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Prisioner is literally called Prisioner, straight from another equally if not more popular game with it being referenced as one of the main aditions of the update
I personally didn't enjoy it. But mostly because it's a bunch of neat concepts but half of them seem
unpolished: There's a flying boss that literally doesn't have collision. A telltale sign that a company that's not used to making games where the player can go up, too. This makes playing melee acrid against this boss frustrating.
There's lootables that can spawn in DLC walls.
not fully realized: I don't care if he has a transformation, Void Fiend needs unlocks. Otherwise he only has one playstyle.
Only two legendary void items, and one of them is literally the same as the regular item except it also adds an effect.
DLC endgame cutscene not implemented.
or not really fitted to the game's playstyle/scale/balance (and not just balance in terms of power, but also categorically and thematically):
the void item spread is unbalanced in terms of categories. There's 5 commons (2 utility, 2 damage, 1 healing), 6 uncommons (2 utility, 4 damage), 2 legendaries (2 utility), and 1 boss (1 utility). That's a total of 7 utility, 6 damage, and 1 healing.
I am too tired to list further problems I had with SotV, and this is only the DLC half of the story, not including the regular update half.
I was honestly fine with the state the game was in pre-DLC. It was fun, and most of the bugs were inconsequential. But the networking seemed to get ♥♥♥♥♥♥ in the DLC update, among other bugs cropping up, and never got fixed.