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1. Stay at long range if you can
2. He only uses the nuke at low health
3. He can't one hit you if you are full
health
It's easy to prepare for an attack you know is coming. If you die to it, it is entirely your own fault because you didn't pay attention & you didn't prepare accordingly.
This isn't possible (or at least practical) with all characters.
This isn't well-communicated in-game.
I swear I've seen this happen (granted, we were pretty underleveled because we decided to activate the teleporter earlier than we normally would), but it's possible I was somewhat damaged going into the attack. Either way, the attack can easily wipe out 70% of your health in a single go, which can be devastating.
I think it's unfair to expect players to predict attacks before their start-up animation begins, especially when the battlefield is littered with other enemies you need to be paying attention to. But you're welcome to disagree.
https://youtu.be/edhy2jLYlBA?t=120
At 2 minutes in this video, the player uses the teleporter spike for cover. Experienced players can plan ahead and know when the attack is coming because it's always going to be at low health. Knowing it's coming means the 5 second chargeup is plenty. Doubling it just makes the attack meaningless, because 10 seconds is more than enough to simply kill the boss before they're done.
Inexperienced players should keep a safe distance and play with caution. Any good video game is balanced as such. Facerolling with no idea what's going to happen should be punished.
The wandering vagrant AOE is so piss easy to deal, it's like a stone titan laser except you can jump out of cover the second it's activated rather than need to wait several seconds. The only thing that needs fixing is how it's seemingly designed specifically to destroy all your drones, which really devalues an already costly purchase.
tl;dr git gud
That said, it would be nice if they had the vagrant start nuking at a slightly lower hp threshold so that accidentally causing a pack of them to nuke isn't so common.
The same could work with a lot of auto hit enemy attacks really, specifically the Aureolite and Titan, maybe the wisps too: the far away you are the less damage you take.
Just like a lot of the other bosses you should try and keep some cover near by so when they start telegraphing the attack you can duck behind it.
If you're the Mercenary on the other hand just jump on it's head and chop away till it's dead.