the fly and greatly lowering their value. Also, healing is more abundant than ever, making this an incredibly lackluster passive that only really matters in the early game and then you just forget it exists. Would be better if it instead built towards something, like maybe gain 1 max HP per Chefs Kiss stack, maxing out at like 50% of your character's permanent max HP so if you have 110 max HP normally, you can stack Chef's Kiss 55 times for an extra 55 temporary max HP. Idk, just needs to be punched up a bit somehow I think.
-Zero/Negative synergy with Attack Speed (unless it increases the number of ticks in Sear, although it didn't seem to in my run) meaning these items are essentially dead drops at worst and scrap fodder at best for Chef. And there are a ton of items that give attack speed, for some that being its only benefit, and some of them greens. This means it will be harder to scale since you have a chance of getting items that do not increase your DPS at all.
-Hard to itemize for, I've got 300+ hours in the game and honestly I can't really think of a build that he'd really excel with, maybe Crowbar stacking or On-Hit, but both builds can be done much better with greater range with other survivors. I can't think of anything that Chef really does better than anyone else.
-No identity. Medium range single target damage? Commando, Huntress, Bandit all do it better. Close range multi-hit AOE? Artificer and Mercenary do it better (Artificer flamethrower is just straight up better version of Chef's). Cavalry charge? MUL-T is superior. Wide AOE debuff? Acrid and Rex have better options. Chef does nothing unique and excels at nothing. Thematically, he's fun, but mechanically he is an absolute snoozefest.
Pros:
+High Damage values
+Skills can be used while dashing
+Decent on-hit proccing with Sear, but limited by its short range and inaccurate nature
+Good high damage AOE with Glaze
You just have to time your clicks with impacts on enemies so it does the return damage immediately
It also sweeps mobs like no other, the pierce property is superb
The boss unlock Survivor on the other hand is just dogwater