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Here's the wiki page about it if you want the finer details https://riskofrain2.fandom.com/wiki/Difficulty
the director in charge of spawning waves of enemies will also continue to demand higher minimum requirements for enemies it spawns, and cannot spawn enemies that do not meet that minimum. This scales over time (HAHAHAHAHA.....) and is also indefinitely increasing, whereas enemies do not indefinitely increase to meet those requirements. This is why you stop seeing some enemies fairly early on, and gradually move toward only seeing harder enemy tpes, only elites, only bosses, only scavengers.... and then nothing. Yep, it can scale until there is no enemy strong enough to be allowed to spawn. Director doesn't scale up in places where time is frozen. Also, this isn't the case for simulacrum, which spawns a little differently and will not eliminate enemies from the pool.
2) Without knowing how the mod defines the diffcultyValue then you can't really calculate it; that is assuming the mod doesn't modify anything else related to spawning. Grab ProperSave and/or Aerolt for god mode and see for yourself how long it takes. From your posts you've mentioned obliterating, so it will be at minimum 1 loop. On Monsoon it takes several loops, so assume somewhere between 1-~7 loops.