Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What are you even talking about? He synergizes with the same items as any other ranged character with the exception of backup mag, that one is kinda bad if you use the spammable M2. Predatory instincts,crit,atg,attack speed etc all of them are really good on him.His seed barrage makes the first loop really easy so I don't know how you can take forever to kill anything.
You are either taking forever to finish stages so the enemies scale way too much or you are definitely playing a different game considering Rex is one of the characters with the best damage early on.
Bro.
Early on meaning the first 4-5 stages,you were complaining about stage 2 lmao.A lot of people loop at least once at the teleporter that's why I call those stages ''early''.The only character that has peanut damage in the first 5 stages is commando.
Dude i never even used the number 2 even once. Bro ur trippin. Maybe you should take a nap?
At this point u're literally trolling lmao,i'm out.
That's true. I started playing her a lot after she got all those buffs and she deals huge damage.Also if you are lucky enough to find glowing meteorite you can just fly and watch everything on the ground die,it's pretty fun.
-Captain's great for ability to grab two items as soon as the stage starts and hit the tele while having great defense and damage output
-Rex is great for having built in healing with loads of spammable damage output.
Might do the math later.
Unlike most other survivors, Artificer mainly cares about the 2 bands + ukulele and movement (be it speed / sprint / jumps etc), with some defense (mainly teddy bears). Backup magazines are very good but don't go overboard, 2-3 are more than enough, also at least 1 crowbar in early game is very good (so that you 1 shot elites / golems etc with nano-bomb).
Am running her with flamebolt / nano-bomb / alternate R (800% dmg stun aoe and fly) because you don't really need more dmg early on (and after 1st loop you won't stay in melee range to use flamethrower) and the mobility, the amount of time it saves you on some maps (like dragon roost, wisp installation etc) via vertical movement is insane (and dmg ain't bad either, plus it can proc most stuff).
It's my go to toon to beat the end boss on 1st loop w/o doing void fields on monsoon.
Yeah pretty much, I prefer her second basic attack though, It has a pretty big aoe and can hit a lot of enemies to proc items on all of them.Getting Purity on her is pretty fun too since it allows you to spam your basic attack and gives you overall lower cooldowns even if you proc items less often.