Risk of Rain 2

Risk of Rain 2

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TheDuke37 Nov 22, 2021 @ 12:48pm
Control Unit Bug
So for some reason when we were doing Sky Meadow. The Control Unit (giant floating eye boss) spawn thousands of feet in the air, and on the other side of the map. It was SO high that my friends (who were the Commando and the Merc) couldn't hit it. We tried everything from rockets, to trying to tp to it using that one orange item, even tried Diablo Strike on it. Nothing work. So I, as the Captain had to sit there just shooting it for 30 mins.
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Showing 1-8 of 8 comments
Mercenary has the ability with a well placed dash to send an enemy (most easily demonstrated on a solus control unit on sky meadow) flying in a direction with an extremely high velocity. You can use this on stage 4 to slam the alloy worship unit into a pillar and kill it instantly with collision damage. But what most people experience is sending it flying on sky meadow out into the abyss.

Well guess what? Someone forgot to correctly implement stage boundaries for enemies, so it's just suck out there. You literally need a character or ability with infinite range, or you kinda just have to reset, or wait like 45 minutes for it to come back. It sucks, but that's just how it works
TheDuke37 Nov 23, 2021 @ 7:57pm 
It was the elite boss version of it. I didn't think bosses could be pushed back?
Ninja Zyborg Nov 23, 2021 @ 10:59pm 
Originally posted by TheDuke37:
It was the elite boss version of it. I didn't think bosses could be pushed back?
all enemies can be pushed.
TheDuke37 Nov 24, 2021 @ 7:42am 
huh, did not know that...
Toxi The Vagrant Nov 24, 2021 @ 8:36am 
It's easier to push aerial enemies than grounded enemies, with Loader, Rex, and Merc having the easiest time among the roster of shoving enemies around period thanks to momentum jank, having a shove, or loader's pull if well aimed. This can be used to instakill alloy worship as mentioned, but a more commonly appearing use of it is crushing Wandering Vagrants against things
Hjv Nov 24, 2021 @ 9:19am 
Should be fixed. Enemies should't fly hundred of meters in the air. Either they should die instantly at a certain highed or just have a boundary they can't cross.
Originally posted by TheDuke37:
It was the elite boss version of it. I didn't think bosses could be pushed back?

bosses take significantly less knockback. The thing is, like I said in my initial comment, mercanry can place a dash in just the right spot, and it for some reason just sends the boss flying.

If you want a comparable example to what's happening on a smaller scale, hit an elite wisps with a fully choked captain primary, they go flying (and will instantly die upon hitting a wall)
Monsieur Méchant Feb 19, 2022 @ 1:43pm 
That bug still exists as of Feb. 2022.
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Date Posted: Nov 22, 2021 @ 12:48pm
Posts: 8