Risk of Rain 2

Risk of Rain 2

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Spooli Mar 4, 2023 @ 9:14am
Commando grenade needs a change
Reinstalled recently under a new profile for fun unlocking with friends and stuff again. Just got the commando grenade again a few days ago.

For such a fun run n' gun class the grenade doesn't feel like a great implementation to his kit.

I rarely used it before, if ever, and still won't now unless I'm goofing around with friends and trying various builds. I haven't found one that makes me feel like it is worth taking over your default R. There are maybe 2 or 3 mobs in the game now that have little enough mobility to make the lob PLUS the delayed explosion worth the damage you get from it and gods help you if you have any amount of jump or move speed buffs because then you may throw the grenade into orbit.

Add to that the grenade is (that I can think of atm) the only survivor ability in the game that is useless against flying creatures due to it blowing up horizontally and suffering severely reduced damage from center of explosion and to a degree any wall mounted baddies for the same reasons and it's just a let down

Simple change that I feel would make it not only useful, but more importantly fun:

Keep the two charges, cd set to 4 secs or whatever it is. Reduce damage to 450-500% but make explosion on impact and guarantee slow enemies in the radius for 2 secs no matter the distance.

I feel it will bring some team play potential to it with the slow, and have potential for a lot more fun and use with slide dropping grenades or toss and dive escapes.

Still having a blast, keep up the good work!
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Showing 1-10 of 10 comments
ZirzoR Mar 4, 2023 @ 9:31am 
Frag Grenades are the sole AoE attack Commando possesses, and are also the only other way Commando can activate:

Runald's Band
&
Kjaro's Band
&
The Void Version: Singularity Band (Which you should honestly avoid, its worse)

With his abilities besides Phase Round. (Which requires you to pierce targets to deal enough dmg, hence not working on single targets)

Frag Grenades are still more effective since the Bands deal total damage. (Which goes for a LOT of items, since proc chains are a thing)

That alongside having the Void Cells makes for a neat fireworks show lategame.

The grenades are also off the GCD, so you can use them all while firing other abilities at the same time.

So sorry if I disagree, Grenades are neat, if you use the correct items. (Which is easily done on loop runs)

It's honestly like saying mercs 1 & 2 doesn't work on flying enemies, I mean ofcourse they dont. (You have 2 other abilities and items for that reason, flying enemies are a very small part of the game)

But hey, that's just my opinion. :ErannorthRebornYorik::gearthumbsup:

P.S: Just had an awesome run with grenade commando, 2 shot a grovetender with grenades on stage 3. (Bands OP)
Last edited by ZirzoR; Mar 4, 2023 @ 11:32am
Quaffie Mar 4, 2023 @ 10:56am 
the developers are done with risk of rain 2.
you can make a mod yourself or download a commando changing mod
Treckoi Mar 5, 2023 @ 10:03am 
I find that on the contrary, grenades are commando's best option, they do good aoe, proc bands, can quickly be spammed and don't interrupt your m1 after use.

They can be a bit tricky to aim with but it's not that bad, aim at the ground right in front of you and you'll be good most of the time. The daly isn't that big imo.

But even if not for that, the principal reason I always use them is that they stay relevant past stage 2-3 when you start getting a bit more swarmed with enemies. At which point their AoE really start to shine and suppressive fire just become worse m1 imo.

P.S: if you want an even more awesome grenade run (imo), try to get a brilliant behemoth, it procs and deal damage at each bounce (even tho the bounce itself isn't supposed to do damage) which is very cool.
Ittrix Mar 5, 2023 @ 11:07am 
They're good, but they're a pain to use correctly. Much moreso when talking about aerial targets. I'm not sure that the difficulty is really 'necessary' when it comes to Risk of Rain.

Cooking would probably be the easiest method. Holding R skips the bounce requirement and makes it cook up to 1 second, same as the og requirement.
Still 'skillful' to remember how long to cook it for to hit a target, and a tradeoff of needing to be in closer range if you want to use the cooking thanks to the shorter timer. Also a DPS loss with multiple 'nades if you're spamming, unless we speed up the cook timer with attack speed. Even then, though.

I've heard alternatives for immediate explosion on hitting a target directly, or sticky properties, but I'm guessing the Gamers in the thread would hiss at that for making it too easy.
ZirzoR Mar 5, 2023 @ 12:14pm 
Originally posted by Ittrix:
Snip...

Hiss!
handsoap Mar 5, 2023 @ 5:34pm 
As a Commando main, I never use his nades, but I will give them another chance after reading what's here. Thinking about it, I only really use suppressive fire on stage 1 golems and the occasional elder wisp.
Ninja Zyborg Mar 5, 2023 @ 7:43pm 
spend extra time trying to figure out how to make grenade work for me :steamthumbsdown:
keep using suppressive fire so I can stun a few golems :steamthumbsup:
Just a tip, getting a shuriken can make commando's m1 proc bands.
handsoap Mar 8, 2023 @ 8:57pm 
Originally posted by Ninja Zyborg:
spend extra time trying to figure out how to make grenade work for me :steamthumbsdown:
keep using suppressive fire so I can stun a few golems :steamthumbsup:
those golems never see it coming
Leukemia Luke Mar 28, 2023 @ 6:30am 
The grenade should be a sticky grenade, this way you can at least use it on boss enemies like the vagrant and it would actually give it real purpose outside of mass killing beetles/lemurians. I think this would be the best change, on top of that, have a trajectory displayed before you throw the grenade so that you can aim it by holding R for a few seconds and then throw it at whatever enemy you want.
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Date Posted: Mar 4, 2023 @ 9:14am
Posts: 10