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In my hundreds of runs, this is the part where I would die most often, which also is the worst part to die in the run (very very end).
Many streamers and others will say this phase is easiest part of Mithrix. I disagree--the other 3 phases are walks in the park and ridiculously easy. The only time you'll potentially lose to Mithrix in the first 3 phases are you lacked mobility, went airborne too long and got hit by the triangles, or just really bad awareness of what Mithrix is doing.
My issue with the phase is that it punishes you based on your build. Some examples:
I think it is silly that the meta revolves around scrapping certain items because it makes Mithrix Phase 4 too hard. Yes, I scrap all my Shurikens and Tesla Coils if I can before fighting Mithrix, that's how broken I think this phase is. The devs are aware of this as Mithrix used to get Colonel Droneman and almost instant kill you. This is no longer the case thankfully (Sprare Drone Parts is amazing!).
I had drones.
Tesla Coil hit a drone, procced ATG, ATG hit me, procced Collapse, I ate ♥♥♥♥ and died.
Pretty much every other situation has counterplay. All melee characters have mobility. Wait out whichever thing you're afraid of. Tesla coil has a cooldown period. Shurikens only activate on his needles anyway, so you should already be ready to dodge that.
And if worst comes to worst, wait out his self-damage. That boy throws many temper tantrums. Just make sure if you rely on this, don't feed him too many medkits.
There's even a special voiceline from Mithrix when this happens.
You can basically just hide behind a pillar and let the two titans duke it out while your items slowly trickle back into you.
Also the cheapest, blandest, most boring boss with effective one shots out of the wazoo.
A huge disappointment compared to providence.
If you don't loop, Mithrix 4 is a completely free fight with almost all characters. The biggest challenge on a no-loop playthrough is usually Sky Meadow or Siren's Call (the pro strat is probably to always go to shop on stage 3 and pay coins to avoid Siren's Call). I always activate the teleporter on Sky Meadow the second I find it because the second the teleporter event on that stage is finished, the game is basically won.
If you loop, any of the post-loop stages is a potential threat, and then there's Mithrix 4.
I feel like generally, there's no reason to ever loop, because if you beat Sky Meadow and you have a skip, you basically win. The Mithrix fight is completely predictable and if you play it well you should win almost every time. The only reason I would ever consider looping is if my build is horrible and I have no skip but even then I usually just attempt commencement anyway.