Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I prefer to play with a friends, however. I know the concept of friends is a bit foreign to you, but when you have friends you want all of them to equally enjoy the game. So when a friend of mine cannot have fun as soon as they die once, the game proves to stop being fun for the rest of us.
Good luck with the game! -Loserboy
In single player, if you die, the game is over
Anything multiplayer does by comparison is going to be weak-sauce unless it actually kicks you out of the game.
Is that okay? Do we want death to mean nothing in multiplayer?
I'm guessing not, but we don't want to ruin the multiplayer match for one of the players too, since the stark contrast from solo is that they're still around after death unless they bail.
Finding a middle ground between turning death into a joke in multiplayer and not ruining the game for whoever died would be difficult, no matter how you slice it.
And these effects are compounded when one or more people quit. This ultimately ruins the entire game for EVERYONE involved.
I bet if you found 4 solo players who consistently could get to the celestial portal in monsoon, had them squad up and ensured they still followed the 5 minute rule, they'd win consistently in multiplayer too.
Making an event where you get significantly hard enemies you need to kill would work, I think. I don't want a balenced challenge, I purely just want the option (and possibility) to revive my friends.
In single player when you die the game ends.
In multiplayer when you die you can revive.
One of these things is easier than the other, regardless of intent.
The current system does allow for some come-back if you work with your team anyways. Teammates pick up a few more items in that round, and then the next round share some of their items with you. The only thing you sacrifice is time, which imo, is more than a fair sacrifice considering death in single player is game over.
Heck, you can also just be more careful and get your levels and items back yourself. It's like less than four items.
I never even reached stage 7 on multiplayer.
People in quick match, and in just my friends games, tend to stick around longer than needed. It's not just 4 items, it's like 7 or 8, that is if you die somewhere around mid round. And playing 'safer' isn't possible when it's a game of random chance. If you stick with an ally, more monsters spawn. If you go alone, you still run the risk of getting a unlucky spawn of enemies and being overwhelmed. A character low on items, and especially immobile ones, will get decimated. And then they lose more items that round. And then they die next, and this doesn't stop until everyone dies.
Comparing single player to multiplayer is not valid. Single player is binary. If you die, the game ends. If someone picked up an item, you picked up the item. But in multiplayer, if you die the game can keep trucking. And as said before, once you die once, it becomes a repetition.
So, whats this players option now? I see three clear options.
1. Leave the game. Probably the best option for funs sake.
2. Rejoin next round, have your friends spare their items to boost your power (which overall worsens the teams power)
3. Rejoin next round, do not gain anything from your allies. (which sends you into a deeper spiral of badness)
I do not see how an unbalanced encounter would make the game easier. Effectively, you risk your life against a hard-ass fight to revive your buddy. And that's it. No money given, no award for other players, just that one dude gets revived.
I like my friends to be having fun, and when my ally dies, all I can do is watch them collect my stuff. I have a friend who was sadly really turned off by this game, because once they died they were forced to watch for 2-4 minutes just me collecting and doing the teleporter. It sucks. People play games to have fun. The thing that is nice about single player is that as soon as I die, I can hop back into a fun game. Unless if you want to take the '♥♥♥♥ move' then your just stuck waiting there until your allies finish.
In good game design, you punish bad gameplay- you don't punish the player through boredom, and then punish them through being worse than their allies.