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Like, watch the video I posted: if you believe what he's doing it's difficult, it's hard to believe you're serious.
Every time this complaint is posted, it always boils down to the same thing: people don't like to think or immediately think something is bad because it requires to "not get hit", oblivious to the fact that not getting hit it's relatively simple.
The achievement has flaws, sure, it's not the best challenge of the game, but people always prefer to complaint, instead of just try to think a little.
...and If i recorded the time I beat the prismatic trial like over a year ago, it also looked easy. What you don't see is all the failed attempts and all the hours of practice just to get a point of familiarity in the game where I was even comfortable to do everything I did.
This is what pros do a lot of the time: they make things look easy. But you don't see all the effort they put into getting that good.
Also, i'm having trouble taking you seriously after you basically said that an average player should be able to complete ethereal
It's clear that this game attracts a lot of people that don't care much about the fact that this game is a rogue like: it's the game where you make fireworks, where you seek the god run! So, when those kind of players sees that there's an achievement that requires a bit of thought and planning, they lose their temper and start saying that the challenge is bad.
Do I think those people play the game in the wrong way? No, i play with command or in other easy ways myself when I get fed up with Eclipse. But it really makes me sad when people starts saying that something is bad just because they aren't willing to put the effort in it. And it's even worse when the community is so big that there are plenty of people willing to teach and help.
If they made more skins like the mastery skins (which I believe at one point hopoo said they were working on that, but it's not happening this DLC) that had legitimately hard achievement like Ethereal, I would love that. It's a challenge for those who want it, but has practically no tangible effect on gameplay.
Also wanted to jump back to something I missed earlier
Sure, that's correct.... except console exists. As someone who literally had to beat it on console (before I got a PC), I feel like i'm the only person on this forums who actually remember this. As a general rule: "mod the game" or "edit in ___" aren't valid solutions to issue since console can't. And because of this, the solution can never be "there's a way to bypass it" because not everyone can.
I know console has a whole bunch of issues, but the goal of the game has always been parody between platforms, so let's remember that when talking about implementation or the removal of certain features or mechanics
And this achievement has a good design idea behind. Merc has two playstyles defined by its shift and R abilities: one to accumulate i-frames (a relatively passive playstyle) and one to accumulate expose debuffs on enemies and reduce cooldowns (a relatively active playstyle).
I-frames are, of course, more newbie friendly and especially helpful for a melee character, so it's the default kit of Merc. Want to unlock the more active playstyle? You have to prove that you have learned how to not get hit, hence Ethereal.
I repeat, there are fair criticisms behind the achievement, but it has a clear design choice behind it and it's what I'm defending.
It's also funny how, in these discussion, Huntress similar achievement is never mentioned... (answer: it can be cheesed)
As for console, that's a problem that comes with the fact that it wasn't planned in early development. The ability to transfer pc profiles to console would partially solve it.
the merc one is 2 events plus the rest of the 2 stages.
For huntress, you need to first do two stages, so the difficulty will be, on drizzle, at least on late easy, if not on medium, and you have to charge the teleporter after the boss, which not only makes the entire level completable in a similar if not higher amount of time of a single prismatic trial, but you also have to do it staying inside a smaller area and with a character with no i-frames.
If you don't cheese it, doing huntress's achievement takes a higher skill level and way more planning that Ethereal.
Unless you mean by doing a prismatic trial where the first stage can be one of the two you need, which makes you point weaker.
And, no, you can't really get it randomly, unless you are in a looping god run, where it's still easy to take chip damage.
If you don't want to cheese it, piercing winds is way more difficult of a merc run done in one minute and a half.
At first i thought the achievement for it was hard and sure it's a challenge but it's not 100% unobtainable or broken, a prismatic glass trail is a great start cause get hit once and you dead anyway.
Also Pmk has a good point, and it's nice for a game to have difficult achievements.
Just play the character more and when you get a feel for it just try the trail, die and try again. Be glad they don't charge you lunar coins for it every time you want to restart.
And saying "you cant really get it randomly" is a lie since I did
Hopping on the train of the fact that the huntress thing isn't comparable: you can choose your artifacts and you can loop so that you have significantly better gear.
Also you can completely cheese the entire achievement in MP by hiding on the guaranteed newt altar island while your teamate(s) do the teleporter
Yes, and all of that is cheesing in mind (and Ethereal can often have advantageous artifacts). The reason why I brought it up is because people complain about Ethereal being a badly designed achievement, while Piercing winds is in the same boat, but because it can be cheesed (which means disregarding any design behind it), people turn a blind eye.
(also, rallypoint delta and scorched acres are both stage 3, so you usually have the same amount of items for both level)
In other words, people complain about Ethereal because it can't be cheesed and it's one of the few achievement that are truly rewarding of your skills.
Which is why I'm defending Ethereal: I want to truly earn things in game, not receiving them for free. You might not like it and that's fine, but that doesn't mean it shouldn't exist, as there are people that appreciate the design idea behind it.