Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
the late game elite enemies as well as void touched enemies literally encourage you to play like a rat if you dont have enough damage to burst them down. imo the way they are balanced is not healthy for the game as they are just massive damage sponges they will one shot you if you arent able to instakil them. they make the game unhealthy for me so i choose to play eclipse and not loop. thats how i play and find it fun but i dont try and control how others have fun and dictate whats healthy for the game.
i just play it how i want and thats what these nerfs go against. this isnt a pvp game, my fun and my choices dont change how others enjoy their game, thats how a game like this should be. if you want to make the game harder for yourself you couldve just not picked it up or removed it from your item pool. you cannot say your objectively speaking when you then say it made the game less fun for you lmao thats literally subjective
People complain about ceremonial daggers all the time but luckily the devs barely touched it because they realize it's not that strong on it's own. If you're going to go down this route, then go get mods of your own like everyone else and make the game fun for you.
I mean an item that has so much power on its own without need for synergies? Which item are you talking about?
Why? As I said, balance for the sake of balance is not a good thing. You balance stuff for many reasons. In particular, if one item is more broken than you expected and has results that you don't want in the game you're making then you make it more balanced. Not because everything has to be balanced, but because you want that feature to be more balanced than it is because [insert reason].
Yeah, but leaving aside that gesturex4+Tonic requires A TON of rerolling (because you need to make the 5 items be whatever you want, which makes it around 10^(-4)-10^(-3)% chance just for the gestures) that doesn't nullify any mechanics in the game. You can still be hurt, you can still be debuffed, you can still take fall damage and you can still die.
Not really. Stay afk and blind pests will kill you. Since enemies tend to get close to you they'll die for the most part while it remains active, but since they have ranged attacks they'll always get a hit or two. Also enemies getting close has never been one of your worries early game. You must also consider that Tesla coil deactivates itelf after 10 seconds (and activates itself after another 10 seconds and so). Tesla coil is amazing, but it's not a free win. If you get 10 bison steaks (or equally bad item) and nothing else per stage, you'll likely die at stage 3 no matter if you had tesla coil or not.
Not really. Five enemy deaths trigger the same damage as a single bundle of fireworks. You only nuke screen with daggers if you have the required dps and procs backing you up. In fact, daggers suffer a lot from the effect that if you're not strong enough to kill the enemies fast enough and have no decent procs daggers won't help you with that and if you're strong enough to do so daggers will... do nothing extra for you. Daggers won't turn a bad run into a good run or a good run into a god run that often, and they will be of no use if you already have a god run.
That said, they're a great item. Just not AS good as a lot of people think it is, taking into account that it's a red.
True. But what makes you think devs are nerfing Ben's raincoat just for the sake of making it ♥♥♥♥♥♥?
Not at all, since for the most part the only use of red scrap is to be used at the white cauldrons at commencement. You cannot just count on losing power just for the sake of maybe finding a legendary 3d printer 20 stages later.
In fact, the only times you scrap a red item is because you think it may hurt you later, either because of framerate, Mithrix, or the annoyance it causes (Bottled chaos, I'm talking to you).
Like picking up Raincoat makes your experience way more enjoyable. Also, I think I have the ability to assume what's healthy considering the time I've invested. I've collected every achievement, I've played with mods, I've done eclipse runs, I've played with artifacts, I've done unorthodox builds. That's why I'm saying the item is unhealthy. I've done a lot of things in the game. It's the idea of Raincoat pre-nerf that makes it unhealthy, not me getting the item itself.
And I do think that having those elites force you to play safely is totally fine. Prioritizing those enemies because of the threat they pose to you is how you should be going about it. And that's not me gatekeeping, it's just common sense. You should be targeting those stronger enemies because of the threat they pose. If you're not chunking their HP, it's because you don't have the proper items necessary to deal with those elites, or your survivor doesn't allow for that kind of damage to occur.
Behemoth isn't that good on artificer, merc, railgunner, and loader imo. (granted, atkspd railgunner with behemoth is wacky) I think it's great on survivors that can consistently throw out attacks.
Afterburner doesn't correctly interact with merc, and I don't think artificer and railgunner get the biggest boost from it.
Drone Parts is in a weird spot because yes, it is good on everyone, the fact that you need to invest more money into drones and turrets can be compared to investing into more items so other red items have better synergy with what you have, if that makes sense.
I'll concede dagger.
I'll also concede Dios, but, as you said, it's just insurance, and doesn't provide a massive gameplay boost like dagger or pre-nerf raincoat did.
like i said i dont think they are well designed late game enemies so just difference of opinion there. a dps check is simply a boring game mechanic to me and shooting a lemurian for 15 seconds just because its glowing green doesnt interest me
Also I'm just slightly confused here with the DPS check thing you said. Ror2 is literally a DPS check game. If you don't like DPS checks, why are you playing this game? It's hard to argue against because unless you have perfect RNG, or are rolling with artifact of command/glass, chances are that the stronger enemies that spawn from the 4th stage onward take a bit longer to take down than your average lemurian or beetle. And if you're taking consistent damage, the DPS check also applies when it comes to taking down the threat quickly, or sustaining via lifesteal. It's just a bit hypocritical from my POV.
like i said i have no problem dealing with these elites and late game enemies i just prefer not to, its not enjoyable for me anymore. i dont play with artifacts usually or use command at all. i really dont feel like making my profile public so believe or not but i played the game since early access
this item sucks balls and you have to suck at the game to benefit from its second perk (barrier on debuff removal)
unless you happen to be running a barrier build i guess
The expose part makes alt merc a god.
Edit: Adding here that behemoth isn't that good on ranged Acrid. Poison does not benefit from the damage. So I'll concede that it's not universally good.
Speaking of alt merc, afterburner is great with that too. And it enables Railgunner to straight up fly across the map by spamming shift. I'll admit it's not the best with artificer, as the ice wall has limited utility. No bosses and no flying monsters makes for sad times. And preemptively putting them down on void cradles seems to cause the void infestors to avoid it every time
The drone parts thing makes sense.