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people just dont know how to play around it cause its new.
tentabauble is straight upgrade to chronobauble. but you also have the lean enemies and the cool new boss.
other than that the only thing I found truly enjoyable is Railgunner, the rest is okay-ish
Steam discussions tend to be full of
FWIW: I ran railgunner last night and unlocked void bro on first try, yes on drizzle with command, cause i like a chiller experience. Frankly, I had a blast and love how the new void items change up the game. New levels are awesome. Yes it's harder, but I feel like RoR has always tried to kill you.
It's new, so people don't have the knowledge yet. Therefore, people are inherently worse at it than they are at the old content. Therefore they die. Therefore they complain. This is the reason for the hate you see on the forums.
And this honestly makes sense; people got used to how it was before. Change takes adaptation. The DLC shook up how a lot of people played, and this is why they aren't happy. But they'll come around. And here's why:
The content is a much-needed upgrade to the vanilla game. The new enemies (with the notable exception of the new, alternate final boss you can find) mix up the variety and help offset a lot of the past issues. The new items are total gamechangers and trade-offs in the same way Lunar Items are, since they corrupt existing items into more copies of them (Bustling Fungus gets corrupted into Weeping Fungus, as an example, making it heal on sprint instead of on standing still. A must-not for Engineer with Stationary Turrets, but beyond amazing on agile characters like Huntress or Mercenary.)
It's not perfect, though: As stated, there are bugs that need fixing, which the devs have released info on and are working on. These bugs include things like Momentum being carried over after falling off the stage, rocketing you off the same ledge again. Or the aforementioned longer burn in this thread.
I also just completely hate the new alternate final boss. I beat it once to say I did, out of pure spite, since my first time reaching it was that wretched. But at least there's 4 ways to win now (Actual Final Boss, Obliteration, Hidden Bonus Boss 1-4, and now Hidden Bonus Boss 5) so I can just end my runs differently if I hate it that much; I don't need to dwell on it.
The corrupt items converting all items of a certain type into a sidegrade adds a bit of depth to choosing which items to pick up. One can't be obtained because of a bug, but a fix is coming.
I only get lunar items for achievements since I'm not into the downsides they give, so I can't comment on those.
The new normal items add some nice variety to loot pools and seem to generally be well-balanced.
The new equipments are fun, although one can't be obtained until a future patch due to a bug.
The new stages look nice visually and feel unique enough to play on.
I like most of the new enemies, but one tends to litter stages by overspawning and doesn't pose any threat unless you sit in their line of sight and wait for them to hit you.
The bosses are pretty challenging. Feels like you need more mobility than an engineer with no items in order to survive sometimes, but most characters easily accomplish that.
The elites are a good addition. No longer can you simply focus down a boss while ignoring every random enemy, because one elite will make that boss significantly harder to kill if you ignore it. The other is more threatening than other elites you can see early in a run but can still be dealt with after you learn how it works.
Railgunner's unique crit mechanic encourages skillful aiming, and her kit gives a high risk/high reward play style centered around hitting enemy weak points with high-damage attacks that leave her unable to shoot a short time after using them.
Some people complain about Void Fiend because it's such a nuanced character, but it's honestly my favorite. The base form has a lot of useful utilities, and the other form rewards a riskier play style and can do pretty impressive damage. A unique interaction with the corrupt items also adds to its depth. Managing corruption takes a bit of mastery and feels pretty nice when you start getting the hang of it. You are incentivized to avoid certain items or scrap them when you can while playing Void Fiend, but Rex is in the same situation with items that do other things.
The new ending is a bit harder than the default ending, but it's fun to try completing.
The new interactables are mostly good. Void seeds have a couple issues with implementation, but that will all be fixed in the patch that's coming. The others are fine as they are and make runs a bit more interesting.
The new gamemode isn't something I would be interested in playing too much of, but it's pretty good for what it is. I just prefer the default game mode.
The new characters and items are fun for the most part. It needs some fine tuning but the ammount of content it adds is respectable and worth the price.