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https://thunderstore.io/package/rob_gaming/TeleporterBeam/
Proximity
https://thunderstore.io/package/Pipman3000/TeleporterShowRedux/
Type "teleporter" in the search bar.
Searched the store for a bit, might be this one?
https://thunderstore.io/package/Lunzir2/RGBHighlight/
Highlights every intaractible with either a solid color of choice (diffferent for each interactible, optionally), or constantly alternating colors. I really recommend the later option for visibility, the "movement" draws the eye better.
Because of how highlights work (it always draws the outline of the far side of the object from the observer's pov) when looking at a half buried chest from above the whole highlighted outline might be hidden underground, but terrain notwhitstanding seems to work pretty well.
https://thunderstore.io/package/Faustvii/QoLChests/
For highlighting interactables.
The highlighting is decently configurable and it can also be used to hide chests that have already been opened (that's what I use it for personally).
https://thunderstore.io/package/kruumy/AdditionalGraphicalSettings/
Its intended use is to make the game prettier, but with some finagling you might be able to come up with some settings that make the game easier for you to parse.
Maybe up the brightness and contrast? I'm not exactly sure but it might be something for you to play around with.
This was one of my fastest ever runs and I just happened to stumble across the final teleporter that was buried inside some other rocks. It is pure luck that I ended up here because I could have spent an hour searching for it and not found it. This is why I need a big laser or rainbow strobe light.
https://steamcommunity.com/profiles/76561197969447988/screenshot/2499016717107135310/