Risk of Rain 2

Risk of Rain 2

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Sparrow Sep 21, 2021 @ 1:54pm
How does infusion work with the Glass artifact?
I know it's power is reduced to 1/10. But I have 70 infusions at this point in my run and enemies aren't giving me red orbs almost ever anymore.

Any guesses as to why? A lot of my damage is passive (coil, daggers, etc.) and I delete whole screens of enemies at once. Yet I get almost 0 infusion orbs. My only guess is that something funny is happening with how the item interacts with the glass artifact.
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Showing 1-6 of 6 comments
mldb88 Sep 21, 2021 @ 1:57pm 
Not positive but I’m pretty sure artifact of glass limits your health to 10% including the effect of health up items, so transfusion would only give 10hp max instead of 100. Depending on if the way it’s coded simply affects the total max hp gain or the amount you get from each orb, it could be you still get 1max hp per orb (as opposed to .1) but you only get 10 orbs per transfusion.

Sparrow Sep 21, 2021 @ 2:44pm 
Originally posted by mldb88:
Not positive but I’m pretty sure artifact of glass limits your health to 10% including the effect of health up items, so transfusion would only give 10hp max instead of 100. Depending on if the way it’s coded simply affects the total max hp gain or the amount you get from each orb, it could be you still get 1max hp per orb (as opposed to .1) but you only get 10 orbs per transfusion.

Even if that were true, I would get some orbs, get a new infusion, and there would be orbs for who knows how long. A new infusion should at least necessitate orbs coming again...even if it fills up very quickly due to the number of transfusions. But I would get like 10 or more transfusions before my health would bump up again. Then a long pause of no additional health even with new infusions.
Ninja Zyborg Sep 21, 2021 @ 2:57pm 
Originally posted by Sparrow:
I know it's power is reduced to 1/10. But I have 70 infusions at this point in my run and enemies aren't giving me red orbs almost ever anymore.

Any guesses as to why?
infusion stacking does 2 things: increases the cap of infusion bonus by 100, and increases max hp increase by 1. my guess is you grab another infusion, kill 2 enemies, and hit your new infusion cap.

glass has nothing to do with how it works, the hp decrease shouldn't affect it in the way you describe.
Last edited by Ninja Zyborg; Sep 21, 2021 @ 2:59pm
Sparrow Sep 21, 2021 @ 3:18pm 
Originally posted by Ninja Zyborg:
my guess is you grab another infusion, kill 2 enemies, and hit your new infusion cap..

This is what I would think. But that can't be true? Why? Because I was constantly killing enemies and getting *multiple* infusions before my health would move again. My health would stay the same even if I picked up 10 or more infusions and kill 30+ enemies in the meantime. It would occasionally bump up by about 30 or so seemingly randomly. But that's it. If it actually behaved as you proposed, then I would be able to watch my health constantly go up little by little. But it would stagnate for long periods even with collecting multiple infusions.
Ninja Zyborg Sep 21, 2021 @ 3:47pm 
Originally posted by Sparrow:
Originally posted by Ninja Zyborg:
my guess is you grab another infusion, kill 2 enemies, and hit your new infusion cap..

This is what I would think. But that can't be true? Why? Because I was constantly killing enemies and getting *multiple* infusions before my health would move again. My health would stay the same even if I picked up 10 or more infusions and kill 30+ enemies in the meantime. It would occasionally bump up by about 30 or so seemingly randomly. But that's it. If it actually behaved as you proposed, then I would be able to watch my health constantly go up little by little. But it would stagnate for long periods even with collecting multiple infusions.
that is not at all what happens when I use infusions like that...
Ver-Anna Sep 21, 2021 @ 7:26pm 
Glass is calculated after all health changes (this is different from the first game). meaning that each red orb gives you .2 (+.2 per stack) health up to a maximum of 20 (+20 per stack) bonus health.

Bison steak grants 2.5 health per stack

However, topaz brooch is unaffected by it
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Date Posted: Sep 21, 2021 @ 1:54pm
Posts: 6