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On top of that, a resonance disk will auto-delete everything continuously as soon as it's charged.
If I'm playing commando, I like to go for a death mark build. 7 daggers, a chronobauble, runauld's band, shattering justice, and as much attack speed as possible will cause death mark to proc quickly, then you can just keep getting more death mark to increase your damage forever. Clover is good to make runauld's proc sooner too.
And of course gesture + heaps of fuel cells + jade elephant makes you near impossible to kill with infinite 500 armor. Add horn to this for a constant +70% attack speed, and the rest of your attack speed can come from predatory instincts + scythe + 9 glasses for 100% crit, the scythe takes care of health regen too.
Any character
23 or more Razor Wire
A combination of GotD and Fuel Cells totaling 6
Hellfire Tincture
Constantly attack everything that exists by bathing yourself in soul-cleansing heat, all enemies will fall before your endless onslaught of self-purification.
Notes about this set-up
While this set-up is entirely possible as any character, certain characters bring advantages to this set-up
Engineer can place his turrets and hit them with Hellfire Tincture as well, resulting in triple attack rate, since the sentries taking damage is the core way to increase damage, it might be ideal to use mobile sentries instead of the default stationary sentries so you can keep on the move.
Acrid's poison will help significantly to chip away at the health of enemies while razor wire finishes off everything, stack lots of death marks and obtain the necessary items to stack debuffs using epidemic, damage will spike instantly.
Mercenary has excellent mobility and invulnerability frames, invulnerability is brief enough to not have notable impact on taking self damage to trigger Razor Wire.
REX is able to further self damage to enhance Razor Wire, Stack lots of Leeching Seeds and Harvester's Scythes though
Razor Wire has a 0.5 proc rate, you will need roughly twice as many items who's proc coefficients scale with stacking.
Due to the extreme volume of targets you can hit nearly 4 times per second ATG stacking will result in a constant stream of highly lethal missles flying out.
This set-up does not friendly fire with chaos on by itself, avoid the usual suspects of unintended friendly fire like gasoline and WotW to maintain a safe map clearing set-up.
Hellfire Tincture CANNOT deal a lethal blow to the user, in late stage runs or high Shaped Glass counts dont fret about self-suicide, just mind any damage dealing debuffs and hit em hard.
Self and standard friendly fire cause by Hellfire Tincture itself scales ONLY by the users health, taking Shaped Glass will not increase it, and infact lower it due to reduced health.
Hellfire Tincture applies a brief burning debuff to the user, Strides of Heresy will continue to let you take damage from this debuff while letting you recover or avoid danger, letting you output lots of damage, do not stack Strides of Heresy
Self Damage can be mitigated with Repulsion Armor Plate, self damage per tick is 1.25% of your max health, 1 RAP per 400 health will ensure taking a minimum of 1 damage per tick.
Other things I have noticed are that engineer crits and scythes with nkuhana is kind of interesting and fun. I like adding aegis so that the barrier also maxes out and provides that extra buffer.
Another thing that is almost easy to do with artifact of command is finally make dedicated death mark builds. Being able to stack a green item that rapidly increases all your dot damage can work out some of the time. Though it has it's drawbacks as some of the easier status debuffs require getting close to your enemies.